I will finish my dragonbane rulebook’s walkthrough soon enough. Part III is about how dragonbane handles combat, a strong point of the system in my opinion. In short I think it achieves to strike a good balance between providing tactical options (manoeuvers, weapons variability, heroic abilities and so on), and simplicity.
Armors in dragonbane offers damage reduction, something I’ve always prefered over decreasing chance of being hit.
And it also has helmets… How is there no helmets (except magic ones) in typical D&D? I understand we’re playing a game and not everything has to be realistic but come on!
1
J’aimeJ’aime
1u9cOibdS
J’aimeJ’aime
1*1
J’aimeJ’aime
1*932*927*0
J’aimeJ’aime
1+937-932-5
J’aimeJ’aime
1*938*933*0
J’aimeJ’aime
1+943-938-5
J’aimeJ’aime
1*867*862*0
J’aimeJ’aime
1+872-867-5
J’aimeJ’aime
1′ »
J’aimeJ’aime
@@ESkS0
J’aimeJ’aime
1*411*406*0
J’aimeJ’aime
1+416-411-5
J’aimeJ’aime
1*671*666*0
J’aimeJ’aime
1+676-671-5
J’aimeJ’aime
1*622*617*0
J’aimeJ’aime
1+627-622-5
J’aimeJ’aime
1*529*524*0
J’aimeJ’aime
1+534-529-5
J’aimeJ’aime
1*736*731*0
J’aimeJ’aime
1+741-736-5
J’aimeJ’aime
1*900*895*0
J’aimeJ’aime
1+905-900-5
J’aimeJ’aime
@@Sprky
J’aimeJ’aime
@@36PiS
J’aimeJ’aime
[…] (and helmets) do help a lot but have some drawbacks too (penalties on skill checks depending on type of armor). […]
J’aimeJ’aime