As the Cragheart and I are discussing our upcoming retirement, it came to our attention that we will be remembered mostly as thieves and murderers. In a last-ditch effort to help our successors disentangle the mess we’ve created, we thought it would be a good idea to finally get some advice. Or rather, a sage in town will give us information if we go retrieve some kind of magic orb for her. So here we are, at the frozen hollow…
Scenario 14
Goal: Kill all monsters
Team: Cragheart (lvl 6), Elementalist (lvl 4), Spellweaver (lvl 6)
Set difficulty: 4
I remembered the hounds (from the diamond mine) to be faster that I could ever be and planned my actions accordingly but, maybe those are a little stiff from the cold or something, they weren’t fast at all.

We had to get to them, how inconvenient. Well a Chromatic Explosion ought to wake them up a little! The Elementalist gleefully syphon away elements to craft his own powerful magic and he too blast away.
The Cragheart bullies the hounds a little while I try my newly acquired Living Torch on those hard-to-hit living spirits. My attack is blessed by the gods and one wraith disappears permanently and the other is damaged.

Our tanky Cragheart left us with two hounds as he gets further in the lair. One hound, that just wouldn’t die (damn curses), savaged the hell out of me before the Elementalist finally killed the vicious beast.

Meanwhile, the Cragheart has astutely created a blocus with boulders, but he took a few big hits nonetheless. I hurry myself to patch him up and also summon my Burning Avatar to melt those dangerous frost demons.
Once again Craggy is on the move and he opens the final area, revealing 2 hounds, 1 Elite frost demon and 4 living spirits.
He manages to slay 3 living spirits, but the hounds attack him and are relentless.

Well it’s up to the squishy duo to finish the damn thing, isn’t it? The 3 remaining monsters offers me a straight line for my Impaling Eruption, killing the hound and softening up the frost demon, and yet more with a Flame Strike.
The living spirit is impervious to my attacks but the Elementalist jumps in and Chain-Lightn…
-No, no, wait, says he, I can’t do that… I need time to loot the treasure!
Halfassed Chain Lightning!
With only one monster left, it’s now officially time for treasure-hunting! It takes a while, as the Elementalist has to step into a stun-trap to get it while being pursued (albeit slowly) by the frost demon. As for me, I’m smoking a cigarette in the back, of course.
Victory!
- We played this scenario at hard difficulty (by mistake) and we managed to win. Now, we’ll see how it goes with 2 new characters next session…
- Hounds and Frosties have retaliate, better to have good ranged attacks (or a lot of hp)
- Living spirits with 3 or 4 shield (but low hp) can be hard to deal with. I used my piercing bow with the first 2. Fortunately, the Cragheart was here for the 4 in last room.
- Speaking of which, the Cragheart was an all-around efficient and versatile character, in Math’s hands at least. We’ll miss him.