This play report, and the next one, comes from game sessions played at our cabin with the boys. This summer has been incredibly rainy here in eastern Quebec so we had to stay indoors more than usual. Its unfortunate – I hope that’s not a climate trend that will settle, though it could be a lot worse of course, like the fires that are STILL raging west. But let’s switch to a lighter subject…
Castle Xyntillan, by Gabor Lux. https://emdt.bigcartel.com/products
System: Worlds without Number, by Kevin Crawford

Adventurers – Player Characters (PCs)
- Paul Neref (Olivier), Warrior lvl 2
- Noah (Isaac), Expert lvl 1
- Monmon (Edmond), Warrior lvl 2
Retainers:
- Paul-Jean Paul (Olivier), in training to be a full-fledged Warrior, cousin of deceased Jean-Paul Jean, Morale 8
- Hercules (Isaac), Caravan Hand (hvy), nervous, Morale 7
- Alphonse (Edmond), Crusader (hvy), has a ring of false keys, Morale 9
Crypt
- Zachary, Elementalist, strangled by Malvina Malévol and electrocuted in front of the Anteroom
- Jean-Paul Jean, Man-at-Arms (hvy), lackwit, ripped apart by stuffed animals
- Pierre-Jean Pierre, Man-at-Arms (hvy), clawed to death by a dark monk
- Edgar, Man-at-Arms (hvy), throat slashed by a dark monk
- Charles, Man-at-Arms (hvy), skewered by a drunken skeleton
Previous Infractions:
Eliminated Tristano Malévol the Love-Lost. Eliminated Merlerik the Ancient. Smoked the Ruined Quarters. Angered a werewolf washwoman. Stole the Reliquary of Bygone Kings. Failed to convince Jean-Honoré the butler of their lies.
Infractions rating: 3
Rumors:
- It is said that the Hero Roland himself was buried under the Castle, and a great relic with him.
- The goats are not what they seem.
Through the Cave Mouth
- The group, smaller than usual, decide to search for the cave mouth entrance that they’ve heard about. They build a raft with the help of artisan Noah’s knowhow. It’s a bit fragile but it’ll do to get them on the castle’s lake side.
- They disembark in a garden area with unkept vegetation and an outdoor chapel. There’s a fountain in the chapel with copper lambs with topaz for eyes. Paul can’t enter the chapel for some reason. Monmon wanted to pry off the topaz eyes but changed his mind and went against it. Noah takes the white clothe from the altar.
- There’s stairs leading down to the lake surface. Paul notices a small cave entrance hidden behind vegetation. Here it is, the entrance to the Lake Grotto, the rumor was true! They go inside, water to their thighs.
- Bats fly out of the passage. The adventurers find objects in the water, amid bones, a golden comb and a decorative sword.
- The passage leads to a larger grotto but Paul finds a secret door and they get to a flooded vault with 7 submerged sarcophagi. Another secret door, hard to find, leads them to room with a treasure chest. They’re happy with their find but at this moment they hear the dead coming at them. The fight doesn’t go too bad, except for Noah that is nearly dead the others only have a few light wounds. They resume pillaging the treasure chest. There’s a lot of gold and also, a mummified bird that squawks: « X marks the spot« .
- With bags full of gold, the adventurers decided to call it a day.
- They’re back in the flooded passage but between them and the exit are 7 headless manservants. They’re weaponless and not much of a challenge though and the adventurers cut through them and get out.
Wrap up:
- XP: Participation: 1 Treasure: 2 Secrets: 1
- Treasures: 5000gp!
- Crypt: None
- Quote:
- New Infractions: Stole a treasure chest full of gold
- Paul Neref still mentally shaken after 3 visits at the sanatorium