The Scramble

 Weak but numerous. Hit-and-run experts. Vicious. Expendables. Yeah, well... Goblins! The Scramble was first created as a cooperative of lowly Goblins courriers, running around the district with their packages, trying to make it in one piece. The Hydra gang came to rely on the Scramblers as it began its downward spiral and thus could not … Continue reading The Scramble

The Fetid Brigade

Pure. Undiluted. STENCH! Situation The Fetids come out of their lair in the sewers only to raid or harass surface people. Sometimes they bring some of the awful critters that they somehow domesticated while living below. Gang activities Intimidation and extortion (doing mayhem until receiving enough tribute) Kidnapping for ransom (or sometimes for a more … Continue reading The Fetid Brigade

V-Bestiary: cosmopolitan dryad

Far from the primeval forest of its youth, amidst the housings and the bustling urban activity, lives a strange creature: a cosmopolitan dryad. The most surprising thing? It chose to be there... Of course, it could have had a better tree in the wild. But the crazyness of the crowd, the thousands of overheard tidbits … Continue reading V-Bestiary: cosmopolitan dryad

IV- Bestiary: Myconids

Myconids In SiT! They're street cleaners, removing offal, dejections, basically any organic waste. Sometimes they get a little less discriminatory about the unmoving quality of their sweepings. That's something I came with while reading Jeff Vandermeer's book: What I'm stealing for my setting is only the cruder idea of the Gray Caps of Vandermeer, whom … Continue reading IV- Bestiary: Myconids

Northwall Creepers

Here's a little niche for a nature and druidy-themed gang. The northern border of the Harlequin district is delimited unambiguously by the high walls of the elven Enclave. These 60' walls are almost entirely covered by vines and lichens, purposefully put there by the elves for their dangerous (and often, magical) qualities. It would be very … Continue reading Northwall Creepers