Session 20 – Oil Spill

Petite aventure (1) pour mes deux garçons. Edmond, 4 ans, lance les dés avec enthousiasme et laisse Isaac, 7 ans, prendre les décisions.

Personnages:

  • (Isaac) Anfi, (level 4) Locathah Fighter (eldritch knight), Outlander, venu sur la terre ferme en passant par la Caverne-Tunnel, là pour découvrir ce nouvel environnement
  • (Edmond) Edmond, Muck Dweller; créature amphibienne sauvée par Anfi alors qu’elle était entourée par des crabes géants  qui voulaient en faire leur dîner

Les Merfolks du Pink Reef ont besoin d’assistance, un bateau s’est échoué sur leur récif. Ils ont la capacité de le déloger et de le laisser couler mais ils ne veulent pas le faire avant qu’un aventurier ait tenté d’éliminer la source de pollution qui se trouve à l’intérieur.

Se hissant sur le pont principal, Anfi et Edmond vont d’abord inspecter les cabines qui s’y trouvent. Dans la cabine secondaire (celle du capitaine est barrée à clef), bien affalé sur un fauteuil et lisant un livre, se trouve une créature gluante et grotesque, un Boggles!

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Celui-ci se lève en vitesse lorsqu’il voit arriver Anfi et son compagnon, il baragouine des invectives et avec un geste de la main, envoi une flaque d’huile au pied des intrus, avant de s’enfuir. Anfi réussit à s’extirper de la flaque visqueuse et tente de rattraper ce petit malfaisant. Ce dernier crée un mini-portail et attaque à distance, donnant un coup de fémur à son poursuivant. Anfi le rattrape et le blesse mais le Boggles se sauve à nouveau en direction de la cale.

Anfi et Edmond descendent dans la cale à leur tour. Deux  Boggles les y attendent, une flaque d’huile bloque le chemin. Anfi réussit à sauter par-dessus la flaque (Edmond accroché après lui) mais les Boggles, juché en haut de tonneaux, n’ont pas dit leur dernier mot, ils ouvrent la porte du fond (à distance), laissant entrer deux zombies! Un combat acharné s’ensuit, avec Anfi luttant contre les 2 zombies et Edmond poursuivant les Boggles sur les tas de cargaison. Anfi est blessé et doit utiliser son Second Souffle mais il réussit à triompher.

Après un repos bien mérité, Anfi et Edmond poursuivent l’exploration du bateau échoué et, dans une autre section, trouve une autre créature:

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Celle-ci envoi un faisceau maléfique par son oeil, ce qui blesse Anfi. Celui-ci lutte pour sa vie et, avec l’aide d’Edmond, a finalement le dessus (2).

Il n’y a plus de créatures à bord du bateau et Anfi ramasse un butin, tel que convenu, comme paiement pour service rendu.

Notes du DM:

  1. Environ 1 heure et demie, j’ai été surpris qu’Edmond ait autant de patience!
  2. Isaac a usé de stratégie, retraitant pour utiliser son sort de Snare. Bien joué!

Session 19a – Against the Gnolls

Les PJs sont de retour à Port Nyanzaru, après leur récupération réussie du Shield Guardian Vorn et, plus important encore, leur fouille en règle du site de Tomoachan.

Les Personnages

  • (Félix) Flyzus, (level 6), Wood Elf Ranger (hunter), Outlander, n’a plus de famille ni de patrie, là pour l’aventure et se forger une nouvelle vie
  • (Chris) Deux-Poches, (level 3), Halfling Rogue (arcane trickster), Criminal, fuyant un passé criminel, à vu de ses yeux les trésors merveilleux qu’à rapporté le ranger Flyzus de sa dernìère expédition et s’est imiscé dans le groupe depuis
  • (Jason) Shin, (level 6) Tabaxi Fighter (arcane archer), Outlander, n’a pas de pitié pour la faiblesse, là pour la chasse au gros gibier et pour gagner du renom
  • (Marjorie) Kalohan, (level 5) High Elf Wizard (evoker), Inheritor,  doit remplir une condition difficile avant de pouvoir obtenir son héritage (à développer)
  • (Olivier) Leon, (level 4) Human Monk (way of shadow), Outlander, revenu à la vie grâce à l’Esprit Zotzilaha à condition qu’il élimine un esprit renégat, ce qu’il a fait, maintenant libre de faire ce qu’il veut
  • (Isaac) Anfi, (level 3>>4) Locathah Fighter (eldritch knight), Outlander, venu sur la terre ferme en passant par la Caverne-Tunnel, là pour découvrir ce nouvel environnement

