Chultan Armors

Scuta Leather Armor

Best leather armor comes from Chult. Because dinosaurs!

  • 135 gp
  • Armor class: 13 + dex modifier
  • Weight: 17 lb

Zorbo Hide Armor

The bad-tempered, Koala-like Zorbo, possesses the peculiar ability to transform his skin into whatever he’s standing on. Some clever leatherworker have figured out a way to craft an armor that keeps this amazing power.

  • As leather armor but if you attach (bonus action) a special pin (comes with armor) it transforms into a (metal) breastplate.
  • 600 gp
  • you can buy an adamantine pin for 300 gp more (protection vs critical hits)
  • Weight: 10 lb

Ankylo Breastplate

Astutely assembled from ridges, crests and bone-plates, this heavy apparel has the distinct advantage of being a lot less heat-inducing than its metal equivalent.

  • 350 gp

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Elderlings are Dragonborns well done

I recently read the amazing Liveship Traders trilogy by Robin Hobb and one thing that leapt to my mind is how much more interesting the Elderlings are compared to D&D Dragonborns.

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In my actual (Chult) campaign, to contrast with my human-only previous one, I’ve let the players choose any race, “even the dumb ones” I said. I was kind of relieved when none of them chose to play a Dragonborn as, for me, this race is certainly one of the dumbest fantasy race out there.

 Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids.

A cop-out if there ever was. At least there’s no sexually deviant dragons copulating with puny humanoids, oh wait, that’s where Half-dragons come from! Sigh…

Dragonlance’s  Draconians were not much better (I mean, how much stolen dragon eggs you need to make whole armies?!) but at least they replaced the overly used orcs.

Now, what about Hobb’s Elderlings?

They were ancient Humans that pretty much lived side by side in a symbiotic society with dragons. Because of their proximity with these powerful beings’ essence and the occasional use of special rituals, they have acquired variable degrees of draconic traits: scaling, greater height, bright eyes, longevity and so forth. The culture of the Elderlings, what few glimpses we have of it, is also quite intriguing.

 

 

Attack of the Killer Fungi

Amid the Big Baddies of Mordenkainen’s Tome of Foes, Zuggtmoy, Demon Queen of Fungi, seems a little out of place. It’s obvious that she was put there more to respect previous D&D lore than anything else. What’s her goal? To make subservient slaves out of infected people… Do we need Zuggtmoy at all (as something that embodies a concept)?

Zuggtmoy
That’s incredible art though!

Check out the real deal:

That’s truly the stuff of nigthmare!

But, as Attenborough explains, cordyceps, despite causing insect hecatombs, have overall a positive effect on the ecosystem. Indeed, fungus is so integral a part of nature that making it “demonic” seems a bit too  much, even for D&D.

Tellingly, neither the vegepygmies and myconids, two fungus-themed creatures, are linked with Zuggtmoy in any way  (compare this with the drow and Lolth say) and are not even evil. The MM tells us that they’re both of neutral alignment: they don’t attack unless they are harassed.

These fungus creatures can easily be used in a silly way (Gygax’s Expedition at the Barrier Peaks) or in a much more creepy mode, as the incomprehensible so often leads to horror (VanderMeer’s books).

Personnally I would use some of Zuggtmoy’s regional effects (MToF), which are suitably creepy, whenever there is a large colony of either vegepygmies or myconids in an area. As for Zuggtmoy herself, I think she would be more interesting as a Lovecraftian Great Old One and as such, she would make more sense as an unfathomable warlock Patron.

Magic Items – Chult – II

Matteba Leaves Garment

 

Wondrous Item, uncommon (requires attunement)

This garment is the Chult equivalent of a Cloak of Elvenkind.

Sahuagin Shark Teeth Sword

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Weapon (any sword that deals slashing damage), uncommon

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 7 slashing damage.

Velociraptor Feather Cloak

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Wondrous item, rare (requires attunement)

While wearing this cloak add 5′ to your base speed.

Chultan Diaspora

I felt the need to correct many things in ToA, one of it is the Chultan people being so ridiculously enclaved. Of course, Chult is a very dangerous place and there’s this whole bizarre thing with the spellplague and Mezro the city in Heaven (ugh!) but still, where are the Chultans? Apart from Port Nyanzaru, not a single village?

Anyway, this has all been said far better than I could by POC Gamer:

https://pocgamer.com/2017/10/13/tomb-of-annihilation-review-part-1-chult-in-5e/#more-573

My own solution is to introduce a diaspora. Chultans that left Chult generations ago when disaster struck and (lets keep it simple) the earth shook and spat fire… But now, with the disaster long behind and the recent successful ousting of the invaders, things are looking less grim. Maybe it’s time for the exiles to return?

As Port Nyanzaru doesn’t look like a city that can be expanded easily, another site have to be found.  That’s a mission for a Chultan PC!