Handbag of the Crawling Hand
Wondrous Item, uncommon (requires attunement)
This bag can holdup 40 pounds, not exceeding a volume of 2 cubic feet. Inside is a (undead) crawling hand that helps you by retrieving any item in the bag without the need to use an action. If the bag is ever damaged beyond repair, the crawling hand exits the bag and attacks the nearest target.
Slimy Padded Vest of Ooze Summoning
Armor (Padded), very rare (requires attunement)
+2 leather armor. In addition, you have advantage on Strength (athletics or acrobatics) checks to escape a grapple.
Each time you have lost 22 hit points (cumulative) while wearing this armor, a gray ooze appears 5′ from you and is under your control until next dawn (and then liquefy). You can have up to 4 oozes under your control at the same time.
Hand Wraps of the Grave
Wondrous Item, very rare (requires attunement)
You gain + 1 to attack and damage rolls made with an unarmed melee attack. In addition, each time you hit the target takes another 1d4 cold damage.
This item has 5 charges. You can spend one charge to cast Chill Touch. To regain all expanded charges you must put the Wraps of the Grave on a dead body for one night.
Expandable Item, uncommon
Air-dried in the long disused Best Forgotten massgrave, grave-cured tobacco is smoked mostly by the Vestige residents for its vaunted power of warding evil spirits, useful in this sad neighborhood. Outside of the Vestige few folks, except perhaps those with an intense superstitious inclination, feel the need to pay its steep cost.
- Undead have disadvantage on attack vs smoker for 10 minutes
- Blowing smoke at an undead (5′), as a bonus action, triggers a frightened effect (wisdom, DC 13)
Average price: 5sp for 12 uses