Characters Flyzus, Wood Elf Ranger (Hunter), Outlander; sole survivor of his tribe after an orc invasion Varis, Drow Elf Rogue (Thief), Far traveller; exiled scion of a noble family on the losing side of a feud Lucky, Half-Elf Cleric of Tymora (Trickery), Street Urchin; the lowly will be exalted Phileas, Half-Elf Bard (College of Swords), Archeologist; … Continue reading Ruins of Chult: session 5
Characters Flyzus, Wood Elf Ranger (hunter), Outlander; sole survivor of his tribe after an orc invasion Varis, Drow Rogue (scout), Far traveller; exiled scion of a noble family on the losing side of a feud I was more than happy to make a special session to my friend and his son who managed to be … Continue reading Ruins of Chult: session 4
In my version of Port Nyanzaru, here's my take on the Merchant Princes: Ekene-Afa Already popular when she was a gladiator, she became the de facto leader of the rebels when Port Nyanzaru shook off the Amnian yoke. She would have the support of the people if she made a bid to rule the city by … Continue reading The Merchant Princes of Port Nyanzaru (revamped)
Even in my Chult campaign, jungle-oriented as it is, I want politics and intrigue to play a part. At the very least, even if my players decide not to care, it will provide some interesting side-quests. Tomb of Annihilation can't help me much on that front. There is the seven so-called Merchant Princes that together act as … Continue reading Port Nyanzaru, a plutocracy?