De Retour en Ville

Les ventes extravagantes de Flyzus au Grand Bazaar ont tôt fait d’attirer l’attention… De la part d’un certain Halfling (1), d’abord, qui se cherchait un groupe mais aussi, plus inquiétant, de mercenaires à la mémoire longue…

Nous t’attendions

Six hommes à la mine patibulaire (2) accostent Flyzus, alors qu’il vient tout juste de se décrasser – il en avait bien besoin – aux bains publics.

-« Tu as tué de nos collègues… (3) Tu croyais quand même pas t’en tirer comme ça? C’est le temps de cracher le magot, tu sais, pour donner aux veuves et orphelins! »

Flyzus, en bien mauvaise posture, ne sait comment réagir, mais à ce moment un gnome apparaît, véritablement comme par magie!

-« Du calme les gars! » s’adressant maintenant à Flyzus : « Je suis le Mage-Capitaine Brittletoe » dit-il,, « et j’ai une meilleure proposition… Vous nous appuyez, toi et tes compagnons, dans notre combat contre les Gnolls, et… nous passerons l’éponge sur cette dette de sang que vous avez contracter envers notre compagnie. »

-« D’accord, j’accepte », répond l’Elfe sans plus de palabres.

-« Bien! Rendez-vous demain matin à la première heure à la porte de Malar’s Throat! »

Flyzus s’empresse de rejoindre ses compagnons dans l’auberge confortable où ils logent et leur expose la situation. Ils acceptent tous de l’appuyer pour « rembourser » les mercenaires.

Nuit Sanglante

Leur auberge, Kaya’s Repose, est située à l’intérieur des murs, dans la partie plus cossue de la ville. Pendant la nuit, leur sommeil est brutalement interrompu par le bruit assourdissant d’un cor d’alarme, Port Nyanzaru est attaqué! Des cris de terreur et d’agonie s’élèvent du Tiryki’s Anchorage, le quartier de pêcheurs tout juste de l’autre côté du mur. Des hyènes poursuivent de pauvres habitants, tandis que des gnolls traînent des moribonds pour mieux les dévorer.

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Les PJs réagissent rapidement et décident d’aider à repousser l’assaut.

Kalohan et Shin grimpent les remparts, au moment même où un garde chute fatalement après avoir reçu un javelot en pleine poitrine.

Flyzus, Deux-Poches et Rufb ouvrent une des lourdes portes, afin de bravement affronter les gnolls (4).

Des gnolls archers tentent d’abattre les défenseurs sur les remparts mais se retrouvent rapidement surclassés par les attaques de Shin et Kalohan. Pendant ce temps, d’un entrepôt surgit d’horrible Maw Demons accompagnés d’un Fang of Yeenoghu. Le Barbare demi-orque fonce vers ces ennemis, avec l’appui de Flyzus et Deux-Poches plus en retrait, et bientôt, d’Anfi et Leon qui viennent prêter main forte.

Du côté ennemi, un Chaman Gnoll intervient. Il lance un javelot vers les remparts, sans conséquence sauf qu’accrochées au javelot en une grappe morbide, six Clawing Hands, qui s’empressent de sauter sur les défenseurs!

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Les Clawing Hands griffent vicieusement l’Elfe et le Tabaxi mais heureusement, un sort opportun de Thunderwave  de Kalohan permet de s’en débarasser rapidement (5).

La résistance féroce des défenseurs affecte le morale des Gnolls, qui préfèrent les proies faciles mais un dernier défi se manifeste… Une Hyène Géante, bien repue, reçoit l’appui démoniaque de Yeenoghu et se transforme en une créature encore plus terrible: un Shoosuva!

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Flyzus ralentit le monstre avec un Spike Growth en travers de son chemin (6). Le Shoosuva, peu préoccupé par sa propre préservation, s’inflige de sévères lacérations en passant dans les pics. Des Lightning Bolts de Kalohan et des flèches de Shin et Deux-Poches achèvent la hyène démoniaque (7)!

Une vingtaine de Gnolls fuient la ville, tandis que les habitants pleurent leurs morts. L’intervention des PJs a permit de sauver beaucoup de gens et d’affaiblir le contingent gnoll. Leur chef par contre, est toujours en vie.

