Frosthaven – Flotsam (73)

Third scenario of Pearce’s personal quest (Threat from the Deep), after:

Invasion of the docks (71) and A Giant block of Ice (72).

It seems like we’ve been sailing on the wrong waters, our boat has been sunk!

Characters

  • Schlurkt the Deepwraith (David) lvl 4, a crabman assassin
  • Pantherius Octadine the Pain Conduit (Mathieu) lvl 5, loves the pain, shares the pain
  • Pearce DeWalt the Metal Mosaic (Guillaume) lvl 5, the pressure is rising!

All tiles are water (movement penalty) but we can embark on flotsam and bravely paddle forward…

These Electric Eels think we’re food…
They couldn’t have been more wrong!
Schlurkt: « Hmm, what’s that floating there? »
Now we see Abaels and their Piranha Pig pets and more eels.
We’re getting there, wait for us, any moment now.
Here we are!
The Piranha Pigs attack ferociously the Metal Mosaic.
But this was mere distraction so that Pantherius could capture one with his special net!
Our true enemy reveals himself. The so-called Fish King with more of his minions.
Schlurkt has been distracted by a floating chest and is very far from the action. Fortunately Pearce seems to handle things quite fine.
Pantherius joins him and does what he does best: inflict pain!
Wounded and all alone the Fish King offers us a deal but we promptly rejects it. He flees the coward but we’ll see him again, no doubt about that!

Closing Comments:

  • Fun scenario with the special rule of the flotsam movements. My Deepwraith’s many teleports were very useful and offered me freedom of movement on an otherwise difficult to navigate map, only fitting for a Lurker in a water environment.
  • We had the leisure to loot almost all we wanted this time so, easier scenario than the previous ones.
  • The Metal Mosaic was hit by several big attacks and was almost down but as soon as he got a little respite he managed to heal himself back quite nicely. He’s hard to kill for sure.
  • The Pain Conduit put many, many curses on the monster deck and they did come in handy at the end of the scenario.
  • We also had many curses on our decks because of the town challenge that we picked (one every rest) so we had to be careful on not being overconfident.

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