Session 16 – Zotzilaha’s Chosen

Characters:

  • Shin (level 5), Tabaxi Fighter (Arcane Archer), Outlander; big-game hunter, has no patience for weakness
  • Kalohan (level 4), High Elf Wizard (Evoker), Inheritor; noble Elf, ill-suited for adventuring life
  • Leon (level 2>>3), Human Monk (Way of Shadow), Outlander; long dead hunter whose tribe worshipped Zotzilaha, has been reincarnated due to recent events
  • Vorn, Shield Guardian, found masterless by the party, beside a gaping hole in the ground

Now that my sister is fully hooked to D&D, the next logical step was to introduce my nephew to it. As he’s 11 yo, I didn’t want to overwhelm him with everything and tried to keep it simple on a gameplay and roleplay level. The way I found was to let him pick a mini (he picked the more sinister of the lot) and then I proposed him a character that suited (more or less) how it looked. Anyway, he did enjoy discovering new powers for his character. Job done!

The Way Back is Blocked

The PCs had learned previously that  the Dwarves from the Pick & Axe co were en route toward the Tamoachan site, probably to claim the riches that they had just unearthed.  They opted to evade them,  going North-East through the jungles, as the way to the river was now cut off (1).

Crazed Stegosaurus

Crashing through dense vegetation and charging the PCs, the herbivorous dinosaur was oddly aggressive. The mighty Vorn got himself in a titanic duel against the fearsome beast while Shin, Kalohan and Leon had to fend off sneaky Batiri archers (2).

A Feast of Maggots

A huge sauropod carcass blocked the way ahead. Monstrous maggots sprung forth from the cleaned bones, but not before Shin had sent an explosive arrow at the disgusting remains, sending grisly worm flesh everywhere.

Frilled Spitters

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The following night, Leon found a good spot to camp but still, two big frilled raptors (3) got too curious. Kalohan managed to put one asleep with a spell. The other attacked Vorn but its poison was useless against the construct and was thus overmatched.

Petrified Spider

Next day, the PCs could see an immobile, giant spider. Shin tried to speak with it (via his magic hat) but didn’t obtain any response. Upon closer inspection, they saw that the spider was turned into stone. Alerted to this fact, the PCs soon found the cause: cockatrices! Those were just eating berries in the vicinity, but the wary adventurers slew the deceptively dangerous chicken-like creatures.

Dwarves in the Night

Their sleep was again disturbed when vigilant Vorn woke them as the P & A Dwarves had somehow managed to catch up with them. Leon activated one of his shadow trick, a pass without trace, and the PCs left the Dwarves behind yet again.

Mounted Batiris

Shin and Leon were tired by the previous night’s ordeals but the group wanted to put some distance between them and the unrelenting Dwarves. Unfortunately, those weren’t the only one to watch out for as patrolling batiris mounted on Axe beaks got upon them. Shin got to work with his bow while Kalohan shot deadly lightning bolts with her magic wand and only two mounted batiris got in close range. Those last ones were dispatched by Vorn and Leon in a quick but brutal scuffle.

(4)

DM’s Notes

  1. Travel through the jungle ought to be more dangerous
  2. and kill a goblin shaman that controlled the stegosaur
  3. dinosaur frilled raptors, in fact, didn’t look anything like the one in jurassic park but the venom-spitting beast depicted in the movie makes for a cool addition to an imaginary dinosaur roster nonetheless
  4. I had thought to do a few more encounters, with some non-combat, but well, 11 yo boys have short attention span! :p
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Lord Snail’s magic shell

In our last D&D session, a few months ago (we’ll get back to it after summer), after defeating Lord Snail the only thing that remained of him was his shell. I said to Rufb’s player that had picked it up and wanted to identify it (with the Tray of Ages), that, well, I didn’t know what it did, yet… That I’d come up with something and tell him next time.

Here it is:

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Paizo

This large shell functions as a Bag of Holding.

Curse: Legacy of a Pervert

Whenever you try to retrieve an item (as an action) from the Lord Snail’ Shell, you have 50% chance to pick instead one of the late Lord Snail’s innumerable erotic charcoal drawings (depicting his dungeon neighbour, the nereid).

Fading Lighthouse and Pit of Souls

We’re sidetracking in our sidetracking. Forget about the dragon or The Voice, there’s a lighthouse in the Lingering Swamp!

Scenario 61

Goal:  loot all treasure tiles

Team: Brute (lvl 8), Elementalist (lvl 8), Soothsinger (lvl 9)

Set difficulty: 5

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Filled with unpleasant inhabitants…

This is one of the coolest looking scenario (with Math’s 3D decor) hands down.

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We’re not killing much monsters, the challenge is to jump over monsters and traps without getting too much damage.

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Victory!

