Abandonned Sewers

Previously, we helped a necromancer seize the city of Gloomhaven, on behalf of the merchants’ faction. By now, we have many adventuring threads open to us but the Mindthief have his own idea what we should do next, he frowns and whispers: « abandonned sewers« .

His « enthusiasm » is contagious:

-It sounds like a wonderful place!

-I heard it’s full of riches!

-Let’s skip breakfast and go at once!

Scenario 18

Goal: Kill everything

Cragheart (level 4), Elementalist (level 3), Mindthief (level 4), Spellweaver (level 4)

Difficulty: 2

Entry

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Indeed, a wonderful place…

Those aren’t big fat turds with fangs (sorry Math!), no! They’re Giant Vipers…

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There’s a whole lot of them and oozes in the back.

The vipers aren’t very threatening, they don’t do a lot of damage, but they poison as a basic feature. The oozes, surprisingly, are range attackers, very slow, and they sometimes summon more of their kind (they seem to have a few of those cards in their deck).

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Water and the Cragheart’s boulders stop the spreading of the oozes
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With an Elementalist, a Cragheart and a Spellweaver, numerous, low hp monsters, are easy to deal with…

I open the second door and flings fire orbs at yet more giant vipers, killing the nearest and damaging 2 others. The Mindthief then takes on him to protect me.

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Vipers, oozes and vermlings are all friendly roommates

The Cragheart moves fast (for a plodding rock-person) and throws a devastating boulder attack unstable upheaval, killing 2 vipers and an ooze and damaging some more.

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Cragheart: « Cleaning time! »
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tis’  a boulder attack!
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The Mindthief doesn’t care for his own safety when he has the opportunity to kill his own kind

The Mindthief badly misjudge the ability of his hated foes to deliver damage and pays in blood. I try to help the Mindthief without stealing his kills, with a low damage forked beam, but I picked 2 good attack cards and ended up killing 2 vermlings instead… (sorry Dubs!)

The Cragheart did a LOT in the second room but he’s now near exhaustion.

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The Elementalist is bolder than we thought, or… Elementalist: « cloak of invisibility! »

The third and final room features a cistern in the middle, more vermlings and a strategically-placed Wall of Oozes. The Elementalist begs for elements. When he does it, this can only means….

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Elementalist: « SUPER-CHARGED CHAIN-LIGHTNING! »

He zaps the hell out of the oozes, inflicting a whopping 19 damage (total) to 4 targets!

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Blocking the summons again.

I do an Icy Blast to further soften the oozes, They then try to split but only one have the space. The Mindthief and Cragheart are out but there’s not much left to do at this point, so no worries.

Except for the battle goals…. (Damn, this feature of the game can be annoying at times)

I need to be at 2 hp or less at the end of scenario to succeed. As for the Elementalist, he needs to kill 5 enemies (which I don’t know at this point). I want to be hit by the last remaining ooze. He wants to kill it so he has his last kill. Confusion ensued, bickering and… we both failed our battle goals…

Oh well…

Victory nonetheless!

  • this was an easy one, for a team like ours at least
  • the ooze’s deck was very well-timed for us all along
  • the Mindthief killed 4 vermlings (4/15) for his Life Goal
  • blocking the summoning oozes was super efficient
  • we left a ton of coins on the map
  • the treasure is a nice addition for the Elementalist

 

 

Square (A) – second attempt

We’re back in town, Exile is boring and uncomfortable.

This time we use the Power of Foreknowledge and actually have a *gasp* STRATEGY!

Scenario 11

Goal: Kill the Commander

Team: Cragheart (lvl 4), Elementalist (lvl 3), Mindthief (lvl 4), Spellweaver (lvl 4)

Difficulty: 2

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Here we go again!

First room, we all attack the Elite Archer and ignore the guards.

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The Mindthief’s stench is so FOUL that he’s the least likely to be attacked

The Mindthief’s psychic powers convince the Cragheart that he’s not, despite contrary evidence, a plodding rock-person, and he moves all the way to the next room. That obviously takes the garrison by surprise – its much more lightly-defended than in our previous attempt.

