Fading Lighthouse and Pit of Souls

We’re sidetracking in our sidetracking. Forget about the dragon or The Voice, there’s a lighthouse in the Lingering Swamp!

Scenario 61

Goal:  loot all treasure tiles

Team: Brute (lvl 8), Elementalist (lvl 8), Soothsinger (lvl 9)

Set difficulty: 5

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Filled with unpleasant inhabitants…

This is one of the coolest looking scenario (with Math’s 3D decor) hands down.

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We’re not killing much monsters, the challenge is to jump over monsters and traps without getting too much damage.

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Victory!

  • we moved fast, mostly ignored (or immobilized) the monsters and got a secure win

Scenario 62

Goal: Kill the Hungry Soul

Team: Brute (lvl 8), Elementalist (lvl 8), Soothsinger (lvl 9)

Set difficulty: 5

A single, if somewhat large, room with living bones and living spirits. The elementalist wipe out the living spirits with a well-timed vengeance. We can then focus on the immediate goal of slaying 10 living bones (they keep popping up each round).

Once it’s done (not a big feat), the Hungry Soul manifests itself. Oddly, the Hungry Soul is no big deal as it’s just a slightly stronger elite living bones (with a shield mechanic that doesn’t really works to its advantage). So all in all, an anticlimactic end to the Fall of Man thread.

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Victory!

  • All three of us can now retire our characters, that’s pretty awesome!

Echo Chamber

We’re supposed to investigate a dragon sighting in the copperneck mountains, but more frivolous adventurers the world as never seen. We’ve sidetracked at the first occasion, in this case after seeing some odd writings on the walls of a cave mentionning a “voice”. Or rather: The Voice.

Scenario 24

Goal: Open all doors

Team: Brute (lvl 7), Elementalist (lvl 7), Soothsinger (lvl 7)

Set difficulty: 4

We start the scenario with our first encounter with drakes (of the rending variety) and oozes. The soothsinger immobilize the whole lot before the elementalist softens them up. I then finish the two leftmost drakes with a devastating swing of my battleaxe. The way is clear (mostly).

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In the next room floats 4 living spirits with their annoying shields and all.

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But they’re promptly zapped into oblivion by the elementalist.

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Living spirit: “I think it’s our cue!” Living spirits in unison: *anguished wail*

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3 more drakes. We manoeuver so that they’re bunched together and:

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Boom! They’re disintegrated, just like that.

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Things are so smooth & easy, we’re swaggering our way deeper into the echo chamber. We will pay the price for our overconfidence though…

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Only one door to open to win the scenario, but at least one of us must survive the round and it now seems far from certain…

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The elementalist goes down too but the soothsinger survives to win the day. With 1 hp!

  • That was an incredibly close call!
  • Upon verification,  surviving the final round isn’t mandatory but that would have felt like cheating…
  • The drakes are hard-hitting but not very durable, glass cannons essentially.
  • I think this scenario should be fairly easy, with a sound plan, on most play

Clockwork Cove, Oozing Grove,Vermling Nest, Payment Due

Four random side scenarios in a row. I’ll make it short & sweet as it’s been several weeks and I’m going on hazy memory now.

Oh, and:

The Rat is Back, Baby!

Scenario 66

Goal: Activate pressure plate e

Team: Brute (lvl 6), Elementalist (lvl 6),  Mindthief (lvl 5) Soothsinger (lvl 6)

Set difficulty: 3

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We’ve cleared the oozes without much sweat but the ancient artilleries in next room are another matter. The mindthief takes control of the Elite and make it move in the first room just as we release the pressure plate, trapping it behind the door! Nicely done!

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Next, we had to manoeuver uncomfortably between stone golems, oozes and artilleries. Add to this living spirits, once we got to open two more rooms (with treasures!). The Elementalist stood ready to step on the last pressure plate as we’re finishing a last xp & gold grab.

Scenario 72

Goal: Destroy all trees

Team: Brute (lvl 6), Elementalist (lvl 6),  Mindthief (lvl 5) Soothsinger (lvl 6)

Set difficulty: 3

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Our first encounter with forest imps and aren’t they lil’ motherfuckers?! Ranged attacks that do curses? Annoying. Anyway, with the first few rounds that seemed like we weren’t doing anything useful, we managed to cut down the tree in the central area. I then split off to get to the tree to the right, as the Elementalist had mostly cleared the way for me, while the rest of the group went for the tree to the left.

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Borborygm, joyfully swinging his axe at the oozing tree

Scenario 94

Goal: Kill all monsters

Team: Brute (lvl 6), Elementalist (lvl 6),  Mindthief (lvl 5) Soothsinger (lvl 6)

Set difficulty: 3

Hey, we’ve unlocked a scenario with vermlings, at last!

