Frosthaven – The Ruins of Solstice (104)

Another random scenario, this one unlocked when we’d found a key in the Glowing Catacombs (loot deck). It gave us access to a strange pocket dimension where Spring and Winter coexists at the same time, separated only by a thin line.

Mechanically speaking the scenario offers something interesting as the board is split in two halves, with the Earth element always strong in the left and Ice in the right. Furthermore, monsters each have an elemental affinity and are vulnerable (lose 1hp) if they finish their turn on the « wrong » side.

Characters

  • Miasma the Boneshaper (David) lvl 3>>4, minions: Bob the dead lumberjack and Raging Sally
  • T-Gee/Mina the Geminate (Math) lvl 3, two competing hiveminded insect swarms in a single body
  • Tredir the Drifter (Guillaume) lvl 3, versatile Inox fighter

Me and Bob choose Spring, you may go into Winter. (2 rounds later, Miasma fleeing from Earth Demons) « I’ve changed my mind, I prefer Winter! »
Tredir the Drifter smashes a Frost Demon to pieces.
My, my… Lots of things going on. The cloaked figures are dangerous dudes (Savvas Icestorm) and the very first thing they do is to summon additional demons, that’s troublesome. T-Gee/Mina kills a bunch of Faeries. Raging Sally is downed by two ranged (piercing) attacks from the Savvas, nooooo!
We’re slowly cleaning up the place, I heal the Drifter some more so he can get back into the fray.
One more area to go. Me and the Drifter aren’t in great shape by the time we get there. Fortunately the Geminate stil has most of their power and is here to save the day.
You know what, between mud and snow, this whole seasonal change is a real pain if you ask me.
T-Gee and Mina are quarreling over their body even more than usual today, what’s up with that? It’s left to Tredir and I to end this Solstice thing already.

Closing Comments:

  • T-Gee/Mina achieved a new Mastery after managing to switch between forms every single round. This and his numerous 2-perks battle goals achieved means that he has a LOT of perks unlocked for such a new character.
  • Maybe we could have exploited the 2 halves of the board gimmick a bit better. A team with crowd control-type characters would certainly have had an easier time.
  • Having easy access to the earth element in this scenario was really convenient for my character, giving me several boosts to my cards all along.
  • The Drifter had a whole bunch of curses put on him by the faeries, like 7-8, but he didn’t pick a single one of them, that’s some luck!
  • Losing Raging Sally in the middle of the scenario was a hard blow, hindering my capacity to ditch good damage further on. What I managed to provide was a lot of healing to my companions, something that the Boneshaper is surprisingly good at.
  • The Drifter gets even more xp than I now that he’s got a good handle on his character’s back and forth abilities.

5 commentaires sur “Frosthaven – The Ruins of Solstice (104)

    • Hey Talaraska how are things going for you?
      It takes us about 3 – 3.5 hours all and all. Or for me at least. Math, perfectionnist as he is, has to do the heavy lifting beforehand in prep (printing minis, tiles, decor, etc.). And as you see it’s always just a few rooms but it’s tactical enough as to require of players to think carefully each rounds.

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      • Going well here thanks. The winter has been quite mild so far. That seems like a satisfying amount of time for an evening get together. I’m itching to be playing something but my gf is in the middle of a job hunt and things are rather up in the air as to where we end up. Have a great weekend!

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