My brother-in-law Math have enlisted us back after a several months’ hiatus following the end of our campaign of Gloomhaven. Its much-hyped successor Frosthaven was awfully late in materialising at his doorstep, not even counting the usual delays (covid, always covid), his kickstarter copy arriving with the very last batch of deliveries or so it seemed. Anyway here we are again, the same three players for at least a year of Frosthaven.

Note: My present cellphone is as cheap as it gets and my pictures are shit awful. I’ll try to have a better camera next time.
Note 2: Hopefully, Math and Guillaume will chime in too on the blog.
Note 3: The box comes with cardboard minis and tiles. Every tiles, decor pieces and minis in the pictures you’ll see are Math’s and not included in what you’d buy.
Characters
- Boneshaper (David) lvl 1
- Geminate (Math) lvl 1
- Drifter (Guillaume) lvl 1
Our characters were randomly picked from the six starting ones. Mine is a necromancer who taps on her own life essence in order to fuel her dark arts and summon undead horrors. That’s cool. Even cooler is Math’s Geminate who switches round to round between « stances » as their two personalities compete to take control over their body (which is a swarm of insect, awesome). Guillaume’s Drifter is less unusual and accordingly, far simpler to play.
Town in Flames
The very first scenario.
The fortune-seekers suffer from a long, exhausting northward march in an inhospitable landscape to reach Québec City Frosthaven only to see it burn. It’s under attack! Yeti-like Algox are swarming the poorly defended town, killing its inhabitants left and right.
After asking ourselves for a minute if we’d just go back the way we came we said **** it and just killed the baddies.

Missing (picture too sucky): my favorite moment, when I ordered my summoned skeleton to pick up loot and he was carrying it like a boss.

We save only one poor guard dude, the others are all dead… Hey, c’mon, we did our best I swear! We’ve just arrived! Our feet are like popsicles and all! Now leave the corpses to me, they’ll be treated with the respect they deserve mwahaha!
Closing comments:
- The starting characters we got all seem fun to play. I have no idea what the non-starting characters look like, it’ll be great to discover them once they’re unlocked.
- Math’s 3d printed new tiles are amazing. Each are single unit and magnetic so we can assemble the map very fast.
- Gloomhaven is an excellent tactical boardgame but its storyline and overall worldbuilding is probably its weakest part IMO. If Frosthaven has a wee bit of improvement on this part it will enhance the gameplay experience a lot for me. We’ll see.
- Frosthaven has another new thing compared to Gloomhaven, a town-building feature grafted to it. It was decided that it is I that will manage that part of the game so once I have studied it properly I’ll talk about this more probably.
- The loot system seems a bit weird to me; adventurers collecting wood and metal and whatnot in monsters lair? I understand the intent but there’s a disconnect for sure. A bit too gamey for me, but it’s a minor thing, just a reminder that Frosthaven is a boardgame and not a RPG (even if it has rpg elements in it).