Frosthaven – Sunless Trench (42)

We’re advancing the lurker sub-campaign as we still have a character to unlock in this one. We’re now playing with two new characters from the newly-available mercenary packs: Satha and Hail, former NPCs and now the real deal!

Characters

  • Zam Boni the Frozen Fist (David) lvl 4, big dude but very graceful on ice
  • Satha the Mayor of Frosthaven (Math) lvl 4, taking matters into her own hands
  • Hail the Irritable Enchanter (Guillaume) lvl 4, will she get irritated enough to care?

A subaquatic scenario (in theming) where we have to loot the five objectives, of course with a lot of baddies in the way within a big map.

We’re surrounded by Deep Terrors and slimy things!
Let’s go on this side first. (Satha grants a move and Zam pulls a DT into a trap).
« Oh so sorry, forgot to tell you my lil’ friend, I’ve put ice on the ground! »
Night Demons also inhabit this sunless trench and they’re not happy to see us…
Hail is irritated, she always is, and start to kill things to blow off steam.
Satha: « cleared ».
This side is completed.
Hail has done good works too! « Don’t stand there like an idiot and open this damn door! »
Frozen Fist: »I think the slimes want to communicate? No? Wait,was that a feeble attack? I can’t tell… »
Sooo, that’s where you meet? Feelin’ lonely down there maybe?
Piss off Night Demons! I have a job to do!
Waitaminute, shiny things over there. Yep, we’re good to go.
Zam Boni has amassed quite the haul!

Closing Comments:

  • It seemed like everything went our way this time around. We have three great characters that work nicely together, that helps a lot.
  • Math already unlocked one mastery, « granting » to his allies every single rounds. Very useful character and will be great under Math, a natural puppet master :P.
  • Hail has probably the best theming of any haven characters imo, with cards names like « beneath me », « crazy antics », « can’t be bothered » and her irritation mechanics!
  • The Deep Terrors were pretty ineffective all along, attacking in straight line with no targets and so on.
  • The brittle-giving strategy is proving to be absolutely brutal, doing short work of otherwise hard opponents.

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