Tomb of Annihilation: recycling old stuff

I’m really not an expert on D&D lore but I just figured that ToA is, in fact, a mash-up poorly assembled from earlier stuff:

  • The Jungles of Chult, setting supplement (1993, James Lowder and Jean Rabe)
  • The ring of winter, novel (1992, James Lowder)
  • Dwellers of the Forbidden City, adventure (1981, David Cook)
  • The Tomb of Horrors, adventure (1975, Gary Gygax)

Here, above, I think you got about 85% of ToA’s content.  And frankly, Gygax’s Tomb of Horrors is NOT something that’s worth copying…

That’s chapter 2 of ToA for you.

I paid 30-something bucks for ToA and now I just bought the Jungle of Chult’s pdf for 5$ and I prefer the latter! Indeed, IMO, the 68 pages-long 1993 supplement (I didn’t even like D&D in the 90s), provides more inspiration than ToA. That pisses me off.

So, while detail-oriented
research has gone into this product to make
the Tabaxi society historically sound and the
Chultan jungle ecologically logical, I spent
more time trying to capture the feel of the
Allan Quatermain tales of H. Rider Haggard
and the Professor Challenger stories by Arthur
Conan Doyle. After all, this is a fantasy campaign

The Jungles of Chult, James Lowder

You see, Lowder sought material in classics whilst in this modern module, the writers have chosen inbreeding all the way, copying their own D&D predecessors instead of, well, creating something new.


A cool idea from DotFC that isn’t in ToA

I’ll be renaming my campaign: Ruins of Chult. I am using ToA, some of it at least, but it won’t be the main thing. Next session in 2 weeks.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s