Frosthaven – Crystal Enclosure (10)

We’re back on track on the campaign’s algox thread as we’re now pursuing on our brand-new sled those who’d set a trap for us a bit earlier at the Frozen Crypt.

Characters

  • Miasma the Boneshaper (David) lvl 4, minions: Bob the dead lumberjack and Raging Sally
  • T-Gee/Mina the Geminate (Math) lvl 3, two competing hiveminded insect swarms in a single body
  • Tredir the Drifter (Guillaume) lvl 3>>4, versatile Inox fighter

This time the Icefolks are channelling magic through icy « conduits », protecting them from damage unless we break these first.

2 algox priests and a guard, nothing to stop us there except for their magic protection. The Geminate start off the hostilities with a powerful Hail of Thorns, damaging everything nearby (and even a bit of collateral damage too!).
The drifter efficiently smashes an ice column with his club and then throws an explosive vial at another. Soon after the protection is down and we’re able to kill the algox
But we’re in for a big surprise as the Geminate steps forward we’re suddenly forced (pulled, slide down?) to another area just as we thought we could take it slow and steady. This time there’s an Algox Icespeaker (with the blue axes, nice mini), a tricky foe.
Again we have to break those damn ice columns if we wish to have any hope of harming our opponents whilst they suffer from no such limitations. The Drifter: « I’m so dead! » The Boneshaper: « Smash this inconvenient ice my minions! »
The Drifter survives to his own surprise but is forced back to lick his wounds a little. But T-Gee/Mina are ready to take over and get in the fray. I protect them as much as I can with a power I’ve just acquired, a wonderful not-gruesome-at-all Flesh Shield.
Meanwhile the 2 algox priests keep using their healing powers on their allies so the fight is a bit of a slog.
But we have greater resilience and determination than the Algox clearly and the survivors are now in disarray. My undead minions slay the last guard and the priests soon join him in whatever subzero afterlife he went.

Closing Comments:

  • Just realized that Math’s character’s names T-Gee/Mina are an anagram for Geminate… Well done Math, well done.
  • Because of how the scenario was designed, forcing us forward unexpectedly, we were a bit caught off guard for the big fight. The Drifter in particular was already at half his HP and kept saying that he was gonna die. Plus, we’ve left loot tokens behind in the previous area. Annoying.
  • The Algox Priests picked the healing card like 3-4 times in a row, slowing our killing, but not contributing much else to the fight fortunately.
  • As Math mentioned, all three of our starting characters have big hands of cards (12,12 and 14), which in haven terms, means we can survive longer and soak blows (discarding a card) if we’re low on HP. We can handle being in trouble for a while, even when it seems a bit overwhelming like it did in this scenario.
  • The Geminate looted the treasure tile and picked (at random) a Freezing Crystal, really fitting for this scenario, nice!
  • We’ve built the Lvl 3 craftsman in town and unlocked a few interesting items doing so.

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