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The hounds facilitate our job by getting all bunched together
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Elementalist: I’ll leave the rats for you, I swear! *Kill 2 vermlings” Mindthief: “GrrrRRRrr”
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Brute: “Hey, I need some back up!” 6 attacks later with a grand total of 4 damage “Oh, nevermind.”

Scenario 95

Goal: Kill the Prime Lieutnant

Team: Brute (lvl 6), Elementalist (lvl 7),  Scoundrel (lvl 5) Soothsinger (lvl 7)

Set difficulty: 4

The completion of Vermling Nest unlocked Payment Due. We have to find tokens dissiminated in two areas, one with damaging difficult terrain, and the other full of obstacles and deep terrors. Meanwhile, flame and earth demons keep popping up in the hallway so, no fooling around…

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Scoundrel: “I’m melting!”

Our new member, the fast-moving scoundrel, takes on her to get the 3 tokens in the acid-filled room.

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Brute: “What the hell are those things?!”

Deep terrors are brutal monsters. They’ve got range, annoying effects, and have retaliate to boot. The large room is difficult to navigate: rocks, columns, puddles, traps… The Cragheart would have done marvels, ahhh… The nimble Soothsinger gets the 2 tokens in the back while I get the other, not without taking many hits. Damn those tentacles!

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Scoundrel: “Huh, guys?”

Once we got the tokens, we could open the hallway’s door and fight the Prime Lieutnant. This fight was a pushover, really. He wasn’t even a true Boss, c’mon! It’s not even deserving of a pic (my phone’s battery died just before the final fight, oops)!

 

Decaying Crypt

Chronicles of Borborygm the Brute

The thing with dead people is that there’s so, soooo many of them. You just can’t take a wrong turn without stumbling upon a crypt. I mean, could they not just disappear or something? If at least they could stay dead dead but then, do they ever? They don’t! The stinking wretches just keep going on… Living Bones, Living Corpses, even Living Spirits. Living Spirit… What the hell does that even mean? Oh well, as long as I can hit them with my axe…

Scenario 6

Goal: Reveal M tile, Kill all revealed monsters

Team: Brute (lvl 4), Elementalist (lvl 5), Soothsinger (lvl 4)

Set difficulty: 3

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The soothsinger’s melody is so angst-filled that even the dead feel depressed…

The soothsinger’s immediate crippling chorus gives us time to prepare. I push the lone living corpse to get it in a perfect cluster for the elementalist’ next attack:

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Soothsinger: “I’ve got first kill! I’ve got first kill!”

We mostly ignore the zombies living corpses that are oozing disgusting fluids everywhere since the elementalist’s ice-spiked them.

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Three more living bones and three living spririts behind in the next room.

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I jump in the middle of the living spirits to slash them with a devastating hack while the elementalist attacks the living bones with a (successful, yay!) chain-lightning.

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Elementalist: “Could you help us finish those, please?” Brute: “I can’t hear ya! There’s too much moanin’ and singin’!”
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Brute: “For the Blood God!”

As I open the next door, a living spirit, a particularly dreadful one, blasts me with a necrotic ray that stuns me. That’s bad. Every damn monster in the room wants a piece of me. When I regain my senses, bleeding from many wounds, I lift my axe one last time and slay a living corpse before falling down on my knees. At least, the Blood God is pleased.

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Elementalist: “Noisy, you’re still here?” Soothsinger: *Hit living bones with his lute* “Yes!”

With so many monsters left, the situation looks dire. But then the elementalist quickly kills 2 living spirits with a spell and then turns his attention to  the stronger one:

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And make it explode!

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soothsinger, 5 rounds later: “I swear, this thing won’t f**cking die!”
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soothsinger: “Unless…”
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(bottom) “Get into this trap will you!”

Frantic lute-playing Victory Tune!

  • We did not reveal the other part of the crypt as there was no need
  • I burned through my cards waaaay too fast this time
  • the lvl 5 elementalist has been very, very efficient and saved the day
  • the soothsinger swamped the monsters in curses, we felt almost invicible, no kidding

Ruinous Rift

Chronicles of Borborygm the Brute

We must close the rift says Ghost-lady.

-Yeah?

-It’s a hole in the fabric of the universe.

-…

-Evil creatures could cross to this world through it.

-Will I get paid?

-I.. I’ll find a way to make it worthwhile to you…

-Well, why didn’t you say so!

Scenario 27

Goal: Protect Hail for 10 turns

Team: Brute (lvl 4), Elementalist (lvl 5), Soothsinger (lvl 4)

Set difficulty: 3

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(turn 2) Lets stir up the hornet’s nest…
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(turn 3) Is that it?
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(turn 4) ahh now we’re talking
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(turn 5) sun demon 2x damage OUCH!
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(turn 6) arent’ we a bit crowded now?
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(turn 7) dumbass flame demon puts a trap
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(turn 8) Brute: piercing battle-axe (huh?)
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(turn 9) Brute: “the Blood God is pleased, last round for me!”
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(turn 10) soothsinger: “crippling chorus for the win!