Notes du DM

  1. Chris récidive avec un personnage de Rogue, après le décès prématuré du précédent!
  2. Une centaine de mercenaires du Flaming Fist viennent tout juste de débarquer, pour lutter contre les Gnolls.
  3. Pour le meurtre de 3 d’entre eux alors que ceux-ci harcelaient une pauvre merfolk.
  4. Faut dire que ce n’est pas la première fois qu’ils en pourfendent
  5. mon moment préféré du combat!
  6. Félix avait souvent tendance à oublier ses sorts de ranger, mais cette fois c’était très bien pensé
  7. Mettant fin au combat qui a duré un bon 8 rounds, avec les vagues successives de créatures compensant pour l’avantage tactique des PJs

Session 18b – Caves of Decay

Characters:

  • Shin (level 5), Tabaxi Fighter (Arcane Archer), Outlander; big-game hunter, has no patience for weakness; Shield Guardian Vorn in tow
  • Kalohan (level 4>>5), High Elf Wizard (Evoker), Inheritor; noble Elf, ill-suited for adventuring life
  • Leon (level 3>>4), Human Monk (Way of Shadow), Outlander; long dead hunter whose tribe worshipped Zotzilaha, has been reincarnated due to recent events
  • Anfi (level 3), Locathah Fighter (Eldritch Knight), Outlander; medicinal herbs collector, wants to see how is life above water; Muck Dweller companion in tow

Past the rock-cut portico and its adjacent rooms, a narrow passage led to damp and glittering caves (1). Water drips from above, and the stench… the awful stench! The PCs already know that, somewhere inside, lies the Sting of Decay, a spirit of corruption, whose very existence was aimed at  striking terror into the hearts of the unfaithfuls…

Let there be Light!

Let’s try to be discreet, they said, as they walked down a narrow slope, surrounded by shadows created by Leon. And then they spotted a dozen Dirges hanging from the large cave’s ceiling.

Kalohan: « Burning Hands! »

So much for discretion. This, of course, attracted the attention of the main denizens of the caves…

Troglodytes

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An ambush! The awful stench now overwhelming, from left and right horrible Troglodytes hurled javelins at them. At the same time, in the front, a fearsome Champion of Laogzed led a Subterranean Lizard by a leash.

Shin let fly of an explosive arrow at the 2 more dangerous foes, softening them up, while Kalohan put to sleep most of the javelin hurlers. Things got a little more tense when the Subterranean Lizard swallowed whole the poor Locathah but his companions could rescue him in time and kill the beast.

The Champion of Laogzed fled the scene but only, they soon discovered, to get backup and prepare another ambush… The PCs did see it coming though. Despite the presence of a Shaman, the Troglodytes were defeated and there were no survivors this time.

Shin and Kalohan had exhausted much of their magical ressources while Leon and Anfi were quite battered by now, so the PCs chose to retreat closer to the entrance and take a short rest before going further in the caves.

Slithering Disturbance

Unfortunately, just as they prepared to rest, two Gricks attacked them (2). Kalohan roasted one with a well-place lightning bolt from her wand. The other tried to flee but was hacked to pieces before it could.

Dead Dwarves

On the move again the PCs got into room where two dead Albino Dwarves had been left  to rot. A disgusting layer of fungus covered their corpses. One still held a sinister-looking Warclub. Shin sent the Shield-Guardian to seize the impressive weapon.

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Friendly Stalagmite

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« Don’t you want to be friends with me! »

Now back in the vast cavern where they had defeated the second wave of Troglodyte, the PCs saw that the corpses of their slain foes were now missing. There were traces of more creatures moving around but those had took measures to mislead tracking. As the PCs wondered what to do next, something whispered at them: a Roper! The dreadful creature asked them to approach…

« No way! » they said. Except overly curious Anfi.

« Come closer », the Roper said… « I’ll tell you a secret… But first, bring me tasty, juicy meat! »

Anfi had the idea to bring back the dead Gricks and the Roper seemed quite  happy with the meal. It upheld its part of the bargain and told the PCs about the hidden lair.

