Frosthaven – Automaton Uprising (59)

Following our success in the previous scenario we managed to get in front of the Orphan and were forced to make a tough decision: try to eliminate him and his fellow Unfettered or try to convince him to make peace with the outpost of Frosthaven. This time (unlike with the poor Algox) we chose diplomacy and much to our surprise, managed to be convincing as of our good intentions. Might be that he doesn’t know many adventurers ha!

Characters

  • Thousand Teeth the Trapper (David) lvl 4, brings innumerable lethal or helpful contraptions
  • Britney the Bannerspear (Mathieu) lvl 8, a great leader, might be related to Bruce
  • Solkan Innis the Pyroclast (Guillaume) lvl 3, the Floor is Lava

Of course it won’t be that simple. The Unfettered, contrary to what we could think, are not hive-minded and many choose to attack us and our new-found ally.

Thus, this is an Escort the NPC scenario featuring Infinitely Spawning adversaries to boot.

Things start badly as Robotic Boltshooters do heavy damage to all of us.
This one is cornered and soon won’t be troubling us anymore.
The Orphan does what he has to do but we have to protect him against incoming hostiles.
On his way to the second objective while we fend off a bunch of Ruined Machines and Flaming Bladespinners.
Britney: « We’ve gained enough time, now we retreat before we’re overwhelmed! »
Burning patches from the Pyroclast and traps from the Trapper should soften our foes while they try to get over this chokehold.
And now, onward to the last objective. We’re seeing hostile Steel Automatons in the distance…
The Pyroclast finishes off yet another Boltshooter and then hurries up to join us.
The Pyroclast blocks one way in but one machine manages to jump over.
But a barricade of traps and a tanking Bannerspear efficiently ensures the survival of our new ally.
A special item to collect, some looting and we’re done!
This is Victory!

Closing comments:

  • An Escort the NPC scenario featuring Infinitely Spawning adversaries could have been very annoying but I thought it was a nice and fun scenario.
  • It must be said that our team composition was uniquely well-suited for this one I think. It could have been a LOT harder on other circumstances.
  • Crowd-control from Trapper and Pyroclast was quite useful. Movement-allowance from the Bannerspear was also crucial, saving us several turns of discomfort.
  • We all played very well to our characters’ strengths I will say.

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