This is the unlocked sequel to Ruins of Solstice (104).

In Ruins of Solstice there was a gimmick with the Earth and Ice elements, now is the turn of Wind and Fire.
Characters
- Schlurkt the Deepwraith (David) lvl 5, a crab that goes stab stab stab
- Pantherius Octadine the Pain Conduit (Mathieu) lvl 6, loves the pain, shares the pain
- Pearce DeWalt the Metal Mosaic (Guillaume) lvl 6, the pressure is rising!
First area is a long corridor with gusts of wind pushing us backward (in one line at a time). More importantly there’s 2 Savvas Lavaflows, dangerous summoners, and 4 (!) Wind Demons. Not an easy crowd. Furthermore, to complicate things one of our town challenge will add 3 Hounds at the start of the third turn.










We’ve cleared the place!
Closing Comments:
- Tense fight in the corridor, with the Pain Conduit in particular getting low in hps and pretty much surrounded.
- A very possible outcome to this scenario is the Wind Demons disarming the player characters with one of their cards and Lavaflows summoning early, probably leading to defeat.
- Not mentionned above but the Metal Mosaic opened the door and got immediately jumped by Rending Drakes and fired upon by Flame Demons and took heavy, heavy damage.
- The Deepwraith then teleported in and had lot of options of crowd control and damage-dealing and things went well.
- Another scenario that the Pain Conduit did heavy damage initially but couldn’t keep up with his low mobility and got very late in the second area,