The halflings… I always loved to play halfling characters! After my gonzoesque duplicating dwarves I’m gonna keep this race simple, with a (already well-established) focus on luck.
The Halfling civilization, centered on the Polylerithes Islands, was prior to the Cataclysm, the most advanced the world has ever known. The wealth of ressources it has, its democratic system (unknown elsewhere) and its technology level far beyond what any other have reached ensured incredible prosperity.
What goes around comes around
Then there was the Cataclysm (1) and suddenly half of the Halfling population died. Those who survived sought refuge and as it happened, quite far to the East was a newly founded city. A city built and ruled by the Last Emperor, a great conqueror, but one who wished to leave behind his warlike ways. Him and the Halfling embassy were both much delighted of the Entente they signed together. Great numbers of the Halfling Diaspora made the trip to establish themselves in the City.
The Wheel of Fortune
The entire system of beliefs of the halflings come from the Wheel of Fortune concept: what is low will rise, what is on top will fall. Enjoy the present when your life is good, don’t despair when it’s not, nothing last forever.
Which is, you know, a very zen attitude to have in life. Of coure, it can also easily lead to carelesness.
Halflings as a character race
Ability score modifiers: -2 str, – 1 con, +1 dex, +1 int, +1 cha, + 1 wis
Base speed is 25′
- Weapons proficiency: Pistol
- You start with the feat Bountiful Luck (Unearthed Arcana): Whenever an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a saving throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll.
- Earthquakes, an erupting volcano and a rampaging tarasque for good measure…