A girl from town wants us to save her two brothers. They’ve been taken prisoners by this weird savvas dude, the Collector, as subjects for his experiments.
This a kill them’ all random scenario but with a twist at the end. It figures a mad scientist/evil genius villain but we won’t see him until next (linked) scenario. We’re accompanied by this enthusiastic militia man named Ormi (road event).
Characters
Schlurkt the Deepwraith (David) lvl 7, a crab that goes stab stab stab
4H2 the Hive (Math) lvl 4, refurbished robotic assembly, ADHD
Teabag the Infuser (Guillaume) lvl 4, no, no not this kind of teabag or is it?
NPC Ormi (Math)
Seems like the Collector has hired algox as guards for his abode.Schlurkt kills the archer in no time and is joined by Ormi and Teabag in melee against the unlucky, poisoned guards.Meanwhile 4H2 deploys his first apparatus of many, his Sniper Turret.With the last guard poisoned and on its last leg, Schlurkt opens the door to the next area but takes a step back as two more archers are aiming at the intruders.Ormi hasn’t learned prudence yet…We’re ready to fight them now but the Steel Automaton behind is a tough cookie.Reinforcement from the Hive, with an Armored Tank. Superior numbers will see us through.The final blows goes to young Ormi!Schlurkt opens the left door and comes face to face with two ferocious bears. No worries, he’s got help from 4H2 from afar.On the other side, Teabag will have to fight two fierce lurkers all by himself.This side is clear.« targeting » « no targets »Hold on Teabag we’re coming!About time, the Infuser is battered and bloodied.Final area, two more algox and one bladespinner.We see the captive brothers in the back and we’ll have to act fast before they’re shredded to bits by the bladespinner.Ignoring the dumbfounded algox for the moment, Schlurkt and 4H2 focus on saving the brothers.Teabag is probably taking sips from an infusion or something.With the bladespinner destroyed and the brothers out of danger, we finish the last guards onward to victory!
Closing Comments:
Not an hard scenario by any means but made way more complicated by two annoying town challenges cards and also, by the fact that me and Math were both going for masteries on our characters and thus were restricted on our actions.
This scenario figured monsters from all 3 major factions, a rare event and a boon to Guillaume for his personal quest.
Getting invisible is a big part of the Deepwraith’s abilities but that meant risking the NPCs lives (and getting penalties if they died) so I had to eschew doing it a few times in this scenario.
The Infuser managed to fight two lurkers almost all by himself, a testament to this character’ strength certainly.