Ruins of Chult: session 3

Characters Flyzus, Wood Elf Ranger (hunter), Outlander; sole survivor of his tribe after an orc invasion Varis, Drow Rogue (scout), Far traveller; exiled scion of a noble family on the losing side of a feud Droidoc, Halfling Druid, Outlander; was there when Camp Righteous fell, lost his mind, he's a loony Lucky, Half-Elf Cleric of … Continue reading Ruins of Chult: session 3

I- Fighting styles for Streets & Turmoil

In boxing and mixed martial arts, one can observe many different styles of fighting. I've tried to translate some of it in D&D 5e for my Streets&Turmoil setting. As it is far easier and also less risky (balance issues) to take what already exists rather than homebrew everything from scratch, I've started with looking at … Continue reading I- Fighting styles for Streets & Turmoil

Ruins of Chult: Session 2

Characters: Shin, Tabaxi Fighter, Outlander; Big-game hunter Lucky, Half-Elf Cleric of Tymora, Street Urchin; the lowly will be exalted Pocor, Human Druid, Outlander; Traveller of chultan descent Phileas, Half-Elf Bard, Archeologist; “it’s not tomb-robbing if you do it respectfully” Corpos, Forest Gnome Wizard, Archeologist; antiquary, strange fixation on the undead And now what's the plan? … Continue reading Ruins of Chult: Session 2

Tomb of Annihilation: recycling old stuff

I'm really not an expert on D&D lore but I just figured that ToA is, in fact, a mash-up poorly assembled from earlier stuff: The Jungles of Chult, setting supplement (1993, James Lowder and Jean Rabe) The ring of winter, novel (1992, James Lowder) Dwellers of the Forbidden City, adventure (1981, David Cook) The Tomb of Horrors, adventure … Continue reading Tomb of Annihilation: recycling old stuff

Ruins of Chult: Session 1

Characters: Shin, Tabaxi Fighter, Outlander; Big-game hunter Lucky, Half-Elf Cleric of Tymora, Street Urchin; the lowly will be exalted Procor, Human Druid, Outlander; comes from Africa a far away place Pheleas, Half-Elf Bard, Archeologist; "it's not tomb-robbing if you do it respectfully" Corpos, Forest Gnome Wizard, Archeologist; antiquary, somewhat sinister for a gnome. Fun fact: … Continue reading Ruins of Chult: Session 1

IX- Bestiary: Galeb Duhr

The Bestiary: where I take monsters from the manual and explain them my way…  A Galeb Duhr typically come into existence, however briefly, in the aftermath of a brutal street fight that saw a lot of brick/pavement throwing. It's supposed that the creature's existence - formed from the very stuff that litters the street - … Continue reading IX- Bestiary: Galeb Duhr

Ruins of Chult: the Amnian Fop

  Another advantage of throwing away the dumb main plot of ToA is letting go of the time constraint (with the death curse and all).  This allows me a proper introduction to the campaign, which was totally lacking. Also, NPC Shago has another role entirely. He's no longer a Flaming Fist flunky. Getting to Chult Teleporting? Nope. The … Continue reading Ruins of Chult: the Amnian Fop