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Mindthief: « Fly Craggy, fly! »
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Guard: « What was that? Must’ve been the wind… »

I kill one normal archer with a well-placed (2x) manabolt. The Elementalist kills an Elite with a ranged attack of his.

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One round later and we’re all re-grouped at the fountain’s room (or is that the eponymous square?). I ride the wind and freeze nova 2 archers. Next is our only hassle of the scenario as the archers pick a 2 targets deck card, severely wounding both me and the Mindthief with their ranged attacks.

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Meanwhile the guards choose the safety of numbers against the remaining Living Bones.
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Notice the nice wall of stone. Creation of the Cragheart to further slow down our foes.
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Commander: « WTF! You again!? Guards, to me! »
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Guards: « Comin’ Boss » *move -1*
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That’s what we call CORNERED!
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DEATH by RATS! Gruesome…

Blissful Victory!

Sweet Revenge!

  • As much as we were far removed from success in our previous attempt, now it was truly a walk in the park (and not because of medium difficulty)
  • We used and abused a perfectly legal (but strange) game mechanic whereas enemies don’t appear if there is no more available minis
  • I was pretty useless with my SW apart from giving elements to the Elementalist from time to time
  • The Cragheart led the charge and implemented efficiently our plan
  • The Mindthief did really good damage against the Boss

Temple of the Eclipse – first attempt

After our failure to kill the commander of the guards, we needed to hide from justice some fresh air. We followed hints provided by a strange coin that we’d found earlier that led to the Temple of the Eclipse.

The Temple of the Eclipse’s main gimmick is its link to both light and dark. And it has a Boss: the Colorless, whom also follows this thematic. All other elements are weaker than usual and that is, of course, a major pain in the ass for our Elementalist…

Scenario 81

Goal: Kill the Colorless

Team: Cragheart (lvl 4), Elementalist (lvl 3), Spellweaver (lvl 4)

Set difficulty: 3

In the temple’s parlour, we are greeted by two pairs of Night and Sun Demons. The Cragheart charges head on and in his recklessness, he gets many grievous wounds. I patch him up and he’s back in combat shape but the demons are very dangerous and are hard to outmaneuver. It’s not easy but we defeat them and get a special scenario item, something we can use against the Colorless.

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Elementalist and Spellweaver: « Cloak of Invisibility! Phew… »

We open the door and see 3 hulking Stone Golems blocking our way (no pic, wut?!). They have Shield 2, that’s a real pain. Me and the Cragheart try to set up shield/retaliate combo. That would have been very nice and efficient, if only the stone golems had fucking  attacked! Total waste of a turn… At least, the Elementalist could demonstrate impressive damage-dealing with his level 3 Chain Lightning.

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Cragheart: Acid puddles? Columns? PUSH!

Jumping over the Stone Golems and simply ignore them would have been a viable plan, as they’re turtle-slow, but we feared the long-ranged Ancient Artillery‘s firepower in the back. So we finished the golems and also got a second scenario item nearby. Once we got close though, the artillery were easily dispatched. Unfortunately, by then it’s obvious that we don’t have very long before we’re all exhausted and we still have the Boss to slay…

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Cragheart: « Ah! Ha! Try to summon now! »

The Cragheart has a very good plan, stop the Colorless from summoning by blocking all adjacent squares!

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Wait a minute, how do we get to the altar now?

But time isn’t on our side and the Colorless makes it worse, he alternates between getting invisible and healing himself. We know that dumping the 2 special items on the altar will deal him good damage but it’s hard to do without getting eviscerated by the demons.

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My mystic ally, behind, doing fuck all.
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Spellweaver: « Must…Lay…Down »

The Boss had 10 hp left but we failed to kill him. The Cragheart managed to take the treasure and got a very nice healing ring.

Bitter Defeat!