Behind the Mud Door

More Troglodytes, ready to fend off the invaders. This time they had an Otyugh. Another shaman lobed spells from the back. Anfi almost died from the continuing damage of a Witch Bolt and Leon was severely wounded by the huge tentacled beast. Kalohan helped turned the tide with liberal use of her Lightning Bolt wand and Shin’s arrows were as deadly as ever. The fight was almost at an end when non-combatant Troglodytes approached and threw heavy bags at the feet of the PCs. From the bags soon poured out a much gruesome content: an entire Rot Grubs Swarm! Squirmy grubs tried to bury into the flesh of Leon, to the dismay of his companions, but fortunately, Anfi’s Muck Dweller companion could dislodge them in time. (3)

The Sting of Decay

In the next cave, the PCs could see a grisly idol made of bones and decaying matter. The Troglodytes‘s Chieftain, a magic-user, who had been invisible when they entered, cast a scorching ray at the adventurers. Meanwhile, the Sting of Decay (4) took control of the idol and hovered menacingly toward the PCs. Shin and Kalohan almost simultaneously sent an explosive arrow and a fireball, severely damaging the two monsters. Leon hurried to finish the troglodyte chieftain (5) with a flurry of fists. The Sting of Decay healed itself by absorbing the bodies that littered the floor and then tried to overcome its foes with its deadly sting. It went on like that a few more rounds, Leon and Anfi almost died (again) but the combined efforts of the adventurers proved to be enough to win the day.

DM’s notes

  1. I used the nice map and (part of) the encounters from Forge of Fury‘s glitterhame level
  2. I rolled low on my hide check, again…
  3. Isaac’s idea, I approved gladly
  4. I reskinned Yestabrod (Out of the Abyss), with flight and more hp basically
  5. The troglodyte chieftain sported a disgusting leather armor that spawned oozes when he was hit in combat:

Slimy Padded Vest of Ooze Summoning

Armor (Padded), very rare (requires attunement)

+1 leather armor.  In addition, you have advantage on Strength (athletics or acrobatics) checks to escape a grapple.

Each time you have lost 22 hit points (cumulative) while wearing this armor,  a gray ooze appears 5′ from you and is under your control until next dawn (and then liquefy). You can have up to 4 oozes under your control at the same time.

Session 18a – Plateau of the Aarakocra

 

Characters:

  • Shin (level 5), Tabaxi Fighter (Arcane Archer), Outlander; big-game hunter, has no patience for weakness, Shield Guardian Vorn in tow
  • Kalohan (level 4), High Elf Wizard (Evoker), Inheritor; noble Elf, ill-suited for adventuring life
  • Leon (level 3), Human Monk (Way of Shadow), Outlander; long dead hunter whose tribe worshipped Zotzilaha, has been reincarnated due to recent events
  • Anfi (level 2>>3), Locathah Fighter (Eldritch Knight), Outlander; medicinal herbs collector, wants to see how is life above water, Muck Dweller companion in tow

Pursued by the Pick & Axe Dwarves, harassed by batiri Goblins, the PCs had not much choice (1) in going northward, toward the Mistcliffs mountains.

Valley of Mist

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The valley ahead was covered in mist. Was it natural? Kalohan inspected it with a Detect Magic and could see small shapes slowly coalescing. She did not wait any further and cast Burning Hands, evaporating the mist-shapes (2) into oblivion.

Rocky Promontory

Later in the day, the PCs could see  from their vantage point  a rocky promontory with some activity on it. Most impressive was the huge Quetzacoaltus perched on top. Lower, on a ridge, small figures (hard to see what kind of folks they were from the distance)  had gathered together for some purpose.

Kalohan and Shin did not agree as to approach the promontory or not and had somewhat of a heated argument about it. (3) Finally, it was decided that Kalohan would go see what was over there, alone, while the rest of the group waited for her. An arduous trek led her up to the ridge and she could now see that the place apparently served for commerce. Aarakocra (bird-folks) owned the place and the Quetzacoaltlus, loaded with leather bags, was their pack animal.

The leader, an energetic female Aarakocra, was also the lead trader. Also present at the moment were two Albino Dwarves (father and son), a Batiri Goblin and three Grungs.

Kalohan spoke with the Aarakocra trader (who spoke common fluently) and asked if there was perhaps a way to get out of this valley? Turned out that maybe they could help each other as the Aarakocra’s trading partners, the Albino Dwarves, were in need of help. There was a recent increase of attacks from lizardish humanoids at night, the Albino Dwarves could not root out their foes as the place where those laired was taboo for them (4). If Kalohan and her friends were able to clean out the threat (5), the Aarakocra, in exchange, could provide airlift transportation near their destination, Port Nyanzaru. They agreed!

