Frosthaven – Relic (79)

We’re doing a side-scenario, a « job posting » that comes from a Town Hall event if I’m not mistaken. Anyway, as usual we’re doing this only to advance our own goals…

Characters

  • Cassandra the Diviner (David) lvl 5, forgotten diviner (mercenary pack)
  • 4H2 the Hive (Math) lvl 7, refurbished robotic assembly, ADHD
  • Teabag the Infuser (Guillaume) lvl 7, no, no, not this kind of teabag or is it?

Pretty big map, we have to move our « sled » all the way to the back in order to break an ice wall with it, somehow. Also, one push (forego a top action) of the sled sends it hurling forward, possibly slamming into foes. A gamey mechanic but quite satisfying nonetheless.

Frost Imps, but they seem surprised and are slow to react to our presence. We kill them in no time.
But there’s more incoming and dangerous Ice Wraiths with them.
The Hive seems in a hurry and jump ahead.
While the Infuser and Diviner deal with the last two foes, the Hive opens a new area.
Revealing many more monsters, and way behind, our objective.
But for now, a tactical retreat despite the Hive’s urge to get it done quickly,
we’ll deal with the monsters together.
The monsters swarm the Hive’s turret and silence it but it gives us time to deal with them.
It’s now safe to proceed further.
Bringing the sled with us. « oh sorry, was that your feet Teabag? »
And opening the way… Two Polar Bears are irked by this great fracas but we just go our way and leave them behind…

Closing Comments:

  • Lots of Imps, hard not to get the brittle condition from them and we received great damage from the ice wraiths because of it.
  • Moving the sled around was somewhat of an hindrance and slowed us down a lot, our hands of cards were pretty thin at the end.
  • Finished my personnal quest of slaying 15 imps, took only 3 scenarios to achieve, that was fast.
  • Trials continue to add a lot of complexity, Math had to guess how many turns it would take us and was a bit on pressure to press forward accordingly.

Laisser un commentaire