Another page fell off my Jungle D&D notebook so, again, I’ll just copy it over here. It’s a just few broad strokes to help me use humanoid encounters in my campaign in a more creative way.
Note: One particular thing I had in mind when wrting this stuff was not to fall into lazy association i.e assigning giant frogs to the frogmen gripplis or giant spiders to Araneas, etc. To some extent only, associating fishmen with water magic is just too natural to pass by.
Jungle Folks
Batiri Goblins
Themes/Fluff: adaptables, hermaphrodites, clever
Tactics/Tricks: hit & run, poison, barbed arrows, hidden lairs
Often seen with: Giant insects, insect swarms, troodons
See also: A note on batiri goblins
Gnolls
Themes/Fluff: overeating/gorging, wasteful killing, weird (Alien-like) reproducing cycle: gnoll >> demon maw >> hyena >> gnoll
Tactics/Tricks: blitzkrieg, harassing, target weaker foes, overwhelm
Often seen with: hyenas, demon maws, shoosuva, whiterlings, clawing hands
Troglodytes
Themes/Fluff: underground, disgusting, slimy, awful stench, decay
Tactics/Tricks: ambush, camouflage, attrition, acid (trap and spitting), invisible to darkvision, resistance to cold
Often seen with: subteranean lizards, rot grubs swarm, carrion crawlers, gricks, oozes, brown mold
Gripplis
Themes/Fluff: dimorphic, river pirates, harmonious village, preyed upon
Tactics/Tricks: poison, water/mud magic, Infinite Leap martial artists
Often seen with: mud mephits, mud elementals, river dragon turtles
Lizardmen
Themes/Fluff: isolationnists, non-religious, omnivores
Tactics/Tricks: necromancy, crayfish armors, firefly nocturnal signals
Often seen with: giant crabs, brine zombies, animated mangrove, salt basilisks, giant flashing fireflies
Aarakokra
Themes/Fluff: long-range traders, female leadership, open-minded, cooperative
Tactics/Tricks: spears, dive-attack, fly away from danger
Often seen with: quetzacoatlus pack animal, assassin vines to protect their villages (high above ground)
See also: A Note on Aarakokra
Pterafolks
Themes/Fluff: crude magic, Kossuth (volcano) worshipping, witch brewing, capture folks to sacrifice or experiment on
Tactics/Tricks: potions, magic wands, poisonous pollen bombs, ressitance to fire
Often seen with: Fire elementals, fire mephits, smoke quasit
See also: Pterosaurs
Jungle/Albino Dwarves
Themes/Fluff: resilience, anti-civilization, many taboos, ground huts, survivors
Tactics/Tricks: monstruous plants, magic tatoos, heat metal spell, druidic magic
Often seen with: triflowers, razorweed (around their village), Giant Chameleon, Girallon
See also: A Note on Jungle Dwarves
Kuo-Toa
Themes/Fluff: humans transformed into fishmen to survive great flood, dogmatic
Tactics/Tricks: water magic trident as spiritual weapon
Often seen with: Chuuls, Hydra
Ghouls
Themes/Fluff: minions of a powerful necromancer, can be talked to but dishonest, unscrupulous, careful
Tactics/Tricks: fell magic, patrols, archers, cursed weapons
Often seen with: undead dinosaurs, flaming skulls, deathlocks
Serpent Men
Themes/Fluff: tomb guardians, well-prepared, astute
Tactics/Tricks: flee deeper if hard-pressed, use charm magic but also susceptible to charm, positioning with traps, blindsense, use darkness spell
Often seen with: other dungeon denizens
See also: A Note on Serpent Men
Araneas
Themes/Fluff: astronomy, astrology, female superiority, village behind web walls, silk weaving, xenophobia
Tactics/Tricks: female sorceresses, male canon-fodders
Often seen with: N/A
See also: A Note on Araneas
Vegepygmies
Themes/Fluff: mold-infected batiri goblins, symbiont, different types of mold have different results
Tactics/Tricks: hit & run, ambush, use favorable terrain
Often seen with: thornys
See also: A Note on Vegepygmies
Myconids
Themes/Fluff: psychic, hive-mind, confusion
Tactics/Tricks: mind affecting spells
Often seen with: controlled creatures
See also: A Note on Myconids
Outsiders
Dwarves (Northern)
Themes/Fluff: greedy despoilers, gruff, xenophobia, use demonic magic fueled by precious stones
Tactics/Tricks:, heavy armors, crossbows
Often seen with: large pack animals, imps, summoned demons
Company of the Flaming Fist
Themes/Fluff: greedy despoilers, unscrupulous, devious, East Indian company equivalent
Tactics/Tricks: battle mages, archers, tough veterans, patrols
Often seen with: ratfolk skrimishers, ettins
Nelanthir Pirates
Themes/Fluff: pirates!
Tactics/Tricks: sea witch magic, swashbuckler captain, prefer not having to fight
Often seen with: mimics, rogue aarakokra, blood hawks, water elemental
Lantanese Gnomes
Themes/Fluff: magitech, submarines, underwater city, artificers
Tactics/Tricks: mecha, energy beam
Often seen with: automatons