Frosthaven – Prison Break (99)

We’re doing another optional scenario, this one unlocked by a town event. There’s no timer, that feels good.

Characters

  • Thousand Teeth the Trapper (David) lvl 2, brings innumerable lethal or helpful contraptions
  • Britney the Bannerspear (Mathieu) lvl 7, a great leader, might be related to Bruce
  • Boson the Blinkblade (Guillaume) lvl 7, Master of the 4th dimension

We have to break in this long-disused prison. Of course, it’s disused but not without its inhabitants.

« Hey, nobody told us anything! Still waiting for my paycheck you know! »
We can’t stay long on the main room as there’s robotic boltshooters above us, on each side, that will rain projectiles on us.
The Blinkblade quickly gets there with his teleport ability.
The Bannerspear has brought her mysterious longbow-woman friend.
Whilst the Trapper will try to eliminate the defenders above on the other side.
As both the Blinkblade and Trapper step on pressure plates, the locked door below opens, liberating rusty machines and a Frozen Corpse.
That will promptly get peppered by arrows from Britney’s teammate.
Meanwhile, the rusty machines slooooowly get out in orderly fashion.
And try to acquire a target.
Meanwhile the Trapper still hasn’t cleared his room and he’s barricaded himself behind all manners of traps.
The blinkblade jumps down just when a Steel Automaton managed to climb up.
With the last defenders falling under our weapons, we’re free to loot the place and get to the objective!

Closing comments:

  • That went incredibly smoothly. And it’s really nice to have time to loot after many scenarios where we couldn’t afford to
  • It took me three rest cycles to kill only 2 enemies, that’s incredibly long, but at least I was never in real danger.
  • Math had the PERFECT plan for this scenario, with his well-placed archer summon boosted by a banner of strength.
  • It’s great that a special rule of this scenario, specifically the one that allowed figures from above to make range attacks on the main room below without range limitations could also be used by the players to their advantage.

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