Yet another new companion in our party after the retirement of the Pyroclast. We welcome Pearce DeWalt, a sentient metal being of large size and a drill for an arm. We’ve seen weirder than that, no worries.
Characters
Thousand Teeth the Trapper (David) lvl 5, brings innumerable lethal or helpful contraptions
Britney the Bannerspear (Mathieu) lvl 9, a great leader, might be related to Bruce
Pearce DeWalt the Metal Mosaic (Guillaume) lvl 3, the pressure is rising!
This scenario happens inside of the Frosthaven outpost. There’s something going on on the docks, mermen and crabfolksAbael and Lurkers are fighting each other and a desperate dockmaster seems to be caught in the middle. It’s an Escort the NPC and a Timer scenario.
« Have you paid your customs duties, there’s a 25% tariff going on. Hey, no pets allowed on the docks! »We blitz one Abael and his Piranha Pig pet. Piranha Pig! The silliest mix of two animals one could imagine. They’re great!« Hey stop sniffing our butts. Ouch! Stop that, that hurts! »Better go away and… Wtf is happening?! Lurkers are fighting Abael all over the place!Just passing by, don’t mind me… Here’s a mast and rope, you know what that means, right?Pearce DeWalt crashes on the other side with great fracas and gets near the poor frightened dockmaster.Meanwhile the open seafood buffet is quite messy.« Go ahead, don’t worry, we’re right behind you. » Trapper: « Oh, a treasure chest, see you later! »Finally, the dockmaster has reached the safe zone in one piece.
Closing Comments:
Impressive scenario but a bit cumbersome to manage all the fighting going on.
Nice to see new enemies and aren’t the Piranha Pigs the most charming?
We finished the scenario in 6-7 rounds. We were kind of too efficient this time I would say as we could have lingered a bit more for loot & xp & fun.
Retirement of our lvl 9 bulwark, the Banner Spear. Very useful and versatile character. That’ll be a big change on our team for sure.
Following our success in the previous scenario we managed to get in front of the Orphan and were forced to make a tough decision: try to eliminate him and his fellow Unfettered or try to convince him to make peace with the outpost of Frosthaven. This time (unlike with the poor Algox) we chose diplomacy and much to our surprise, managed to be convincing as of our good intentions. Might be that he doesn’t know many adventurers ha!
Characters
Thousand Teeth the Trapper (David) lvl 4, brings innumerable lethal or helpful contraptions
Britney the Bannerspear (Mathieu) lvl 8, a great leader, might be related to Bruce
Solkan Innis the Pyroclast (Guillaume) lvl 3, the Floor is Lava
Of course it won’t be that simple. The Unfettered, contrary to what we could think, are not hive-minded and many choose to attack us and our new-found ally.
Thus, this is an Escort the NPC scenario featuring Infinitely Spawning adversaries to boot.
Things start badly as Robotic Boltshooters do heavy damage to all of us.This one is cornered and soon won’t be troubling us anymore.The Orphan does what he has to do but we have to protect him against incoming hostiles.On his way to the second objective while we fend off a bunch of Ruined Machines and Flaming Bladespinners.Britney: « We’ve gained enough time, now we retreat before we’re overwhelmed! »Burning patches from the Pyroclast and traps from the Trapper should soften our foes while they try to get over this chokehold.And now, onward to the last objective. We’re seeing hostile Steel Automatons in the distance…The Pyroclast finishes off yet another Boltshooter and then hurries up to join us.The Pyroclast blocks one way in but one machine manages to jump over.But a barricade of traps and a tanking Bannerspear efficiently ensures the survival of our new ally.A special item to collect, some looting and we’re done!This is Victory!
Closing comments:
An Escort the NPC scenario featuring Infinitely Spawning adversaries could have been very annoying but I thought it was a nice and fun scenario.
It must be said that our team composition was uniquely well-suited for this one I think. It could have been a LOT harder on other circumstances.
Crowd-control from Trapper and Pyroclast was quite useful. Movement-allowance from the Bannerspear was also crucial, saving us several turns of discomfort.
We all played very well to our characters’ strengths I will say.
Penultimate scenario of the Unfettered thread and the difficulty is ramping up!
