Frosthaven – Work Freeze (114)

Here’s our tenth scenario of the campaign. I’m playing a new character, one we’ve unlocked previously. I must say that the retirement of my first character, the boneshaper, felt a bit too rushed (at level 4, come on!). That said I’m glad to discover a new set of cards with a completely different play style.

This time we do an optional scenario where we’ve been asked to help in the building of a road through the mountains, a shorthcut that will bring more commerce. The theming is a bit peculiar – we have access to explosives, which we’ll use to clear ice and huh, animals out of the way… The unstoppable march of progress I guess…

Characters

  • Grayzill the Snowdancer (David) lvl 1, General Winter is on the field
  • T-Gee/Mina the Geminate (Math) lvl 4, two competing hiveminded insect swarms in a single body
  • Tredir the Drifter (Guillaume) lvl 4>>5, versatile Inox fighter
Hounds, Polar Bears, Snow Imps, the very nature stands in our way.
Time to use these…
More and more guardians keep appearing, there’s just no end to them.
We make our way further, still more beasts that hope in vain to stop our capitalist venture.
But the power of DYNAMITE is with us, we win by blowing everything to smitereens.

Closing Comments:

  • Damn if I was tired for this one and it showed with sub-par play on my part and also with my lack of notes…
  • I’m quite happy to be a bad guy in certain circumstances, but blowing up animals to bits? Yikes.
  • This was also a scenario that put a lot of pressure on us, we had to leave most of the loot behind us unfortunately. We were all three pretty much battered up at the end and it was definitely a close call.
  • Next scenario will be the Drifter’s last one, so we’ll have two low-level characters for a while. Good thing is that now Math seems to know what he’s doing with his Geminate and he was instrumental to our victory today.

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