II-Drugs are bad…except for the superpowers!

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Here’s three more drugs. I am not so sure about the mechanic of  using drugs in combat (by-round random effects). Seems to me now that changing effects each round is a sloppy design and is not the way to go. Anyway, these three new drugs aren’t used for combat purposes so I’ll have more time to think about it.

Shroud

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Much like a feign death spell, with more dramatic effects.

Cost per dose : 5 gp

Addiction level : not addictive

How to consume: Just a sip from a small vial (emanates smoke wisps)

Common effects: one-hour coma

Roll 2d6:

on a roll of 3 to 11: user’s body is cleansed of any disease or poison

on a roll of 12: user’s body is cleansed of any diseases and gains false life (as spell)

on a roll of 2: user begins horrible transformation unto a ghoul, takes 1d4 days of wrecking agony to complete

Constant gaming effects (1 hr): complete shutdown of body functions for one hour. User looks quite dead.

Split

Cost per dose : 15 sp

Addiction level : mildly addictive

How to consume: snuff

Common effects: change of personality, delusion

Constant gaming effects (8 hrs): The player whose character takes split choose one personality trait that changes. The GM (or someone else) chooses another. The PC, for the duration (1hr), is under the effect of a Nystul’s magic aura.

 

Gobo Coffee

This one is a boon to manage hit points.

Cost per dose : 1 sp

Addiction level : mildly addictive

How to consume: infusion, drink

Common effects: more energy, cardiac arrhythmia, sleep disruption, stomach ache

Constant gaming effects: You can spend one more HD in a short rest. This HD counts on your total for the day.

 

4 thoughts on “II-Drugs are bad…except for the superpowers!

  1. SHroud:

    Woah 5gp to be completely rid of disease? With a roll of 3-12 that’s very good odds. So… no one is ever sick in this world? I mean seriously. If you had leprosy or cancer, wouldn’t you risk that? 5 gp is dirt cheap.

    I like the idea of turning into a ghoul though.

    GoBo Coffee:

    I don’t get the distinction between HD and HP. HD are basically your maximum and count towards level and such, no? Or did that change somehow in 5th edition? What’s the point of regaining HD and… how do you lose them?

    Like

  2. “Woah 5gp to be completely rid of disease? With a roll of 3-12 that’s very good odds. So… no one is ever sick in this world? I mean seriously. If you had leprosy or cancer, wouldn’t you risk that? 5 gp is dirt cheap.”

    A big possibilty to warp into a freak, with no turning back. Yeah sure, if you got cancer or leprosy, you take your chances. And that’s why there’s so many ghouls around…

    “I don’t get the distinction between HD and HP. HD are basically your maximum and count towards level and such, no? Or did that change somehow in 5th edition? What’s the point of regaining HD and… how do you lose them?”

    That’s got to do with short and long rests (PHB, p186). You spend HD to regain hit points, with a short rest. You recover HD with a long rest (or 1HD per day with my own rule). We just never used that in our actual play yet because… of magical healing and laziness?

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