Frosthaven – Caravan Guards (116)

Freed from the Spire at last! We decide to do the last mission of a series related to the establishment of a new trading path linking the now-booming Frosthaven outpost with the capital to the south.

Characters

  • Thousand Teeth the Trapper (David) lvl 2, brings innumerable deadly or helpful contraptions
  • Britney the Bannerspear (Mathieu) lvl 6, a great leader, might be related to Bruce
  • Boson the Blinkblade (Guillaume) lvl 6, Master of the 4th dimension

We’re basically protecting caravans in their first run on the new path through the mountains. Remember how we’ve blown-up rocks and, huh, animals blocking the way? Now all is set to a first try-out. Could it be uneventful? No, it couldn’t…

We see algox warriors on the distance preparing to attack the convoy.
I don’t know how he does that but the Blinkblade cross three quarters of the map almost instantly. The Bannerspear activates her strange magnet and covers the distance too!
Just in time to protect the first wagon.
More Algox arrive on the scene but the Bannerspear barks some orders and the two head wagons moves at double speed.
And now three angry Algox Archers (left) take out their frustration and decide to transform the poor frail Trapper into a pincushion. Ouch!
Meanwhile, the first wagon is out of danger.
The Blinkblade ruthlessly stab enemies one after the other.
And it seems like the other wagons will make it.
But another big wave of enemies dashes our hope of an easy success. Two wagons are quickly destroyed.
The Bannerspear to the survivors: « keep moving, faster! »
One kamikaze Algox stand in front of the last wagon but is simply rammed aside.
3 out of 5 made it. Phew. The price to pay for prosperity?

Closing Comments:

  • I had some apprehension on this one as the previous scenarios of this particular series were very hard and now I was starting with a new character, so it means I’m underlevelled and underequipped compared to my teammates. And, yeah, I almost died.
  • I’ve put some traps on each side that prevented some foes to pursue easily but the remainder of the time I was focused on surviving only. Tense.
  • Of course the Bannerspear and Blinkblade were much more useful than that, particularly the Bannerspear that could make the wagons move on her turn. I’d say it saved 2 out 3 wagons in this manner. Great tactic for sure,
  • Meanwhile the Blinkblade is an absolute killing machine and did his best but the fact that our town challenge added 2 hit points to all ennemies, and there was so many of them, meant that we still ended overwhelmed and were in a bad way when the last wagon crossed the line.

Frosthaven – Top of the Spire (34)

Final scenario of this thread of three and we’ve got a Boss to defeat, the Chaos Lord, Lord of Chaos? Something like that. Hey, I’m just a player, don’t ask me to remember everything. Or half. A few sketchy details maybe?

Characters

  • Lazy Liz the Deathwalker (David) lvl 3, sun-averse, why walk when I can teleport
  • Britney the Bannerspear (Mathieu) lvl 5, a great leader, might be related to Bruce
  • Boson the Blinkblade (Guillaume) lvl 5, Master of the 4th dimension

There’s some kind of energy beam active and if we step on it it’s bad.

Or as Guillaume put it, welcome to the dance floor!
The Evil Dude has finished his monologue, with the usual threats to end the world, yada yada yada. The fight is on!
We all teleport behind him, too bad for his plan of frying us with chaotic particles.
The bannerspear has put her Banner of PAIN on the ground, all our attacks do more damage.
The Evil Dude’s minions has finally caught up, about time ’cause half their boss’ health is already gone.
The Bannerspear seems to be in a bit of a pickle, surrounded as she is.
Or not. (Imperviously shielded)
Meanwhile, all of my shadows are in place, time for one last big attack to kill the Evil Dude.
Triumph and banner swirling!

Closing comments:

  • Okay that was easy. The obvious strategy of getting behind and our ability to ditch out massive damage (particularly the blinkblade’s multi-attacks with the help of the banner and poison) meant that it was a foregone conclusion.
  • Or in other words: one big pinata party with this non-moving big bag of hit points (143).
  • Retirement of my deathwalker, fun character, I liked her. Her biggest flaw is that it takes time for her to get going and she can’t do much the first round at the very least, a big downside in many scenarios.

