The Scramble

 Weak but numerous. Hit-and-run experts. Vicious. Expendables. Yeah, well… Goblins!

The Scramble was first created as a cooperative of lowly Goblins courriers, running around the district with their packages, trying to make it in one piece. The Hydra gang came to rely on the Scramblers as it began its downward spiral and thus could not properly do its drug distribution itself.

b56c01a1d6ab6535d1b8c6a6d31102b11442279946

Situation

The Hydra’s demise sort of left the Scramble pretty much in control of a large share of the drug market. Of course the other gangs would like a slice of the pie, but they’ll have to catch the fleet-footed Goblins first!

Gang activities

  • drug-selling
  • courriers

6406e0e50a82d6face7cddfece6242a5

Most noteworthy members

Brudok “No Refund” (leader) 

“No Refund” is probably the most well-known Goblin of the district. Influential Goblins are not that common and “No Refund” is the real deal. From uniting these ragamuffins in a competent, money-making crew, to creating a (mostly) respected gang of Goblins, “No Refund” is a hero in the eyes of his underlings.

Zeegak “The Expeditious Knock-Out”

Zeegak is now infamous for his boldness. His favorite tactic is to activate his expeditious retreat tattoo spell to attack full-speed a surprised foe.

Gorool “Wall-Passer”

The number two of the Scramblers is the cautious and stealthy Gorool Wall-Passer. He’s also the primary envoy for major deals.

Nikuk “Death by Darts”

“Death by Darts” is the chief-enforcer of the Scramblers, when fleeing is not an option.

Pravik “Third Hand”

A prankster and bon-vivant, Third-Hand is nonetheless one of the most competent Scrambler. His ability to fool others wiht his creative illusions have saved the skins of his fellow gangsters in more than one occasion.

Goblins

Origin: Two races in one

Hobgoblins and Goblins (Hs and Gs) are in fact two form (dimorphism) of the same species. When a female Hobgoblin (Gs are sterile and asexual) gives birth, it’s generally to a litter of one to five tusky babies at a time (newborn have teeth, don’t ask me how they suckle though). There’s much anxiety in the months to come to see if one of the yellow-eyed cutie will turn out to be a taller, stronger, smarter hobgoblin. A vast majority will be part of the pathetic goblins. The difference of treatment from the family (and entire society) between Hs and Gs, even as siblings, is an integral part of this race’s cultural behavior.

5d8b1437e2364d020ee465e068bfab04

Life is unfair

Goblins infanticide is a rather frequent phenomenon (and sadly for Gs, not outlawed). Hobgoblin mothers can have many dozens of childs in their lifetime, there would be just too many goblins to raise, even if priority was not given to the hobgoblins. That means, that those goblins that are not killed in infancy, have a good chance of being thrown out in the streets (often fairly young).

Into the City

Hs and GS in Legacy are descendants of exiles from a since-destroyed decadent empire (1). These exiles made an alliance with the Last Emperor some years before the founding, betraying their own race in so doing. They are one of the four founding races of Legacy, into the city since the beginning (2).

Druggists

Hs&Gs have a long tradition of drug manufacturing and usage. It’s said that it began with herbalists that made efforts to favor Hs births over Gs’. And also with the painless poisoning of the unwanted Gs when it (inevitably) failed. Drugs where eventually created for a variety of enhancements (fighting enhancement, focus improvement, pain inhibitor, etc) and for recreative usage.

More racism

An unproven data, often cited among elitist circles, has it that the ratio of H/G was once 1 to 2. Which is, of course, alarmingly compared to the current 1 to 10. Furthermore, some would-be savants postulate that the crowded conditions of the City is to blame with a “natural selection” of the less-ressources demanding Gs. This theory doesn’t appease the Hs one bit.

Goblins

The unlucky, weaker and despised offsprings, Goblins at least, aren’t less smart, but they do lack (most of them) education opportunities. It does means they seldom can prove otherwise. The great majority of them are kicked out in the streets early in their life, if anything, it makes them resilient and opportunistic.

racial traits

Ability score modifier: -2 str, + 2 dex, -2 con, -2 cha

Advantage vs disease

Advantage and resistance vs poison

Drug exposure: not affected by side-effects or drawbacks and cannot overdose.

Hobgoblins and Goblins (siblings apart)

I had some anticipation for the Volo’s guide and the new playable character races it contains, but I must admit that I’m rather disappointed. I may use a thing or two, so not entirely useless… 

Here’s what I’m doing instead with two of the goblinoid races: I’m merging them, sort of…

Origin: Two races in one

Hobgoblins and Goblins (Hs and Gs) are in fact two form (dimorphism) of the same species. When a female Hobgoblin (Gs are sterile and asexual) gives birth, it’s generally to a litter of one to five tusky babies at a time (newborn have teeth, don’t ask me how they suckle though). There’s much anxiety in the months to come to see if one of the yellow-eyed cutie will turn out to be a taller, stronger, smarter hobgoblin. A vast majority will be part of the pathetic goblins. The difference of treatment from the family (and entire society) between Hs and Gs, even as siblings, is an integral part of this race’s cultural behavior.

89b9a604115d9b143818cdfeda6076be
art from Bayard Wu

Life is unfair

Goblins infanticide is a rather frequent phenomenon (and sadly for Gs, not outlawed). Hobgoblin mothers can have many dozens of childs in their lifetime, there would be just too many goblins to raise, even if priority was not given to the hobgoblins. That means, that those goblins that are not killed in infancy, have a good chance of being thrown out in the streets (often fairly young).

Into the City

Hs and GS in Legacy are descendants of exiles from a since-destroyed decadent empire (1). These exiles made an alliance with the Last Emperor some years before the founding, betraying their own race in so doing. They are one of the four founding races of Legacy, into the city since the beginning (2).

Druggists

Hs&Gs have a long tradition of drug manufacturing and usage. It’s said that it began with herbalists that made efforts to favor Hs births over Gs’. And also with the painless poisoning of the unwanted Gs when it (inevitably) failed. Drugs where eventually created for a variety of enhancements (fighting enhancement, focus improvement, pain inhibitor, etc) and for recreative usage.

More racism

An unproven data, often cited among elitist circles, has it that the ratio of H/G was once 1 to 2. Which is, of course, alarmingly compared to the current 1 to 10. Furthermore, some would-be savants postulate that the crowded conditions of the City is to blame with a “natural selection” of the less-ressources demanding Gs. This theory doesn’t appease the Hs one bit.

Hobgoblins

Being so few in numbers compared to the Gs, and having H parents, the winners of the genetic lottery have far more access to prosperity. Averaging six feet tall (both males and females), physically fit and self-conscious of their superiority since childhood, Hs are generally ambitious, arrogant and driven.

racial traits

Ability score modifier: +1 str, +2 con, + 1 int

Saving face (volo’s guide).


  1. I have Moorcock’s Melniboné in mind
  2. Elves, Halflings, Hs&Gs, Humans
  3. That could well compensate for their shitty ability score modifiers.