Vigilante (adapting the Ranger for SiT)

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Origin

The consecutive Three Tyrannies have left the City in a state of Turmoil. The Law’s enforcement agency: The Sanction, deals only with specific offenses (i.e. murder, burglary, etc.). Meanwhile, the violence in the streets  have been steadily growing, with turf wars ever more frequent and intense. In such a state of affairs, it’s no wonder that individuals (and often whole groups of vigilantes) have taken justice in their own hands.

Ranger (hunter archetype): reskin

Proficiencies

Armor: Light armor, medium armor

Weapons: Simple weapons, martial weapons (1)

Tools: none

Saving throws: Strength, Dexterity

Skills: Choose three from Athletics, Factions, Insight, Investigation, Perception, Stealth and Streetwise.


Favored enemy (adapting for SiT): you defend your neighborhood against gangsters

  • choose a gang, levels as favored enemy
  • advantage on factions and streetwise skills check whenever it concerns  the enemy gang

Hunter’s features

Hunter’s prey (PHB: cosmetic only)

  • Colossus slayer>>>Thug beater
  • Giant killer>>>Gang leader nemesis
  • Horde breaker>>>Hoodlum slugger

Primeval awareness>>>Sleepless nights

Land’s stride (have to be replaced)

  • I propose to take magical ambush (from the arcane trickster (PHB)) instead

vendetta

Spell list

I had in mind a lone vigilante with a taste for hit-and-run tactics for this selection of spells (the ranger list being inadequate, for obvious reasons).

Level 1: alarm, bane, color spray, compelled duel, disguise self, expeditious retreat, feather fall, hunter’s mark, jump, longstride, searing smite, shield, wrathful smite

Level 2: arcane lock, blur, cloud of daggers, cordon of arrows, darkness, enthrall, levitate, invisibility, mirror image, misty step, protection from posion, silence, spider climb

Level 3: blink, clairvoyance, conjure barrage, dispel magic, fear, feign death, glyph of warding, lightning arrow, meld into stone, nondetection, slow

Level 4: arcane eye, dimension doors, greater invisibility, locate creature, stoneskin

Level 5: conjure volley, mislead, passwall, swift quiver

  1. martial weapons are mostly illegals, but many vigilantes are beyond caring.

3 thoughts on “Vigilante (adapting the Ranger for SiT)

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