Frosthaven – Upper Spire (24)

As we’ve just realized the previous scenario, this one and the next are all linked together. This means we can’t go back to town to upgrade our characters, buy/craft stuff or retire as in my case, etc. So we have to soldier on.

Characters

  • Lazy Liz the Deathwalker (David) lvl 3, sun-averse, why walk when I can teleport
  • Britney the Bannerspear (Mathieu) lvl 5 a great leader, might be related to Bruce
  • Boson the Blinkblade (Guillaume) lvl 5, Master of the 4th dimension

After defeating the Chaos Demon last time we could choose to inspect the spire’s basement or we could be bold, some would say foolish, and jump into the unknown through a teleporting light beam. Of course we chose the latter.

Here’s the whole thing in all its splendor! We start at the bottom and have to defeat the mobs to go up.
The illuminated tiles have random effects if one walks over them as this poor living bones discovered after being pulled by the Bannerspear and suddenly became all brittle. He was not long for this world…
Here’s the Bannerspear again, fearlessly charging the enemies.
Is it a shadow monster behind her now? No, it’s her cheerleader! Go Britney, go!
Cleaning up the second level of its last minion. Both the Bannerspear and the Blinkblade are seriously depleted by this time.
And the last level won’t be easy…
« A bit crowded over here, we need back up! »
Time for the Deathwalker to fully unleash her dark powers!

Closing Comments:

  • Math, ever the perfectionist, wanted to improve his splendid decor even more but hadn’t enough time.
  • Tough scenario, particularly for my deathwalker who’s a slowstarter character in the best of case and even more so here as I couldn’t afford to quickly bring forth shadows that would be lost after teleporting. Tricky.
  • As it went, we each did a great job on one particular level.

Frosthaven – Ancient Spire (15)

We’re still doing the unfettered thread of the campaign and this time we’re entering the eponymous Ancient Spire, which I thought we already did but it was some other place we’d entered previously. Anyway, here we are.

Characters

  • Lazy Liz the Deathwalker (David) lvl 3, sun-averse, why walk when I can teleport
  • Britney the Banner Spear (Mathieu) lvl 5 a great leader, might be related to Bruce
  • Boson the Blink Blade (Guillaume) lvl 5, Master of the 4th dimension

We soon find ourselves in front of a scene of utter carnage as robots are carrying body parts (they don’t discriminate on species) and dump them in a pit. The boss of this macabre operation, a Chaos Demon, directs the machines against us.

Hello friendly lil’ robots, are we intruding on your covert dismembering operation? Is that a kidney over here? Not that it’s any of our business…
But wait there’s more going on: DJ Chaos Demon is on the floor! Or on the scaffold thing above us, whatever.
But the Blinkblade isn’t here to dance, one robotic boltshooter down!
Deathwalker and Bannerspear summon shadows and banner to improve the ambience .
The Blinkblade quickly gets above, leaving us to deal with the noisy assembly below.
The Blinkblade warps space and time and is now behind the clueless Chaos Demon! He then proceeds to shower us with love (healing) and damage our foes with, huh, the accounts differ on what he showered them with exactly. Was it pebbles, acid rain, melting pee, who knows?
He picks up a chest and now has the DJ station all for himself! Way to go!
Blinkblade: « I’ll kill this dude in no time » Deathwalker: « No, no, please take your time. You know me, killing ruined machines is like the thing I enjoy the most in life. No really, I insist. » Blinkblade: « Fine, fine, let’s procastinate some more, »

Closing Comments:

  • Easy one complicated and delayed by the fact that I needed to kill Ruined Machines for my personal quest. I needed five and now it’s done!
  • This scenario is a bit too rigid on its concept (only one character can go above), limiting artificially our abilities (shadows, teleporting, items and so on), a bad case of suddenly you can’t do this anymore.
  • Chaos demons are, yes, chaotic. Their abilities are all over the place, that’s fun, good design.

