Short session without any combats but in which the PCs managed to get out of the dungeon efficiently (after 3 sessions inside) with the help of their new friends.
1,5 hours
Gunderholfen by G. Hawkins: https://www.drivethrurpg.com/en/product/265629/gunderholfen


Player Characters (PCs):
- Aracyne (Isaac), Elf Hunter, Guild Leader
- Forka (Edmond), Dogman Knight
- Torch, Goblin Torchbearer (Edmond)
- Ghardeet (me) Hobgoblin Mage/Shaman
- Tiali, Ratwoman Thief (me)
- Jedri, Ratman Thief (me)
Level 3
- We start in Level 3 in a set of rooms occupied by Tiali and Jedri, cursed adventurers turned into rat persons. They shared a nice broth together and had time to rest and talk.
- Among the things Tiali and Jedri shared is a shortcut to get to the entrance of Level 2. It’s near, to the north, next to the kiigoths’ den.
- The PCs set for a plan of action, they would get out of the dungeon ao that Tiali could ask in town for a cure to her affliction. Jedri for his part, doesn’t mind being a rat person as it gives some good advantages as a thief and he never was a good-looking fellow anyway.
- Getting out of the room, wary of the Gelatinous Cube in the vicinity, the PCs go north at the pair of double doors.
- They get inside a large room that has a dead ogre and 3 dead kiigoths, casualties from the conflict going on between these two sides.
- There’s a locked room at the left but the two thieves warn that there’s something dangerous inside.
- Door to the right, there’s a small closet with a lone skull in a corner. Forka smashes it with his 2h hammer and kills a green centipede at the same time.
- Going north they get into another large room with another dead ogre (no kiigoths this time) and a ladder next to the northern wall.
- Forka goes first up the ladder followed by Torch (they named the goblin follower by what he does) and everybody else and up they go for a 100 feet until they reach a secret room right next the great hall, the entrance of Level 2!
- From there they get among their hobgoblin allies and separate from Ghardeet and Torch until their next delve, maybe.
- They get out under the sun, which they haven’t seen for several days, and start the trek through Ganfal Swamp. Aracyne the hunter manages to lead them well through the treacherous swamp and they reach the town of Longfelt before the end of the day. They leave Tiali to her own device but promise Jedri to invite him for the next delve.
- Forka and Aracyne both takes training course in their respective guilds, pay 100 gold each and learn new tricks.
- They’re then ready to leave for their next delve, out in the farmlands they encounter a patrol of horsemen and talk with them a little. They learn that the adventuring party « The Protectors » led by Bayard came back from Gundeholfen a few days ago with 9 pairs of hobgoblin ears that will earn them money by one Reginald in town, a Halfling inn-owner who pays for any dead hobgoblins.
- The PCs are unsure if they can do something about that at first but then decide to turn back and talk to Reginald at his inn. They learn thar Reginald’s village had suffered heavily from hobgoblin raids in his youth and now he spends his money to avenge himself.
- TBC…
Closing comments:
- No big eventful things happening but a very useful session nonetheless for the players as they progress in their knowledge of Gunderholfen.
- Jedri will be a nice addition to the team.
- I finally chose how to deal with the Ganfal swamp in my game: I make Aracyne the hunter makes a bushcraft check, that’s a skill in DB, if he succeeds there’s still a 1 on 6 chance of encounters, if he fails there’s a roll on the Dragonbane journeys’ mishaps table and also a 1 on 6 chance of encounters. At the moment, there’s still a bit more than 50% chance that something inconvenient/bad happening which seems fair to me.
- Forka learned the heroic ability Massive Blow with his weeklong training and Aracyne learned Fast Footwork with his.