Fading Lighthouse and Pit of Souls

We’re sidetracking in our sidetracking. Forget about the dragon or The Voice, there’s a lighthouse in the Lingering Swamp!

Scenario 61

Goal:  loot all treasure tiles

Team: Brute (lvl 8), Elementalist (lvl 8), Soothsinger (lvl 9)

Set difficulty: 5

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Filled with unpleasant inhabitants…

This is one of the coolest looking scenario (with Math’s 3D decor) hands down.

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We’re not killing much monsters, the challenge is to jump over monsters and traps without getting too much damage.

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Victory!

  • we moved fast, mostly ignored (or immobilized) the monsters and got a secure win

Scenario 62

Goal: Kill the Hungry Soul

Team: Brute (lvl 8), Elementalist (lvl 8), Soothsinger (lvl 9)

Set difficulty: 5

A single, if somewhat large, room with living bones and living spirits. The elementalist wipe out the living spirits with a well-timed vengeance. We can then focus on the immediate goal of slaying 10 living bones (they keep popping up each round).

Once it’s done (not a big feat), the Hungry Soul manifests itself. Oddly, the Hungry Soul is no big deal as it’s just a slightly stronger elite living bones (with a strong shield that diminish the more living bones there is). So all in all, an anticlimactic end to the Fall of Man thread.

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Victory!

  • All three of us can now retire our characters, that’s pretty awesome!

Echo Chamber

We’re supposed to investigate a dragon sighting in the copperneck mountains, but more frivolous adventurers the world as never seen. We’ve sidetracked at the first occasion, in this case after seeing some odd writings on the walls of a cave mentionning a « voice ». Or rather: The Voice.

Scenario 24

Goal: Open all doors

Team: Brute (lvl 7), Elementalist (lvl 7), Soothsinger (lvl 7)

Set difficulty: 4

We start the scenario with our first encounter with drakes (of the rending variety) and oozes. The soothsinger immobilize the whole lot before the elementalist softens them up. I then finish the two leftmost drakes with a devastating swing of my battleaxe. The way is clear (mostly).

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In the next room floats 4 living spirits with their annoying shields and all.

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But they’re promptly zapped into oblivion by the elementalist.

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Living spirit: « I think it’s our cue! » Living spirits in unison: *anguished wail*

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3 more drakes. We manoeuver so that they’re bunched together and:

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Boom! They’re disintegrated, just like that.

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Things are so smooth & easy, we’re swaggering our way deeper into the echo chamber. We will pay the price for our overconfidence though…

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Only one door to open to win the scenario, but at least one of us must survive the round and it now seems far from certain…

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The elementalist goes down too but the soothsinger survives to win the day. With 1 hp!

  • That was an incredibly close call!
  • Upon verification,  surviving the final round isn’t mandatory but that would have felt like cheating…
  • The drakes are hard-hitting but not very durable, glass cannons essentially.
  • I think this scenario should be fairly easy, with a sound plan, on most play

Decaying Crypt

Chronicles of Borborygm the Brute

The thing with dead people is that there’s so, soooo many of them. You just can’t take a wrong turn without stumbling upon a crypt. I mean, could they not just disappear or something? If at least they could stay dead dead but then, do they ever? They don’t! The stinking wretches just keep going on… Living Bones, Living Corpses, even Living Spirits. Living Spirit… What the hell does that even mean? Oh well, as long as I can hit them with my axe…

Scenario 6

Goal: Reveal M tile, Kill all revealed monsters

Team: Brute (lvl 4), Elementalist (lvl 5), Soothsinger (lvl 4)

Set difficulty: 3

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The soothsinger’s melody is so angst-filled that even the dead feel depressed…

The soothsinger’s immediate crippling chorus gives us time to prepare. I push the lone living corpse to get it in a perfect cluster for the elementalist’ next attack:

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Soothsinger: « I’ve got first kill! I’ve got first kill! »

We mostly ignore the zombies living corpses that are oozing disgusting fluids everywhere since the elementalist’s ice-spiked them.

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Three more living bones and three living spririts behind in the next room.

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I jump in the middle of the living spirits to slash them with a devastating hack while the elementalist attacks the living bones with a (successful, yay!) chain-lightning.

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Elementalist: « Could you help us finish those, please? » Brute: « I can’t hear ya! There’s too much moanin’ and singin’! »
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Brute: « For the Blood God! »

As I open the next door, a living spirit, a particularly dreadful one, blasts me with a necrotic ray that stuns me. That’s bad. Every damn monster in the room wants a piece of me. When I regain my senses, bleeding from many wounds, I lift my axe one last time and slay a living corpse before falling down on my knees. At least, the Blood God is pleased.

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Elementalist: « Noisy, you’re still here? » Soothsinger: *Hit living bones with his lute* « Yes! »

With so many monsters left, the situation looks dire. But then the elementalist quickly kills 2 living spirits with a spell and then turns his attention to  the stronger one:

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And make it explode!