Frosthaven – Rusted Tunnels (25)

Ahh, I’m not much of a multi-tasker (don’t ask my wife what she thinks of it). I’m always missing several cool moments that I should definitely have taken pictures of but didn’t ’cause I’m too busy with managing my cards or something. This time was worst than usual, don’t know why.

Characters

  • Lazy Liz the Deathwalker (David) lvl 2>>3, sun-averse, why walk when I can teleport
  • Britney the Banner Spear (Mathieu) lvl 5 a great leader, might be related to Bruce
  • Boson the Blink Blade (Guillaume) lvl 5, Master of the 4th dimension

After the last scenario with the elevator we had a choice opened to us, go to the quatryl library or to the rusted tunnels. One sounds a lot cooler than the other but, the fact that there was an alarm system activated on the rusted tunnel was lure enough for my character as she hates ruined machines (her personal quest).

Boson: « Why oh why didn’t we go at the Quatryl Library? »
Britney pierces through a Flaming Bladespinner: « Bah! That’s not so bad! »
« Ok guys we’ve reached the door, now here’s the big question: short or long rest? »
There’s no end to these unfettered coming at us. Let’s collapse the whole thing! No, wait! There’s treasure to take first!
No treasure? Some more Xp then and we’ll call it a day…

Closing Comments:

  • This one should be easy for any party sticking to the scenario goal. Or could go really bad otherwise!
  • The treasure is a good tactical dilemna though as the Blink Blade going for it got surrounded pretty quickly by spawning enemies and thing got a little hairy for a moment. As it was, the Blink Blade gave me the opportunity to kill several ruined machines. I hesitated to continue the destruction of ruined machines but in the end I got ahold of myself and destroyed the debris pile with a good shadow attack less things got too risky for us.

Frosthaven – Derelict Elevator (16)

Okay we’re now truly in unfettered territory and this scenario is one of the best to date in my opinion. Of course the fact that Math took the time to put the main tile on a real mechanical device that could simulate our descent helped make it really impressive!

Characters

  • Lazy Liz the Deathwalker (David) lvl 2, sun-averse, why walk when I can teleport
  • Britney the Banner Spear (Mathieu) lvl 4 a great leader, might be related to Bruce
  • Boson the Blink Blade (Guillaume) lvl 5, Master of the 4th dimension

We’re on board the derelict elevator with its guards, some Ruined Machines, and we’re passing by side-platforms occupied by Ancient Artilleries. 12 rounds to go!

And a lot of tokens telling us that we’re in for a few unexpected things too…
Shadows and banner out. Meanwhile the frantic Blinkblade jumps on the nearest platform to take out the artilleries.
The Banner Spear will mostly stay in one spot doing what she does best: absorb and dish out punishment.
4 rounds in and the security is keeping us very busy!
Fortunately, the Ruined Machines have seen better days and aren’t very effective.
Britney pulls an artillery on our side: « Come over here! »
Debris keep falling down near us and now, a more potent defender shows up, a Flaming Bladespinner.
We have the upper hand though but we’re still getting deeper and deeper. 3 more rounds to go!
2 more of these dangerous foes but with the banner behind us we’re sure to prevail!

Closing Comments:

  • Most impressive set-up with Math’s 3d decor and very enjoyable tactical challenge.
  • It looked like a hard scenario on first sight but we managed to defeat the ennemy waves without much of a sweat.
  • The Ruined Machines kept getting the same card at random, Signal Jam, one of the least troublesome that only put the muddle condition on us. That helped us a lot.
  • The Blinkblade quickly killing off the artilleries on each side platforms while the Banner Spear and Deatwalker could stay put, focusing their efforts on the main tile, meant a very optimal situation for our team composition.
  • The Banner Spear even managed to get her mastery with the banner surviving to the end from round 1.
  • I’ve killed a whole bunch of Ruined Machines, advancing my personnal quest more that I’d hoped for.