Rock-Cut Portico

The two aforementionned Albino Dwarves, Poï Pà and Poï Pok, would serve as guide up to the creatures’ lair.

The entrance looked like this (6):

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There was a lot of footsteps around but no trace of the humanoids yet. There was Giant Wasps though! The PCs killed 3 of the oversized insects and got closer to the portico. In one of the open room, they could see a dead Giant Spider on its back. It started to twitch… Then its bulgy abdomen bursted open and an Insect (wasp) Swarm flew out of it (7)! Horror-struck Kalohan annihilated a big chunk of the swarm with a cathartic Burning Hands

DM’s notes

  1. They could also have tried to forced their way through but that would have been a big risk as they could not easily take to the river without dumping Vorn, the object of their mission in the first place…
  2. Mist mephits
  3. I did not want to sway their decision but to myself I was like « Noooooo! All my prep for naught! »
  4. In my homebrew Chult, albino dwarves don’t want anything to do with underground places
  5. The PCs did guess (easy) that the Sting of Decay, a jungle spirit they had vouched to destroy, was the cause of the increase of attacks in the sector
  6. The remnant of an older civilization
  7. real-world braconid wasps lay their eggs in their preys, I mean, how cool is that!

Session 17 – Cave Tunnel

Characters:

  • Anfi (level 2), Locathah Fighter, Outlander; medicinal herbs collector, wants to see how is life above water
  • Edmond, Muck Dweller; friendly creature that Anfi saved from being cut to pieces by giant crabs

My son Isaac, after having a taste of D&D as he played the powerful Shield Guardian Vorn wanted to play a « true » character, even if it meant being much weaker. He even selected a mini from my stash in advance. I was pretty happy that he chose a Locathah (a fish-folk), a rather unusual and interesting pick. Here’s the recap of the session I did with him, with his younger brother playing as his enthusiast sidekick.

Making a Friend (1)

Fresh out of the sea Anfi could spot a Muck Dweller cornered by Giant Crabs. Sympathetic to the amphibian’s fate, Anfi intervened and killed some of the Giant Crabs, the others skittered away.

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Entrance to Another World

With his new friend in tow, Anfi entered the large cave that, as he’d been told, led to Another World. The first creature encountered was familiar enough to the Locatah, a Moray Eel was trapped in a shallow pool. A few stabs of Anfi’ spear were enough to kill it. (2)

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Dead Pirates

Further ahead, along the inundated cave, a decrepit rowboat floated upside down with other flotsam nearby. Anfi decided to investigate and as he approached, 3 dead pirates surfaced with rusted sabers in skeletal hands. This time Anfi and his companion got a few wounds before dispatching their opponents. Anfi found a good dagger and some equipment. (3)

Snake Attack

Now on dry land, they advanced along a narrower part of the cave when suddenly, snake attack! The Muck Dweller was fast to react and put a fierce bite on the snake, which chose to retreat hastily in the hole it came from. (4)

Too many Cockroaches

After a brief rest, the 2 amphibians continued their subteraean journey. The stench of bat guano was overwhelming now and the ground was swarming with vermins. The Cockroach Queen led a throng of its subjects to the assault. The Muck Dweller gorged itself on the insects and Anfi stabbed the Queen, killing it, but the cockroaches kept coming nonetheless. Finally Anfi had enough and fled some distance to safety. (5)

DM’s Notes

  1. That way Edmond could roll dice and play with us!
  2. Isaac chose combat but we can’t fault him too much for that…
  3. Isaac wasn’t very eager to approach, in fact, I think he tought that he was expected to and did as much. I have to remind him that he can do whatever he really wants.
  4. Isaac kept asking if they would see the snake afterward, as if it’s unfinished business…
  5. I had one essential lesson in mind for this encounter: don’t fight every time!

Session 16 – Zotzilaha’s Chosen

Now that my sister is fully hooked to D&D, the next logical step was to introduce my nephew to it. As he’s 11 yo, I didn’t want to overwhelm him with everything and tried to keep it simple on a gameplay and roleplay level. The way I found was to let him pick a mini (he picked the more sinister of the lot) and then I proposed him a character that suited (more or less) how it looked. Anyway, he did enjoy discovering new powers for his character. Job done!

