We’re still following the Algox thread of the campaign where we’re mostly being used by one tribe to do its dirty job in killing another. But hey, we’re not picky when it comes to killing.

Characters
- Boneshaper (David) lvl 2
- Geminate (Math) lvl 1>>2
- Drifter (Guillaume) lvl 1>>2
Except that our enemies somewhat object to being killed and even have the audacity of getting us into a trap! The floor opens beneath our feet and we fall into the eponymous Frozen Crypt where we’ll have to fight our would-be victims’ ancestors or something.

We first face off against Icy Wraiths, tricky bastards that do retaliate damage (elite) and range attacks (normal).

And now a classic staple of gloomhaven: the evil altar (utmost left) that we must destroy! ‘Cause if we don’t we’ll soon be swarmed by Frozen Corpses. They’re slow, being all y’know frozen, but they keep coming! But our Drifter does short work of the altar whilst the Geminate distract the undeads. We then turn our attention to our now vulnerable foes and destroy them (Raging Sally doing what she does best).
Closing Comments:
- Pretty straightforward scenario, 2 rooms, 2 variety of monsters, we’re obviously not yet there on scenario complexity ramping up
- Frosthaven continue to show us some clever monster tricks, going further on that front than gloomhaven for sure
- We’re now all level 2, Guillaume was unsure if would go for a range build or not
- We’ve added a Mining Camp to the village, still a Hunting Lodge to go and we’ll be all set to pumping out ressources (as long as we have the money too)
- I have to complain, we’re not being paid! What kind of mercenaries are we?! Do-gooders, that’s who you think we are, pwah! Raging Sally, spit on them!
[…] We’re back on track on the campaign’s algox thread as we’re now pursuing on our brand-new sled those who’d set a trap for us a bit earlier at the Frozen Crypt. […]
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