Here’s a quick recap of the start of our Pirate Borg campaign set in the Secrets of the Black Crag mini-setting.
3 hours + 3 hours

Player Characters – Crew of La Galère:
- Captain Squid – Swashbuckler – (Olivier)
- Ombralynn Brunantis – Rapscallion – (Marjorie)
- Tetracid – Sorcerer – (Edmond)
- Zelaquin – Zealot of the Great Old Ones – (Isaac)
Port Fortune:
- The crew of the small tartane ship La Galère disembarks at Port Fortune.
- Ombralynn takes a stroll in town, a way of saying she picpocketed several people. She stole (random) a treasure map!
- Meanwhile Captain Squid and Zelaquin do some interviews at the Sultry Siren tavern to recruit a few more hands for their crew. Out of about ten persons, they choose Beckett who often talks to his pistol, a young woman named Anne and Handsome Pete, who only has a broken bottle for a weapon but knows a good shanty song (Fire Down Below).
- Ombralynn makes a deal with a fille de joie named Thalia, they’ll split share when they find a mark together.
- Ombralynn observes an odd scene, an old captain seemingly loses his ability to walk as soon as he steps on the docks and has a devil of a time reaching his boat. Rumor is he’s been cursed by Mama Fortuna, the local witch/fortune teller.
- Intrigued, Ombralynn wishes to meet this Mama Fortuna. Her hut is on the other side of town, seaside.
- Entering the hut, Ombralynn talks to Mama Fortuna and receives fortune-telling. The Tarot cards flipped are in order: Tower/Wheel of Fortune/Strength. (Her past life is in tatters, it is true – she has left everything behind in one desperate move, and will learn a lot about herself in the process.) Mama Fortuna also has a quest: bring back the corpse of a man that was indebted to her. He’s dead but that doesn’t mean he can’t pay her in some fashion…
- Some provisioning and the crew leaves town on board La Galère. Their goal is to find the treasure from their treasure map.
At Sea:
- They rescue a deaf woman named Carla from some harpies on a island.
- They see that the pirate ship The Revenge, a large black-sailed galleon, is stuck on a sandbar. They keep their distance.
- They see a lone, slow-moving imperial galleon, no escort, but way beyond their current ability.
- They spot flotsam and have to fight some kind of diseased gulls. They find a few trinkets and a nice necklace with an emerald.
- They arrive at Smuggler’s Spit island and with their map, find a stash of about one hundred bottles of rhum!
- As they’re getting their haul on the boat they’re attacked by Old Red Eyes, a large, infamous shark. Handsome Pete falls into the water at some point but they manage to hurt and fend off the beast.
- They’re still alive and they drink a few bottles of rhum to celebrate.
- They start their way back, changing a bit their itinerary so they’re not too much against the winds.
- The crew reach Darksand Isle and disembark in a small fishing village that has seen better days. There’s a lighthouse close by and also a strange coral tower. They exchange some bottles of rhum for salted fish and harpoons. They leave but Carla stays there.
- They spot a wreck trapped on rocks off the coast. They manage to get close to it without paying the same price and start to investigate. Two cannons on deck. No corpses but signs of struggle. A layer of ash on the walls. One strange handprint of a webbed hand. Runic writings in several places.
- They see all that but also spot two sails at a distance, approaching. The crew get very active, some transfer the cannons, one after the other, with pulley and ropes, along with some cannon balls. Tetracid works on copying the runic writings so he can study this afterward. Captain Squid and Anne work on the first cannon moved to put it in place while the second is attached. The two incoming ships have matching sails and flags, black and red, and each have one half of a figurehead, cut vertically. Having barely one cannon to defend the ship, Captain Squid takes the only sensible decision, FLEE! Tetracid gets at the helm and he manages (Devil’s luck) to zigzag through the reef and lose the pursuers.
- Going south, in open sea now, they encounter jetsam and flotsam. There’s a sea chest in which they find a pirate captain’s fancy clothes and tricorne and a skull with four gold teeth. Captain Squid is happy to wear the dead man’s clothes and hat.
- Two days later La Galère gets back to Port Fortune, selling about half their rhum to the Sultry Siren’s owner, keeping some for themselves.
- Time for carousing!
Closing Comments:
- A success with their first expedition! I kept it simple with the treasure map this time, no wandering about searching for such and such marker.
- I have a rough idea on how this campaign will go on. At first the players will have to work hard to obtain a real pirate ship. The Black Crag, which hides a mythic pirate’s treasure, isn’t easy to access and is clearly the end goal. In the mean time we’ll surely see a lot of naval action, islands exploration and pirate politics (aka. backstabbing), with much of this randomly generated.
- The wreck was the result of a few dice rolls on the Pirate Borg random tables. As it was, there was supposed to be Deep Ones below deck and probably a fight against them. But I think it’s too soon, I prefer to keep them as an hidden threat for the moment and have a proper buildup – so I went for a little foreshadowing instead.
- I’ll write about the Pirate Borg book before long, highlights and quibbles and stuff.