Characters
Thousand Teeth the Trapper (David) lvl 4, brings innumerable lethal or helpful contraptions
Britney the Bannerspear (Mathieu) lvl 8, a great leader, might be related to Bruce
Solkan Innis the Pyroclast (Guillaume) lvl 3, the Floor is Lava
Onward in the rusty halls of the Orphan, this is a Capture the Objective scenario with many, many foes. But we’ve been provided with powerful machines-killing/EMP bombs to help us.
Automatons and Ancient Artilleries, should we use our bombs right there? Nah…3 turns later… we’re still at the entrance are we not?I finally open the door and… Oh shit!That’s a lot of foes… The lil’ Trapper is leading the way, and runs farther (emboldened by Britney, +3 move), invisible.And positions himself for…KaBOOOM!!!Two more bombs from his companions and the great Hall is almost quiet!But not for long, Automatons and Ruined Machines keep appearing. There’s no defeating their number. Quick open that door!We have to collapse the door behind us asap! Beware, more of them!I still got one bomb, gnak gnak!Ahh, that’s better!The Pyroclast engulfs the door in fire and molten rock, that’ll do the job!
Closing comments:
We’ve wasted way too much time on the first room but once we were out things worked out surpringly well for us. Math was confident that we could and should cleaned it out and we mostly did in the end (his Bannerspear doing most of the job), but it drained a lot out of us to the point that I think it almost compromised our mission.
I gotta say, I’m quite satisfied with myself with how I did some nice combination of initiative-weaving and pulling, all while being invisible, so that I’ve managed to maximize the effect of my first bomb (it was decided that I was the one bringing two).
I feel like it could have been stun bombs instead of insta-kill ones and it could still have been a feasible (if harder) scenario.
We’ll soon reach the conclusion of the Unfettered thread. We know that these robotic beings are led by one of their kind who calls himself the Orphan. Is it the lack of good parenting that turned the Unfettered into murderous machines? Maybe we’ll know!
Characters
Thousand Teeth the Trapper (David) lvl 4, brings innumerable lethal or helpful contraptions
Britney the Bannerspear (Mathieu) lvl 8, a great leader, might be related to Bruce
Solkan Innis the Pyroclast (Guillaume) lvl 3, the Floor is Lava
An escape scenario this time, we must all reach the opposite end of the map in order to win. There’s many foes but we have been granted a special powerful attack that we each can unleash once per rest. A kind of EMP beam or something, given to us by the npc from the last scenario.
Of course there’s big piles of walking junk between us and our goal.We slowly grind our way forward.What’s behind that door?A barricade. And behind? Again those damned machines.The exit is just over here! The Pyroclast gets a bit excited and lava erupts from the floor!A scene of utter destruction…The inexorable flow of our triumphing will…
Closing comments:
Steel Automatons are tough customers but the scenario’s added boon more than compensated for their numbers.
The bigger worry was to reach the exit tiles whitout being overwhelmed by the infinetely spawning Ruined Machines. We had to time well our special attacks and then move quickly. It went well in the end.
Happy New Year everybody! I’m back at work and that means I’m back at blogging too. Still quiet on the ttrpg front but I’m behind on my frosthaven play reports. Here’s one from a session we’ve played a month ago.
We’re back on Unfettered territory with a new companion in our party, the Pyroclast. This time it’s a Protect the NPC scenario, only two rooms – pretty straightforward.
Characters
Thousand Teeth the Trapper (David) lvl 3, brings innumerable lethal or helpful contraptions
Britney the Bannerspear (Mathieu) lvl 8, a great leader, might be related to Bruce
Solkan Innis the Pyroclast (Guillaume) lvl 3, the Floor is Lava
We’re accompanying this little fellow and need to protect him while he rummages through discarded scrap metal & stuff.Junkyards can be dangerous places.Follow safety rules at all times. Here’s an emergency kit from the Trapper just in case.Living Bones and Ruined Machines make for unfriendly company.Get out of the way will you! How much iron is selling right now pray tell?The Pyroclast is losing patience, lava erupts from the ground!But our little friend still hasn’t found what he seeks.Found it! Just in time ’cause all this messing around was attracting dangerous Spitting Drakes...
Closing Comments:
Protect NPCs missions can be annoying but that was an easy one, no sweat here.
The Trapper is pretty vulnerable to flying enemies, it has one card that negates flying but it’s pretty awkward to use.
With that, we open up some more scenarios that lead to the conclusion of the Unfettered thread.