The Battle Brothers have lost the trail of the Ravens but have discovered an entrance to Level 5 via Balor’s Rent, a monster-infested canyon.
3 hours session

Gunderholfen by G. Hawkins: https://www.drivethrurpg.com/en/product/265629/gunderholfen

Player Characters (PCs) – The Battle Brothers:
- Aracyne, Elf Hunter, fearless Guild Leader, (Isaac)
- Jedri, Ratman Thief, he rather enjoys his rat-shape curse (Isaac)
- Grimoire, Goblin Mage, frail but smart (Isaac)
- Forka, Dogman Knight, fierce warrior (Edmond)
- Torch, Goblin Knight, not expendable anymore (Edmond)
What the other adventuring guilds are doing at the moment:
- Green Imps: Longfelt, adventuring in Uzul’s manor
- The Protectors: adventuring in Gunderholfen, except Delevan (convalesent)
- Widowmakers: Longfelt, recruiting
- The Musers: adventuring in Gunderholfen
- The Ravens: adventuring in Gunderholfen
This session’s main goal: Explore a big chunk of Level 5
Level 5 East
- The Battle Brothers and Protectors leave the Trolls Cave and enter Gundeholfen via the newly-discovered entrance on the cliffside.
- The large corridor goes well beyond the light that enters from outside. There’s piles of rubbles nearby and, in one of them, Forka fishes out a skeleton in damaged armor wearing a nice, intact great helm. Forka takes it.
- They reach a large room with a basin in the middle. There’s two Bugbears, wounded and they accept to talk. They say their lair was attacked by other adventurers and most of their clan was exterminated. « Led by a crazy dwarf? » says Aracyne. Yes, they were. The Ravens, the Ravens are on Level 5 too, somehow! The Bugbears are happy to give directions to enemies of the Ravens.
- A bit further, 6 harpies are feasting on a dead Bugbear and are angry to be interrupted. A fight ensues but the harpies are quickly overmatch and killed except one that fled.
- Thence, they reach an entrance to a large round vertical shaft, one that goes up and down (mostly down), with several visible passages linking with it. They don’t have much time to wonder at the sight. two greater Gargoyles attack them. There’s a tense fight as the Gargoyles try to grab targets to throw them on the emptiness and claw and headbutt them when they parry their attempts. This time the fight isn’t going great and Aracyne orders everyone to back off. Fortunately, the Gargoyles let them go when they’re far enough from the shaft.
- Taking a side corridor, they reach another one with several small rooms on each side, an armoury among them. They quickly search those, not finding much and continue on their way to the Bugbears territory.
- They reach a 5-way intersection. Forka’s nose come in handy again, they go north-north-east and find another corridor. Aracyne hear voices from close by, the Ravens are just over there. The group quickly convenes and set on a plan: Aracyne will sneak upon a sentry, followed closely by Forka and Bayard flying behind so they don’t make noise, followed by everybody else from further away.
- The attack plan quickly derails when they turn the corner and see a barricade made of rubbles and spears, with an halfling and a large bastard-sword man very much not surprised by the would-be attackers.
- Aracyne let go of a special lighning arrow but the halfling dodges the shot targeting her and yells for her other companions to join the fight. Forka and Bayard, flying over the barricade, start to attack the sentries. Grimoire casts flight on Jedri too. A woman in plate casts Dispel on Bayard and he crashes down on the spears and rubbles. The halfling thief seizes the opportunity to put the oil-soaked barricade on fire and Bayard is being immolated and soon falls unconscious. That’s a hard blow for the allies but they soon manage to overwhelm the big Ravens warrior and his halfling companion has to retreat behind. The dwarf Ranfurly, the leader of the Ravens, jumps into melee against Jedri and Forka, with the woman in plate next to him and their party’s mage lobbing Fire Birds from behind.
- Forka falls to Ranfurly’s blows despite Torch’s best efforts to block incoming attacks. But then well-placed arrows (crits) from Aracyne and Adalbert and a Backstab from Bodil gets Ranfurly on his back, severely wounded. Right after though, the woman in plate smashes Bodil’s face with a mace blow (crit) and he’s down. Jedri is also downed when, after dodging several of them, he’s hit with a Fire Bird from the Raven’s mage.
- At that point, the woman in plate, Eloisa her name is, asks to parley and the battered allies accept. How about each takes their wounded, heal them before they die, and call it a day? Aracyne hesitates for a moment, victory is so near, if everything goes well… Aracyne accepts Eloisa’s deal and each side, eyeing each other, cautiously proceed to pick up their wounded.
- The Battle Brothers and Protectors retreat to a nearby room and Efram, who still has mana left, casts Heal Wound on Bayard, Bodil, Forka and Jedri. Everybody is on their feet now but still overall in bad shape so they decide to try to rest somewhere. Their best bet is an armoury they saw earlier, there’s no door to the room (few rooms have doors in the vicinity) but they can use weapons and armors’ racks to barricade the place, which they do. The noise do attract Giant Rats though but they manage to fend them off. They set off to rest but it’s interrupted by the Giant Rats coming for more. Jedri the ratman tries to convince them to go get the Ravens instead but the sneaky rats attack him (bad persuade roll) and almost devour him before his companions save him and kill a bunch of rats.
- It’s Forka’s turn to guard and he hears and smells Harpies approaching but they’re just here to eat the dead rats.
- The adventurers finish their rest. The Protectors are not very keen on continuing, with Bayard still badly burned and Bodil having his jaw all messed up. The allies, having reached a stalemate against the formidable Ravens, will try to get out of the dungeon together.
Closing Comments:
- A lot of fighting this session.
- Fortuitous encounter with bugbears led to learning where the Ravens has established a base.
- Great fight against the Ravens, the allies had the numerical advantage but the barricade did a lot to prevent them from using it. I wasn’t sure at all if it wouldn’t end in a TPK for the players, if not in the fight, in the aftermath in unkown territory with depleted hit points and mana.
- Great move to barricade the armoury to allow resting, it wasn’t foolproof but it was good enough.























