Frosthaven – Ice Flows (22)

Our little misfortune of having been shipwrecked our last going hasn’t discouraged us from sailing out again into the vast blue sea.

And we’re attacked again. Onboard our own ship this time.

Characters

  • Schlurkt the Deepwraith (David) lvl 4, a crab that goes stab stab stab
  • Pantherius Octadine the Pain Conduit (Mathieu) lvl 5>>6, loves the pain, shares the pain
  • Pearce DeWalt the Metal Mosaic (Guillaume) lvl 5>>6, the pressure is rising!

Lurkers have climbed aboard and we need to repel them. Simple.

Let’s wait for them to get closer.
Two variety of Lurkers: heavy, tanky Clawcrushers and more polyvalent Wavethrowers.
Are you okay with the stairs Pearce? CLUNK « just need to… proceed… » CLUNK « sideways »
The fight is on!
We combine our attacks on the two frontline Clawcrushers.
Hey Schlurkt has switched sides! Just kidding. Stab Stab Stab
Take a break Pearce, we’ll take care of those.
How did they got below deck? These critters have pierced the hull of our ship! Good thing they’re inside though, we can actually kill them.
The water is rising, are we sinking again?
Pantherius to his companions: I’ll deal with these two, go attack those on the back! »
Guess our next meal will be seafood again!

Closing Comments:

  • Nothing we couldn’t handle with our potent damage-dealing team.
  • Once we killed those first ones above deck, a double-timer activated (the spreading of water and damage to hull).
  • The Pain Conduit has no jump cards, not a single one, and was forced to fight the frontliners. He’s a powerful character no doubt about that, but that’s a serious drawback for sure.
  • The Metal Mosaic and Deepwraith both have good multi-targeting attacks that made the combat a lot easier.

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