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soothsinger, 5 rounds later: « I swear, this thing won’t f**cking die! »
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soothsinger: « Unless… »
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(bottom) « Get into this trap will you! »

Frantic lute-playing Victory Tune!

  • We did not reveal the other part of the crypt as there was no need
  • I burned through my cards waaaay too fast this time
  • the lvl 5 elementalist has been very, very efficient and saved the day
  • the soothsinger swamped the monsters in curses, we felt almost invicible, no kidding

Forgotten Crypt

The Chronicles of Borborygm the Brute.

Okay scribbler, do your thing.


I left my tribe… What? Yeah Okay Fine. I was kicked out of my tribe- longstorydontask- and now I give strength of my arms for payment. I am Mer-Cy-Na-Ry. Got that?

Okay so nobody wants lone Inox, too troublesomy they say, so I found lil’ fellows to be reaver-band with. One a Quaetryl, his name Noisy Lucky-Charm. The other, a Savvas, name  Rainbow Poof.

No, not true names you dimwit. Names I give. Suitable names.

Now understand that is first mission for me. One day I will be Hero-Chief. But before that, lots of work, lots of killing and I will collect many scars to appease the Blood God .

But for now, first mission is us three walking with Ghost-Lady to a bone-collecting place. She wants to find a magic censer that someone stupidly left there because they died.

We have to protect her, her dead means a bad name for us, the lil’ fellows tell me. Best way to do it? Kill everything in the way!

Scenario 19

Goal: Protect Hail

Team: Brute (lvl 4), Elementalist (lvl 4), Soothsinger (lvl 4)

Set difficulty: 2

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Where’s the Elementalist? Huh. Could you wait a moment please?
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Brute: « Pssstt… I’ll rush forward and skewer the 2 gloomy-stabbies with one thrust! » Cultist: « We’re right there, we can hear you… »
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Soothsinger: dliiiing dliiiing dliiiing « two coins for me »
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Soothsinger: « and two more! » Brute: « wut? leave some for Borborygm you lil’ bugger! »

Rainbow Poof opens the third room and wants to roast his foes with lightning but all  he gets is a feeble spark (3 curses for his Chain-Lightning!).We all laughed at that, everybody, except annoyed Rainbow Poof

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Soothsinger to Hail: « Don’t worry, I’m here! » *adjusts his lute*

As me and Rainbow Poof fight Dead-Fleshies, the Ghost-Lady is a little behind and  followed close by the non-living. Noisy Lucky-Charm says he will protect her: « I will change tempo suddenly and the monsters will be immobilized ». I mean, *WTF* but it worked…

I push a dead-fleshy into a trap as Rainbow Poof blasts the other with magic and the way is clear for the altar room.

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Soothsinger: « there’s too many of them! » Brute: « the Blood God will be pleased »

My battle-axe cuts great chunks of dead flesh and Rainbow Poof joins the fun as fire spews forth from his fingers toward the baddies.

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Hail finally gets to the altar and takes Stonecrusher’s censer

Frantic lute-playing Victory Tune!

  • this escort mission was a lot of fun, nice change of pace
  • the soothsinger stacked our decks with bless cards and cursed the monster’s: incredibly useful
  • I did A LOT of damage with those bless and could kill elite living-corpses easily
  • his main song, his level 4 card, gives disadvantage to all attacks from the monsters, that’s amazingly strong
  • at one point we considered doing more vs the monsters behind but we didn’t (except the soothsinger a little) and it proved unnecessary
  • I have to be exhausted for my new Life Goal, I did it but we had to block Hail for 2 rounds (to get the treasure too)
  • the soothsinger looted 9 coins the greedy bastard :p

 

 

Of Stickers and Unlocking (for D&D)

 

My ongoing D&D campaign is set in the jungles of Chult. I have the Tomb of Annihilation adventure book and while I don’t use its main plot *shudders*, I love the setting. I mean, I could very well have done the same thing with the old Isle of Dread module, but I didn’t know of its existence when I bought ToA. Anyway, I feel like ToA grafted a sandbox to something that wasn’t exactly meant for it. The PCs must find a specific location (the tomb duh) and have no real incentives to explore the fantastic locations on their way (not that there’s much of it tbh). More so, the players have this bigass map with the blanks… well unless you have a really dedicated cartographer player, it doesn’t see much use in my experience. Which is a shame.

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In retrospect, what I would have liked is stickers. I’ve discovered the fun of it in my recent experience with legacy-type boardgames (gloomhaven, betrayal legacy).

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From Cephalofair’s Gloomhaven

You’ve found/unlocked a location! Put a sticker!

Nah, really, it’s a thing. I like it.