Win OR Learn

  • The elementalist was a lot more efficient this time (not his fault if the scenario played against his character) as he got the grasp of how is new character works
  • His chain-ligthning was suitably impressive against the stone golems
  • I regret not having picked Cold Fire at level 3, too late now
  • My mystic ally was totally useless both time I summoned it
  • We tried a retaliate combo, me and the cragheart, against the stone golems, and that totally backfired in our face when those flipped a retaliate card of their own
  • That’s probably the last time I bring Hardened Spikes to battle despite the prior amazing success we had with it (the one time)
  • Our tendency to get in harm’s way (the cragheart in particular) is something that we addressed after this scenario
  • From now on, we’ll play at default difficulty until we have better synergy

 

Infernal Throne

Killing the denizens of the Plane of Elemental Power got the attention of their master, the Prime Demon. He offers us a choice, kind-of, we can go retrieve an ancient artifact for him, or we can die…

-Uh… Give us a minute…

The Prime Demon frowns as we get in circle and debate together.

-An artifact!

-Yeah, but I want to kill demons, says the Brute.

-I want to help with that, I say.

-But seriously, demons? Again?

*Collective groan*

-Give me your answer NOW! booms the Prime Demon.

-We choose to die? err…

Scenario 21

Goal: Kill the Prime Demon

Team: Brute (lvl 3), Cragheart (lvl 3), Mindthief (lvl 3), Spellweaver (lvl 3)

Difficulty: 2

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The Prime Demon’s abode is rather modest

So yeah, more demons, even if we’re sick to death of fighting them, but the Brute is really close to accomplishing his Life Goal so we endure…

First room isn’t impressive, with only a Frost and a Sun. Those 2 dead, I open the left door, revealing 2 Wind and 2 Night. The Cragheart opens the other – 2 Earth and 2 Flame in the right. I joyfully hurl Fire Orbs at the demons near me and then we regroup in the first room. The Mindthief and Brute deal with the left while I support the Cragheart with the right.

We’re under pressure, dealing with 8 demons simultaneously, but things aren’t that bad. Except that the Brute tries and tries to finish a Night Demon and it takes an awfully long time before he finally succeeds. I and the Mindthief both had to heal him, as he was really battered.

The two hallways cleared, we got further in the Prime Demon’s abode. The Brute finds His Evilness in a room with a strange altar. The Prime Demon boasts of his invincibility, yadda yadda yadda, but hey, we have some sort of intuition (!) that he’s somehow linked with the altar.

You may be invincible but your stupid altar ain’t!

There’s a twist though, the altar changes location, jumping around clockwise and summoning demons at the same time. Not too inconvenient, as we had cleared the place prior to this. The Brute have the Prime Demon on his back, and that jerk hits hard! So we bash the altar as fast as we can, except the Cragheart who’s too slow, too far, and has his eyes on the treasure anyway.

The Brute and Mindthief get exhausted but the altar is almost destroyed. I’m in good shape but can’t finish the altar as it jumps too far from me. But the Cragheart, sporting a new piece of jewelry, is right there to finish the damn thing, dissolving the Prime Demon at the same time.

Victory!

  • Defeating the demons in both hallways saved us a lot of troubles later on
  • The Brute did good job distracting the Prime Demon
  • We got a LOT of gold for finishing this scenario but that still feels a little underwhelming

Plane of Elemental Power

The altar we found in the Ruinous Crypt is, in fact, a portal to the Plane of Elemental Power. We jumped in…

Scenario 10

Team: Brute (lvl 3), Cragheart (lvl 3), Mindthief (lvl 3), Spellweaver (lvl 3)

Goal: Kill everything

Difficulty: 3

Things went smoothly. At first. We cleared the first room in no time.

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Spellweaver: « Impaling Eruption! Piercing Bow! Die Demon Scums! »

Then we got horrendously bogged down.

The elite Sun Demon infused one of his special attack (two targets) and did a 2x damage on me. Shiiiit. I had to lose precious cards to survive. Not good at all. I then jumped inside the second room, invisible, to get out of the way. My three companions were immobilized by the Earth Demons for what seemed like an eternity. From bad to worse.

