On ruthless streets, on by-ways sad with sin,
(Half-hated by the blinded ones you guard)
Guard well, lest crime unheeded enter in!
The dark is cruel and the vigil hard.
The hours of guilt begin.
To all, alert and faithful in the night,
May there be Light!
Night sentries, poem (part of) from George Sterling
There’s not much lighting at night in the city except for a few fortunate areas. The night is dark for almost everybody and it’s at that time that the vilest of both criminals and creatures are lurking (1).
The oath of security
The lantern bearing paladin is not a crime fighter per se, but he can and does intervene (if he happens to stumble on a mugging, for example). However, its first duty is to repel or exterminate the creeping horrors that are hidden in the dark corners of the city. Such creatures may have been summoned by a mad warlock, or have crept from the catacombs under the city or may have entered surreptitiously by some unprotected and hidden entrance that smugglers use or any other means. What’s important is that they mustn’t be allowed their rampages.
Streets in Turmoil
Nowadays, the nights are more dangerous than ever. The Order of Securitas is too understaffed to be everywhere. Worst, many gangs don’t take kindly to letting someone roam their streets, even if it’s for hunting lurking horrors. These conditions take their tolls and many watchmen are sleep-deprived and emotionally unstable, if not worst.
Paladin: oath of security
More of a monster hunter, less an exemplary leader, so charisma is out (see below).
Armor: light and medium. (2)
Weapons: Simple Weapons, Martial Weapons (3)
Saving Throws: Wisdom, Intelligence
Skills: Choose from Arcana, Athletics, Insight, Medicine, Religion and Streetwise
ability modifier is wisdom instead of charisma.
Oath of security (oath of devotion, variant)
Turn the unholy ability replaced by Turn creatures of the dark, whoever or whatever have darkvision (that is active) may be affected by it.
New spell list
Cantrip: Light (must have a lantern (spellcasting focus) to cast it, doesn’t need fuel)
Level 1: Alarm, Bless, Command, Compelled Duel, Detect Evil, Detect Poison and Disease, Divine Favor, Faerie Fire, Guiding Bolt, Healing Word, Heroism, Hunter’s Mark, Sanctuary, Shield of Faith
Level 2: Aid, Branding Smite, Gentle Repose, Lesser Restoration, Magic Weapons, Moonbeam, Prayer of Healing, Warding Bond
Level 3: Aura of Vitality, Beacon of Hope, Blinding Smite, Counterspell, Crusader’s Mantle, Daylight, Magic Circle, Remove Curse, Revivify, Spirit Guardians
Level 4: Arcane Eye, Aura of Life, Aura of Purity, Banishment, Freedom of Movement, Locate Creature
Level 5: Banishing Smite, Destructive Wave, Dispel Evil, Greater Restoration, Hallow, Hold Monster
- Dwarves and elves do not have darkvision in this setting nor any other PCs races, nobody that is « normal » has it. Only dark arts practitioners and lurking things may have it.
- Note on armor: normally all classes in Legacy are limited to leather armors (no need to have plate armor against a slapjack), but the paladins, because they hunt creatures, regularly wear heavier protection.
- because of their sacred mission, they can use martial weapons (otherwise restricted) but only at night.