Frozen Hollow

As the Cragheart and I are discussing our upcoming retirement, it came to our attention that we will be remembered mostly as thieves and murderers. In a last-ditch effort to help our successors disentangle the mess we’ve created, we thought it would be a good idea to finally get some advice. Or rather, a sage in town will give us information if we go retrieve some kind of magic orb for her. So here we are, at the frozen hollow

Scenario 14

Goal: Kill all monsters

Team: Cragheart (lvl 6), Elementalist (lvl 4), Spellweaver (lvl 6)

Set difficulty: 4

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I remembered the hounds (from the diamond mine) to be faster that I could ever be and planned my actions accordingly but, maybe those are a little stiff from the cold or something, they weren’t fast at all.

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Spellweaver: « Get up you lazy mutts, my plan depends on it! »

We had to get to them, how inconvenient. Well a Chromatic Explosion ought to wake them up a little! The Elementalist gleefully syphon away elements to craft his own powerful magic and he too blast away.

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The Cragheart bullies the hounds a little while I try my newly acquired Living Torch on those hard-to-hit living spirits. My attack is blessed by the gods and one wraith disappears permanently and the other is damaged.

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Cragheart: « RaaAaah, you icicles will serve the purpose of my battle goal nicely! »

Our tanky Cragheart left us with two hounds as he gets further in the lair. One hound, that just wouldn’t die (damn curses), savaged the hell out of me before the Elementalist finally killed the vicious beast.

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A Song of Ice and Fire and Boulders

Meanwhile, the Cragheart has astutely created a blocus with boulders, but he took a few big hits nonetheless. I hurry myself to patch him up and also summon my Burning Avatar to melt those dangerous frost demons.

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Once again Craggy is on the move and he opens the final area, revealing 2 hounds, 1 Elite frost demon and 4 living spirits.

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He manages to slay 3 living spirits, but the hounds attack him and are relentless.

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Cragheart: « Must… Lay… Down… »

Well it’s up to the squishy duo to finish the damn thing, isn’t it? The 3 remaining monsters offers me a straight line for my Impaling Eruption, killing the hound and softening up the frost demon, and yet more with a Flame Strike.

The living spirit is impervious to my attacks but the Elementalist jumps in and Chain-Lightn… 

-No, no, wait, says he, I can’t do that… I need time to loot the treasure!

Halfassed Chain Lightning!

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With only one monster left, it’s now officially time for treasure-hunting! It takes a while, as the Elementalist has to step into a stun-trap to get it while being pursued (albeit slowly)  by the frost demon. As for me, I’m smoking a cigarette in the back, of course.

Victory!

  • We played this scenario at hard difficulty (by mistake) and we managed to win. Now, we’ll see how it goes with 2 new characters next session…
  • Hounds and Frosties have retaliate, better to have good ranged attacks (or a lot of hp)
  • Living spirits with 3 or 4 shield (but low hp) can be hard to deal with. I used my piercing bow with the first 2. Fortunately, the Cragheart was here for the 4 in last room.
  • Speaking of which, the Cragheart was an all-around efficient and versatile character, in Math’s hands at least. We’ll miss him.

Temple of the Eclipse – second attempt

We’d recently avenged our defeat at the hand of the city’s guards military’s lackeys. Triumphant, we now aim at correcting another setback, less our reputation stays tarnished forever…

Scenario 81

Goal: Kill the Colorless

Team: Cragheart (lvl 5), Elementalist (lvl 3), Spellweaver (lvl 5)

Set difficulty: 3

Taking out the demons… Huh, can’t remember for the life of me what we did exactly in the first room. I know we took our time, like 4 rounds, but without spending « loss » cards and we rested before opening next room’s door, knowing what we’d find behind.

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Die! You moderately inconvenient demons!
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Spellweaver (for the seventh time): « Now, remember what we said. We jump over them. » Elementalist: « Not even a lil’ chain-lightning? » SW: « No! No attacks! Just jump dammit! »

I used my ride the wind to go all the way up to the 3 ancient artillery. They happily fire in my face but, no worries,  my frost armor deflects the cannon balls! The Cragheart has a moment of self-doubt as for once the Mindthief isn’t there to convince him that he too can move fast…

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Stone Golem: « Give me 4 more rounds and I’ll get you! »

Time to boast!

Spellweaver: « It worked! I told you it would work, didn’t I!

Cragheart: « Yeah, yeah, shut up already. »

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Ahhh we’ll miss the Cragheart’s boulders when he’ll retire…
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Actually, we should be called « colorless », not him!

Half-remembered Victory!

  • Did I mention that jumping over the stone golems was my idea? :p
  • I  used the bottom of my 5th lvl chromatic explosion to help the Elementalist, but I was sad that I did not play the top (infuse all elements at once)
  • The Elementalist got exhausted  first again, he needs to buy energy drinks!
  • I used the bottom of Frost Armor for the first time and I liked the feeling of not worrying if I’d get attacked.