Third part (out of 5) of the Threat from the Deep personal quest that we’re doing for the Metal Mosaic character.

Characters
- Schlurkt the Deepwraith (David) lvl 5, a crab that goes stab stab stab
- Pantherius Octadine the Pain Conduit (Mathieu) lvl 7, loves the pain, shares the pain
- Pearce DeWalt the Metal Mosaic (Guillaume) lvl 7, the pressure is rising!
We have a clue for an artifact we’ve been seeking for a while but the path going there is narrow and flooded.
In this scenario water tiles aren’t just difficult terrain as usual but full-on obstacles. We have the option of « killing » trees, felling them in order to get over the water.












Closing Comments:
- As I understand it, the scenario changed (slightly) to adapt to a previous choice we made, whether we’d accepted the deal offered by the Fish King or not.
- With all the options of getting invisible I have with the Deepwraith, I still managed to open a room and get plain visible in the middle of it and then lost a card to not die. Bad play this one.
- Guillaume and his Metal Mosaic really pushed the pace and was, once more I felt , really reckless. He explained to me afterward that he hasn’t much choice with this character, with its pressure mechanics, it must be played accordingly. He did a lot to win the scenario mind you but one tiny bit of bad luck and he’d would lost his character (permadeath on) it seemed to me.
- I’ve looted everything I could in this one, both because of a battle goal but also because we’re short on resources to further build in town. It felt underwhelming, less impactful than killing enemies let’s say, but it is a part of the game.