My Ruins of Chult campaign has been sputtering for a while (curst ye thrice gloomhaven) and now is on hold with summer finally upon us (time for garden luv). I say there’s nothing more pathetic in life than a campaignless DM.
Alone. Adrift. Aimless.
Hey, that’s out of the blue, isn’t it?
Well, not totally (for me, at least) as I read Gene Wolfe’s Book of the New Sun a few months ago and it struck a swords & spaceships chord I didn’t know I had.
Anyway, loosely based on a few themes mentioned on this book (it’s so packed with amazing ideas, it’s incredible!):
- there’s only one spaceship, of unknown origin and it’s absolutely gigantic
- it sometimes encounters other spaceships
- they’re, in fact, alternate, and sometimes very weird, versions of the one spaceship
- because the spaceship can go beyond the speed of light, as a result, SPACE AND TIME ARE BADLY FUCK*D UP AND WEIRD SHIT HAPPENS (I mean, who cares)
The main idea is that the PCs (humans, elves, dwarves and whatnot) awaken, pandorum-like, aboard the eternal spaceship and, you know, proceed to explore, or die trying. Once in a while, the spaceship temporarily halts its mysterious course, as it crosses the path of an alternate, different (subtly or not) version of itself, and, well, things get interesting…
The best thing? All the weird monsters I never use (looking at you intellect devourer)? You bet they’d be there!