Gloomhaven: Temple of the Elements

Killing the Colorless in the Temple of the Eclipse has boosted our confidence and we’d decided to try our luck at retrieving a powerful artifact from yet another temple.

Scenario 22

Goal: Destroy the 4 altars

Team: Cragheart (lvl 5), Elementalist (lvl 3), Spellweaver (lvl 5)

Set difficulty: 3

The altars are as far to each other as possible and each one gives strength to the temple’s demonic guardians (with 4 altars: +4 hp, +4 att, +2 mov, +2 range). As if demons weren’t dangerous enough…

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But demons aren’t the only inhabitants, there are pesky cultists too.

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If they’re not very dangerous by themselves, we can’t leave them alive as they can quickly fill the place with an army of summoned living bones. However, with the situation mostly in control in the center, I decide to open a first altar room. And if that isn’t 2 Flame Demons, right there!? Even more powerful than usual with the altars’ power. Well dammit, I hurl fire orbs at them and I’m not messing around: piercing bow, eagle-eye goggles, minor power potion; with a satisfying result (6 and 8 to FDs and 5 to altar).

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Spellweaver: « Burn FLAME DEMON! Huh, as long as it works I guess… »

I lose 2 hp because of the annoying ranged retaliate, which bypasses my frost armor. The Cragheart throws a boulder and finish one Flame Demon. He kills the remaining cultists with the Elementalist, who then moved to open the treasure chest but all he got is a magical explosion in his face.

The two then go to the next (upper left) room while I finished cleaning the room I’m in. They find a lone but dangerous (very rangy) Wind Demon. The Cragheart deals with it, as the Elementalist briefly helps me in the third room occupied by a Frost Demon.

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There’s two Earth Demons in the last room. The Elementalist is exhausted but the Cragheart is fooling around to get more xp. I indulge him before finally destroying the last altar.

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The artifact is retrieved and… is sad. No, really, it is. But it’s not our fault (this time!) as it has been corrupted by evil, and being kinda sentient, well, it knows it… So, uh, that’s not very useful to us but, hey…

Victory!

  • The cultists must be dealt with as quick as possible.
  • The demons are not numerous but very lethal in this scenario, cards to prevent damage are incredibly useful.
  • Splitting the party is necessary at some point.
  • I brought 2 AoE (out of 4) and it was enough.

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