
We’re back on track on the campaign’s algox thread as we’re now pursuing on our brand-new sled those who’d set a trap for us a bit earlier at the Frozen Crypt.
Characters
- Miasma the Boneshaper (David) lvl 4, minions: Bob the dead lumberjack and Raging Sally
- T-Gee/Mina the Geminate (Math) lvl 3, two competing hiveminded insect swarms in a single body
- Tredir the Drifter (Guillaume) lvl 3>>4, versatile Inox fighter
This time the Icefolks are channelling magic through icy « conduits », protecting them from damage unless we break these first.







Closing Comments:
- Just realized that Math’s character’s names T-Gee/Mina are an anagram for Geminate… Well done Math, well done.
- Because of how the scenario was designed, forcing us forward unexpectedly, we were a bit caught off guard for the big fight. The Drifter in particular was already at half his HP and kept saying that he was gonna die. Plus, we’ve left loot tokens behind in the previous area. Annoying.
- The Algox Priests picked the healing card like 3-4 times in a row, slowing our killing, but not contributing much else to the fight fortunately.
- As Math mentioned, all three of our starting characters have big hands of cards (12,12 and 14), which in haven terms, means we can survive longer and soak blows (discarding a card) if we’re low on HP. We can handle being in trouble for a while, even when it seems a bit overwhelming like it did in this scenario.
- The Geminate looted the treasure tile and picked (at random) a Freezing Crystal, really fitting for this scenario, nice!
- We’ve built the Lvl 3 craftsman in town and unlocked a few interesting items doing so.