Frosthaven – Caravan Guards (116)

Freed from the Spire at last! We decide to do the last mission of a series related to the establishment of a new trading path linking the now-booming Frosthaven outpost with the capital to the south.

Characters

  • Thousand Teeth the Trapper (David) lvl 2, brings innumerable deadly or helpful contraptions
  • Britney the Bannerspear (Mathieu) lvl 6, a great leader, might be related to Bruce
  • Boson the Blinkblade (Guillaume) lvl 6, Master of the 4th dimension

We’re basically protecting caravans in their first run on the new path through the mountains. Remember how we’ve blown-up rocks and, huh, animals blocking the way? Now all is set to a first try-out. Could it be uneventful? No, it couldn’t…

We see algox warriors on the distance preparing to attack the convoy.
I don’t know how he does that but the Blinkblade cross three quarters of the map almost instantly. The Bannerspear activates her strange magnet and covers the distance too!
Just in time to protect the first wagon.
More Algox arrive on the scene but the Bannerspear barks some orders and the two head wagons moves at double speed.
And now three angry Algox Archers (left) take out their frustration and decide to transform the poor frail Trapper into a pincushion. Ouch!
Meanwhile, the first wagon is out of danger.
The Blinkblade ruthlessly stab enemies one after the other.
And it seems like the other wagons will make it.
But another big wave of enemies dashes our hope of an easy success. Two wagons are quickly destroyed.
The Bannerspear to the survivors: « keep moving, faster! »
One kamikaze Algox stand in front of the last wagon but is simply rammed aside.
3 out of 5 made it. Phew. The price to pay for prosperity?

Closing Comments:

  • I had some apprehension on this one as the previous scenarios of this particular series were very hard and now I was starting with a new character, so it means I’m underlevelled and underequipped compared to my teammates. And, yeah, I almost died.
  • I’ve put some traps on each side that prevented some foes to pursue easily but the remainder of the time I was focused on surviving only. Tense.
  • Of course the Bannerspear and Blinkblade were much more useful than that, particularly the Bannerspear that could make the wagons move on her turn. I’d say it saved 2 out 3 wagons in this manner. Great tactic for sure,
  • Meanwhile the Blinkblade is an absolute killing machine and did his best but the fact that our town challenge added 2 hit points to all ennemies, and there was so many of them, meant that we still ended overwhelmed and were in a bad way when the last wagon crossed the line.

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