 

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Elementalist: “I’ll jump head first into the spike trap and see what happens…”
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Soothsinger: *singing*” The demons are sucked in! Everyone’s dyin’. But me, I’m still standin’!”

Frantic lute-playing victory tune!

  • should not have put gold coins, the demons are spawns
  • the soothsinger’s crowd control did a lot for the last few rounds
  • the elementalist was unlucky again with his chain-lightning, needs eagle-eye goggle?
  • the elementalist commited suicide (sort-of) to help the soothsinger’s Life Goal
  • we did a good job to protect Hail, she was attacked one time (or two?) and did not took any damage with the help of the soothsinger’s disorienting dirge

 

Forgotten Crypt

The Chronicles of Borborygm the Brute.

Okay scribbler, do your thing.


I left my tribe… What? Yeah Okay Fine. I was kicked out of my tribe- longstorydontask- and now I give strength of my arms for payment. I am Mer-Cy-Na-Ry. Got that?

Okay so nobody wants lone Inox, too troublesomy they say, so I found lil’ fellows to be reaver-band with. One a Quaetryl, his name Noisy Lucky-Charm. The other, a Savvas, name  Rainbow Poof.

No, not true names you dimwit. Names I give. Suitable names.

Now understand that is first mission for me. One day I will be Hero-Chief. But before that, lots of work, lots of killing and I will collect many scars to appease the Blood God .

But for now, first mission is us three walking with Ghost-Lady to a bone-collecting place. She wants to find a magic censer that someone stupidly left there because they died.

We have to protect her, her dead means a bad name for us, the lil’ fellows tell me. Best way to do it? Kill everything in the way!

Scenario 19

Goal: Protect Hail

Team: Brute (lvl 4), Elementalist (lvl 4), Soothsinger (lvl 4)

Set difficulty: 2

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Where’s the Elementalist? Huh. Could you wait a moment please?
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Brute: “Pssstt… I’ll rush forward and skewer the 2 gloomy-stabbies with one thrust!” Cultist: “We’re right there, we can hear you…”
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Soothsinger: dliiiing dliiiing dliiiing “two coins for me”
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Soothsinger: “and two more!” Brute: “wut? leave some for Borborygm you lil’ bugger!”

Rainbow Poof opens the third room and wants to roast his foes with lightning but all  he gets is a feeble spark (3 curses for his Chain-Lightning!).We all laughed at that, everybody, except annoyed Rainbow Poof

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Soothsinger to Hail: “Don’t worry, I’m here!” *adjusts his lute*

As me and Rainbow Poof fight Dead-Fleshies, the Ghost-Lady is a little behind and  followed close by the non-living. Noisy Lucky-Charm says he will protect her: “I will change tempo suddenly and the monsters will be immobilized”. I mean, *WTF* but it worked…

I push a dead-fleshy into a trap as Rainbow Poof blasts the other with magic and the way is clear for the altar room.

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Soothsinger: “there’s too many of them!” Brute: “the Blood God will be pleased”

My battle-axe cuts great chunks of dead flesh and Rainbow Poof joins the fun as fire spews forth from his fingers toward the baddies.

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Hail finally gets to the altar and takes Stonecrusher’s censer

Frantic lute-playing Victory Tune!

  • this escort mission was a lot of fun, nice change of pace
  • the soothsinger stacked our decks with bless cards and cursed the monster’s: incredibly useful
  • I did A LOT of damage with those bless and could kill elite living-corpses easily
  • his main song, his level 4 card, gives disadvantage to all attacks from the monsters, that’s amazingly strong
  • at one point we considered doing more vs the monsters behind but we didn’t (except the soothsinger a little) and it proved unnecessary
  • I have to be exhausted for my new Life Goal, I did it but we had to block Hail for 2 rounds (to get the treasure too)
  • the soothsinger looted 9 coins the greedy bastard :p

 

 

Of Stickers and Unlocking (for D&D)

 

My ongoing D&D campaign is set in the jungles of Chult. I have the Tomb of Annihilation adventure book and while I don’t use its main plot *shudders*, I love the setting. I mean, I could very well have done the same thing with the old Isle of Dread module, but I didn’t know of its existence when I bought ToA. Anyway, I feel like ToA grafted a sandbox to something that wasn’t exactly meant for it. The PCs must find a specific location (the tomb duh) and have no real incentives to explore the fantastic locations on their way (not that there’s much of it tbh). More so, the players have this bigass map with the blanks… well unless you have a really dedicated cartographer player, it doesn’t see much use in my experience. Which is a shame.

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In retrospect, what I would have liked is stickers. I’ve discovered the fun of it in my recent experience with legacy-type boardgames (gloomhaven, betrayal legacy).

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From Cephalofair’s Gloomhaven

You’ve found/unlocked a location! Put a sticker!

Nah, really, it’s a thing. I like it.