Frosthaven – Gaps in the Road (74)

Third part (out of 5) of the Threat from the Deep personal quest that we’re doing for the Metal Mosaic character.

Characters

  • Schlurkt the Deepwraith (David) lvl 5, a crab that goes stab stab stab
  • Pantherius Octadine the Pain Conduit (Mathieu) lvl 7, loves the pain, shares the pain
  • Pearce DeWalt the Metal Mosaic (Guillaume) lvl 7, the pressure is rising!

We have a clue for an artifact we’ve been seeking for a while but the path going there is narrow and flooded.

In this scenario water tiles aren’t just difficult terrain as usual but full-on obstacles. We have the option of « killing » trees, felling them in order to get over the water.

Algox archers are shooting at us from the other side.
Pearce brings the fight to them while Schlurkt prefers looting.
It’s hard to manoeuvre into such a narrow place.
Schlurkt gets into the next area, quickly kills another archer but gets peppered by the remaining three and is badly wounded.
Fortunately his metallic companion takes the lead.
Schlurkt teleports to the other side, soon followed by Pantherius and Pearce, after the latter made a proper path to walk on (destroyed an obstacle). Pantherius does what he does and kills the enemies after they’d hurt him.
Still more Algox trying to stop us, assisted by Faery Imps.
Pearce is now heavily damaged but is killing foes left and right.
Pantherius clears the northern side of the room.
The last remaining archer is hidden behind traps and a tree.
Nothing that would stop an annoyed Metal Mosaic.
He then takes on a swarm of Piranha Pigs almost all by himself (with some minor help from Schlurkt). We’ve vanquished our foes but the objective was already taken away by the insolent Fish King…

Closing Comments:

  • As I understand it, the scenario changed (slightly) to adapt to a previous choice we made, whether we’d accepted the deal offered by the Fish King or not.
  • With all the options of getting invisible I have with the Deepwraith, I still managed to open a room and get plain visible in the middle of it and then lost a card to not die. Bad play this one.
  • Guillaume and his Metal Mosaic really pushed the pace and was, once more I felt , really reckless. He explained to me afterward that he hasn’t much choice with this character, with its pressure mechanics, it must be played accordingly. He did a lot to win the scenario mind you but one tiny bit of bad luck and he’d would lost his character (permadeath on) it seemed to me.
  • I’ve looted everything I could in this one, both because of a battle goal but also because we’re short on resources to further build in town. It felt underwhelming, less impactful than killing enemies let’s say, but it is a part of the game.

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