  • we moved fast, mostly ignored (or immobilized) the monsters and got a secure win

Scenario 62

Goal: Kill the Hungry Soul

Team: Brute (lvl 8), Elementalist (lvl 8), Soothsinger (lvl 9)

Set difficulty: 5

A single, if somewhat large, room with living bones and living spirits. The elementalist wipe out the living spirits with a well-timed vengeance. We can then focus on the immediate goal of slaying 10 living bones (they keep popping up each round).

Once it’s done (not a big feat), the Hungry Soul manifests itself. Oddly, the Hungry Soul is no big deal as it’s just a slightly stronger elite living bones (with a strong shield that diminish the more living bones there is). So all in all, an anticlimactic end to the Fall of Man thread.

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Victory!

  • All three of us can now retire our characters, that’s pretty awesome!

Decrepit Wood

Now, maybe the sensible thing would be to get some information on who or what is The Voice exactly? But following what IT wants means that we get in the Lingering Swamp. And, as it happens, we have a swamp aficionado, of all things, among us. So to hell with prudence, lets go to the decrepit wood to seek something or other that our desincarnated employer wants so bad.

Scenario 32

Goal: Reveal G tile, kill all monsters, loot treasure

Team: Brute (lvl 7), Elementalist (lvl 7), Soothsinger (lvl 8)

Set difficulty: 4

I’m not quite certain what an Harrower is but they sure are tough cookies. But as they’re melee attackers, they’re quite easy to outmanoeuver. In fact, we did so well with this scenario that… I don’t feel like there’s much to say?

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The soothsinger’s forte is not high damage output.

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Or that’s what we thought…

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We chose to enter the door in front of us instead of going by the side entrance. We get pesky Black Imps and more Harrowers.

 

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Last room and we still have plenty of resources, no worries.

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Victory!

  • this one was a walk in the park
  • we now unlock the elementalist’s life goal special (double) scenario
  • Both me and the soothsinger will complete our own life goals too so we’ll retire as a team!

Echo Chamber

We’re supposed to investigate a dragon sighting in the copperneck mountains, but more frivolous adventurers the world as never seen. We’ve sidetracked at the first occasion, in this case after seeing some odd writings on the walls of a cave mentionning a “voice”. Or rather: The Voice.

Scenario 24

Goal: Open all doors

Team: Brute (lvl 7), Elementalist (lvl 7), Soothsinger (lvl 7)

Set difficulty: 4

We start the scenario with our first encounter with drakes (of the rending variety) and oozes. The soothsinger immobilize the whole lot before the elementalist softens them up. I then finish the two leftmost drakes with a devastating swing of my battleaxe. The way is clear (mostly).

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In the next room floats 4 living spirits with their annoying shields and all.

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But they’re promptly zapped into oblivion by the elementalist.

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Living spirit: “I think it’s our cue!” Living spirits in unison: *anguished wail*

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3 more drakes. We manoeuver so that they’re bunched together and:

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Boom! They’re disintegrated, just like that.

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Things are so smooth & easy, we’re swaggering our way deeper into the echo chamber. We will pay the price for our overconfidence though…

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Only one door to open to win the scenario, but at least one of us must survive the round and it now seems far from certain…

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The elementalist goes down too but the soothsinger survives to win the day. With 1 hp!

  • That was an incredibly close call!
  • Upon verification,  surviving the final round isn’t mandatory but that would have felt like cheating…
  • The drakes are hard-hitting but not very durable, glass cannons essentially.
  • I think this scenario should be fairly easy, with a sound plan, on most play

More locations for Chult sandbox

Dinosaur Boneyard

Miles upon miles of massive bones. No vegetation whatsoever. Somewhere in the middle is an ancient mansion. But first you’d have to get past the carrion critters and the undead dinosaurs

Pit of the Broken Idols

A cave. A long-lost civilization had thrown statues that they found offensive down the 60′ deep shaft. There’s still some residual power in some of them.

Treant Permaculture

A spectacular array of flowers and rare medicinal plants amongst the tallest trees of the jungle. This is the works of a cigar-smoking treant that doesn’t take kindly to trespassers.

Ubtao’s Tooth

Rogue, evil aarakocras, have made their lair atop this lonely peak. They’re given to banditry. They keep tongueless harpies as wretched slaves.

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Sacred Cenote

A very ancient site of worship, originally to some obscure amphibian deity. Glittering precious stones can be seen in the pristine water of the pool.

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Tunnel Cave (Mistcliffs)

A several miles long cave makes the link from dense, batiri-infested jungles to the coast, through the mistcliffs mountains. There’s many divergent paths and a lot of dangerous critters along the way.

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Jagged Summit (Mistcliffs)

The greatest aarakocra “nest” of the mistcliffs, the numerous sentinels patrolling the air don’t miss much. There’s an outpost for trade and only rare visitors are considered trustworthy enough to be allowed further.

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Sunken Firefinger

One of several rock tower that served to guard the border of the now defunct mezroan empire. This one has sunken below ground, only the uppermost tip remains. The lower part is now in the middle of a cave system.