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Spellweaver: « Arrrggghhh! Should’ve stayed in the back! »

We lost so much resources on the second room that our only chance of success by then, was to try to accelerate things. This meant letting the baddies out of their room while my friends were still busy behind me. Hopefully they’d finish before the next wave. Risky business.

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My best move of the scenario: opening a damn door…

The Sun Demons are very lethal and can heal their allies too. The Earth Demons have simply a ton of hp. But man, it’s the Flame Demons, with their range attacks, retaliate and high shield, that are truly a pain in the ass…

With the lot of them hot on my heels, I fled, with a timely Ride the Wind.

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The Mindthief, valiantly distracting a Flame Demon

Me and the Brute got exhausted soon after but we’d managed to cull down the demons. The odds still weren’t favorable.

The Mindthief did a supreme effort before depleting his cards too.

One last demon, the worst of their kind: an elite Flame…

But, hey, we still had the Cragheart! I think he shoveled sand over it or something. Anyway, he doused it for good…

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Not so FIERY now, are we!

Victory!

Damn that was close!

  • Back in town, we unlocked the Sanctuary of the Oak achievement
  • after many scenarios that felt like a walk in the park, this one stands in stark contrast…
  • no treasure for us this time

Ruinous Crypt

Back to our own brand of persecution – against the Gloomy Cultists (or whatever they call themselves). We had previously cleansed the Crypt of the Damned, now it’s turn to the:

Ruinous Crypt

(set difficulty: medium)

This time, the cultists seem more ready to fend off invaders. Both me and the Mindthief are the targets of some dark power preventing us to attack for a while. Fortunately, I still can call my Mystic Ally to join the fray. Meanwhile, the cultists are rapidly cut down by the Brute and Cragheart but the 2 Night Demons are craftier creatures, they turn invisible!

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Feel our gloomy poweeeeer err, *cough *cough

But this is just a delay on the inevitable. We then split the party in two and open the doors both sides. Such is our confidence at this point.

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Oh, nice, a frosty for my collection!

More demons (Frost and Flame), and some living bones. The Brute have a personnal vendetta against the demons and he tries his best to kill as many as he can. The crypt is cleansed without much sweat.

Victory!

  • The first room took a lot longer than we’re used but we still kept most of our ressources
  • The Brute now had killed 4 ou the 6 demonkind to accomplish is Life Goal (Night Demons are troublesome to him)

Diamond Mine

So our shady employer had witheld information from us, who would’ve thought, and we ended up killing babies in their cradles. Shit happens. We got paid (well paid, but the guilt!) and now, of course, she wants to hire us again, this time to raid a diamond mine and kill its vermling workers.

-Go to hell! I said.

-No! We want this, said the Mindthief.

-We do?

-I want to kill vermlings.

-But… Aren’t you a vermling?

Sooooo?

-Uh, nevermind, I guess we’ll go kill vermlings…

Diamond Mine

(set difficulty: hard)

The entry is guarded by 5 hounds, we’re kind of talking about how to tackle them but the damn dogs don’t care to wait for us… They are FAST!

But still, we kill them and the Minthief opens the door to the mine proper.

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Yikes! That’s a lot of rats!

And… is promptly overwhelmed. The vermlings are mobile and numerous and their Overseer is intimidating  (his own attack his moduled by the number of minions he has, a whopping 10 for now).

That’s when me and the Cragheart came up with a PLAN!

-What are you doing?

-I’m putting spikes on myself.

-Oh… Do you want more spikes?

– *grins*

And that’s how a rocky, spiky Cragheart IMPALED a whole horde of vermlings (almost) all by himself.

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Come my lil’ ratling. Come join the big pile of pennies!

With his workers dead, the Overseer did not look so fearsome. At all.

 

We clowned around a little then snuff the life out of his pathetic existence.

 

Victory!

  • The hounds beat my best initiative card.
  • Even the elite vermlings were squishy with 5 hp, so our retaliate tactic proved absolutely lethal
  • Sadly, that kind of undercut the Life Goal of the Mindthief but he wasn’t very much in combat shape by then.