Characters:

  • Shin (level 5), Tabaxi Fighter (Arcane Archer), Outlander; big-game hunter, has no patience for weakness
  • Kalohan (level 4), High Elf Wizard (Evoker), Inheritor; noble Elf, ill-suited for adventuring life
  • Leon (level 2>>3), Human Monk (Way of Shadow), Outlander; long dead hunter whose tribe worshipped Zotzilaha, has been reincarnated due to recent events
  • Vorn, Shield Guardian, found masterless by the party, beside a gaping hole in the ground

The Way Back is Blocked

The PCs had learned previously that  the Dwarves from the Pick & Axe co were en route toward the Tamoachan site, probably to claim the riches that they had just unearthed.  They opted to evade them,  going North-East through the jungles, as the way to the river was now cut off (1).

Crazed Stegosaurus

Crashing through dense vegetation and charging the PCs, the herbivorous dinosaur was oddly aggressive. The mighty Vorn got himself in a titanic duel against the fearsome beast while Shin, Kalohan and Leon had to fend off sneaky Batiri archers (2).

A Feast of Maggots

A huge sauropod carcass blocked the way ahead. Monstrous maggots sprung forth from the cleaned bones, but not before Shin had sent an explosive arrow at the disgusting remains, sending grisly worm flesh everywhere.

Frilled Spitters

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The following night, Leon found a good spot to camp but still, two big frilled raptors (3) got too curious. Kalohan managed to put one asleep with a spell. The other attacked Vorn but its poison was useless against the construct and was thus overmatched.

Petrified Spider

Next day, the PCs could see an immobile, giant spider. Shin tried to speak with it (via his magic hat) but didn’t obtain any response. Upon closer inspection, they saw that the spider was turned into stone. Alerted to this fact, the PCs soon found the cause: cockatrices! Those were just eating berries in the vicinity, but the wary adventurers slew the deceptively dangerous chicken-like creatures.

Dwarves in the Night

Their sleep was again disturbed when vigilant Vorn woke them as the P & A Dwarves had somehow managed to catch up with them. Leon activated one of his shadow trick, a pass without trace, and the PCs left the Dwarves behind yet again.

Mounted Batiris

Shin and Leon were tired by the previous night’s ordeals but the group wanted to put some distance between them and the unrelenting Dwarves. Unfortunately, those weren’t the only ones to watch out for as patrolling batiris mounted on Axe beaks got upon them. Shin got to work with his bow while Kalohan shot deadly lightning bolts with her magic wand and only two mounted batiris got in close range. Those last ones were dispatched by Vorn and Leon in a quick but brutal scuffle.

(4)

DM’s Notes

  1. Travel through the jungle ought to be more dangerous
  2. and kill a goblin shaman that controlled the stegosaur
  3. dinosaur frilled raptors, in fact, didn’t look anything like the one in jurassic park but the venom-spitting beast depicted in the movie makes for a cool addition to an imaginary dinosaur roster nonetheless
  4. I had thought to do a few more encounters, with some non-combat, but well, 11 yo boys have short attention span! :p

Fading Lighthouse and Pit of Souls

We’re sidetracking in our sidetracking. Forget about the dragon or The Voice, there’s a lighthouse in the Lingering Swamp!

Scenario 61

Goal:  loot all treasure tiles

Team: Brute (lvl 8), Elementalist (lvl 8), Soothsinger (lvl 9)

Set difficulty: 5

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Filled with unpleasant inhabitants…

This is one of the coolest looking scenario (with Math’s 3D decor) hands down.

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We’re not killing much monsters, the challenge is to jump over monsters and traps without getting too much damage.

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Victory!

  • we moved fast, mostly ignored (or immobilized) the monsters and got a secure win

Scenario 62

Goal: Kill the Hungry Soul

Team: Brute (lvl 8), Elementalist (lvl 8), Soothsinger (lvl 9)

Set difficulty: 5

A single, if somewhat large, room with living bones and living spirits. The elementalist wipe out the living spirits with a well-timed vengeance. We can then focus on the immediate goal of slaying 10 living bones (they keep popping up each round).

Once it’s done (not a big feat), the Hungry Soul manifests itself. Oddly, the Hungry Soul is no big deal as it’s just a slightly stronger elite living bones (with a strong shield that diminish the more living bones there is). So all in all, an anticlimactic end to the Fall of Man thread.

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Victory!

  • All three of us can now retire our characters, that’s pretty awesome!