Frosthaven – Crystal Trench (8)

We’re now starting the Unfettered thread of the campaign. What Frosthaven call unfettered are essentially robots so we could say its a big thematic change as per the yeti-like Algox thread we were focusing on earlier.

Characters

  • Lazy Liz the Deathwalker (David) lvl 2, sun-averse, why walk when I can teleport
  • Britney the Banner Spear (Mathieu) lvl 4 a great leader, might be related to Bruce
  • Boson the Blink Blade (Guillaume) lvl 4>>5, Master of the 4th dimension

Or at least, it will soon be a big change of theme but not yet. En route to investigate some strange sightings we’re now fleeing for our lives as we’re being pursued by a (an unlimited amount of) wolves with just one possible path ahead, into the narrow trench.

We must get out of the trench but to do so, we must fight snow bears and the ever annoying snow imps.
The Blink Blade opens the hostility and gets invisible. Meanwhile the Banner Spear calls for reinforcement and the Deathwalker summons ominous shadows.
The fight is on!
Banner Spear: « I’m surrounded, that’s perfect! »
Let’s move on. I’ll lead the way, don’t mind the creepy shadow following us.
The wolves have caugth up,. Move, move, move!
The Blink Blade gets face to face with one ferocious bear. He dances around it, stabbing it numerous times, killing it effortlessly.
Meanwhile the Banner Spear fends off the wolves as long as she can and the Deatwalker is… teleporting way behind with a shadow conveniently left there, to fetch some loot!
Finally, we’d better get out of there before exhaustion gets us.

Closing Comments:

  • Easy, straightforward scenario as it’s one of the first available too.
  • The Blink Blade had no trouble at all defeating an elite bear all by himself, that’s impressive.
  • The Banner Spear had a ton of unused bless cards by the end ot the scenario, they just refused to come up.
  • The Deathwalker and Banner Spear killed a lot of wolves, just to get xps and loot and got near depleted doing so.
  • Not a very fascinating scenario but it was mandatory to open up, as I said earlier, something that should feel different.

Frosthaven – Elemental Cores (66)

Second scenario of Boson’s personal quest, the Aether Outpost. The first one was hard, this one we teetered on the brink of disaster.

Characters

  • Lazy Liz the Deathwalker (David) lvl 2, sun-averse, why walk when we can teleport
  • Britney the Banner Spear (Mathieu) lvl 4 a great leader, might be related to Bruce
  • Boson the Blink Blade (Guillaume) lvl 4, Master of the 4th dimension

Last time we secured a special place for a stranded group of Aesthers. They need more of our help, we have to secure four (no less, no more) Elemental Cores so they can power up their, I dunno, their machine? Spaceship? Or…

Their nightclub! (okay, I’m totally making this up, but isn’t it a cool decor by Math yet again?)
As far as Haven goes, it’s a bigass map. Do we have the stamina?
Let’s open two rooms at once shall we.
The Blink Blade opens the light-blue room and finds four demons between us and our goal. We must find a way to get the Core behind and bring it to the central room.
Second room, the green, four more demons. Boson gets face to face with a meaty Earth Demon.
And uses his lucky dice…
An epic avalanche of luck for the win!
One Elemental Core brought back courtesy of shadow jumps. I’m so smooth, I’m so dope, yah.
Opening two more rooms? Why not?
Hey guys, ‘member how the Wind demons have disarm abilities like half their attacks? Wait? What?!
Things aren’t so smooth now. Not one bit.
But demons can bleed. Now, who can outlast the other?

That’s victory for us!

