Frosthaven – The Corrupted Camp (39)

Back to back characters retirement for Mathieu who’ll now be playing the Pain Conduit, an unusual character who benefits from having multiple negative conditions on itself. For this scenario we’re back on Algox territory as we have an objective to complete from a town event. So no seafood buffet this time!

Characters

  • Thousand Teeth the Trapper (David) lvl 5, brings innumerable lethal or helpful contraptions
  • Pantherius Octadine the Pain Conduit (Mathieu) lvl 3, loves the pain, shares the pain
  • Pearce DeWalt the Metal Mosaic (Guillaume) lvl 4, the pressure is rising!

We arrive at an Icespeakers Algox camp to see a dreadful scene: the poor survivors (remember how we massacred this Algox faction) are now beset by evil as Frozen Corpses and Black Imps are attacking them from all sides. In order to win this scenario we must open all 4 doors (each with its own timer) and kill every enemies (not the living Algox this time) including the slain Algox who’ll rise up as Frozen Corpses…

A Kill All Enemies with a Timer scenario.

« That’s a lot of foes. Let’s kill the black imps first, they’re annoying! »
Trapper: « I’ll go see what’s behind that door to the right »
« Oh I see you’ve got a tentacles infestation problem in your shack, ugh, good luck with that » *scampers away*
Things aren’t going so well for those outnumbered Algox warriors farthest from us.
At least we manoeuvre quickly so they’re not caught in a pincer with the foes behind them.
More tentacles? You shouldn’t have let them grow that much! Salubrity is important you know?
The Pain Conduit is generously giving his own afflictions to the enemy.
One more door to open but our allies are dying left and right and coming back as evil undead! That means more work for us, stop dying you useless furry things!
The Metal Mosaic drills this mess into oblivion…
This is far from finished!
Even more of them!
Almost done with this shack! *puts out another trap*
There’s only 3 Algox survivors at this point but we’re rounding up the last Frozen Corpses finally!
Here’s one who won’t get back on his feet! But we still have 2 places full of tentacles to clean up.
Trapper to Pain Conduit: « What’s the plan again? » Pain Conduit:  » You’ll be the target of an Exploding Wound that will hurt you and all surrounding creatures. » Trapper: « Explod… That sounds painful. » Pain Conduit grinning: « Extremely. We’ll do it twice… »
Metal Mosaic, covered from head to toe in grime: « almost done! »

Closing Comments:

  • Well that was an hard one! Took every bit of stamina out of us to win it. The Pain Conduit was even exhausted at the end (we’ve permadeath on, he could have died with a couple of hits).
  • It was a slog too with 4 hours of combat! A victory nonetheless but very demanding.
  • Did the fact that we chose the « bad ending » of the Algox sub-campaign led to a tougher, unrewarding scenario maybe?
  • Of course our allies were mostly useless, as usual, getting cards that did nothing good every frikkin time.
  • Mobility was important to open the doors fast enough for the timer. This we could do with our team.
  • However, we felt that the ability to move allies around (like the BannerSpear could do) would have been really helpful.
  • The Snowdancer would also have been a great asset now that I think of it.
  • Reminds me what we said me and Math that the Haven games would greatly be enhanced with a Troupe or Jazz Band style of play, whereas each scenario you can choose to bring whomever you want as a character. Would add a great strategy element. Just a thought.

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