Closing Comments:

  • An amazing start for us led to a bit of overconfidence. I could easily have added 5-6 more pictures with grim comments attached.
  • The Wind Demons really messed up our momentum. Fortunately I was able to place a bleeding shadow on their path (along with the always pesky flame demon) and, lucky for us, they got a move on their cards and got the bleed condition. That reignited our hopes of winning.
  • The Banner Spear fought against a whole bunch of enemies all the way through and almost got a mastery even but had to let go of the project when things turned south.
  • The Blink Blade covered incredible distance while dishing out impressive damage, very strong character.
  • My shadow abilities were somehow both very restrained by the size and non-linearity of the map but also really instrumental to winning, All in all an auspicious start for the Deathwalker I think.

Frosthaven – Lurker Necromancy (118)

That’s it, last mission of the Snowdancer before her retirement. Coincidentally this scenario is about helping the Boneshaper, my previous character, achieving a personal objective.

Characters

  • Grayzill the Snowdancer (David) lvl 4>> retirement, General Winter is on the field
  • Britney the Banner Spear (Mathieu) lvl 3>>4 a great leader, might be related to Bruce
  • Boson the Blink Blade (Guillaume) lvl 3>>4, Master of the 4th dimension

There’s necromancy afoot! Of course this is of interest to the retiree, the Boneshaper, enough to ask for our help in finding out what the source of the power is. As it happens we find amulet-wearing undead. We must loot the amulets fast less the undead just keep getting back on their feet.

Where’s the Boneshaper? Care to join us? We’ll be doing all the hard work won’t we? Sigh
Shield and Strengthen to you. The Snowdancer will be missed…
Give us your shiny baubles and die! Meat Grinder time!
What the heck is that thing?! (Our first Lurker of the campaign.)
Another shiny bauble for us.
Oh shit, this one is even worst!
Making a last stand are we?
Never underestimate the power of funnelling.
A banner, a flag-bearing sidekick, ain’t the Banner Spear overdoing it a little?

Closing Comments:

  • A walk in the park this time, we even finished with everybody at full hp.
  • We were able to pick up the amulets as soon as they fell on the ground (or even before with loot cards) and so we didn’t have to kill the same adversaries again and again. It was key to our success.
  • We gained an item blueprint as a reward. A very powerful item, if only we could unlock one of the two prerequisite item to craft it.
  • The Snowdancer was an interesting character, with very efficient support abilities, but as soon as I realized that her retirement was coming fast I lost a bit of interest unfortunately. I’m very eager to try my new one though.

Frosthaven – Pylon Problems (115)

This time we’re doing the sequel to the Work Freeze scenario which is part of what I’m calling the Capitalist Venture mini-campaign.

Characters

  • Grayzill the Snowdancer (David) lvl 3>>4, General Winter is on the field
  • Britney the Banner Spear (Mathieu) lvl 3 a great leader, might be related to Bruce
  • Boson the Blink Blade (Guillaume) lvl 3, Master of the 4th dimension

We must protect the Pylons against angry indigenous people. We’re totally the bad guys aren’t we?

Seven Pylons, three of us and six opponents. Things will get rough.
But wait, here’s Britney’s banner of Hope, we should be fine!
A first pylon crumbles under the assault, all is left is rubbles.
A second wave of attackers. We’re starting to get seriously overwhelmed.
On one side, the Banner Spear and her torch-bearing sidekick against an Algox warrior and an annoying Snow Imp.
On the opposite side of the map…
A whole bunch of people want to smash a brittle pylon and only me and a bird stand in-between. How can I have any hope of surviving?
Time’s up! Wait, really?! It’s Victory for us!

Closing Comments:

  • With a set 10 rounds timer, all we had to do was to accept to take some damage ourselves (and lose cards in the process) to protect the pylons. Still, we saved only two.
  • Math’s quote after seeing the Blink Blade and a poor use of his Lucky Dice item: « You had some highs and lows. Mostly lows… »
  • One pylon had received the brittle condition (double damage) in the very first round but still got through intact at the end!
  • My Snowdancer, with its low damage output and not enough time to set up anything was less than optimal in this situation.
  • Hadn’t any time to loot, the pain!