We’re sidetracking in our sidetracking, imagine that. Forget about the dragon or The Voice, there’s a lighthouse in the Lingering Swamp!
Scenario 61
Goal: loot all treasure tiles
Team: Brute (lvl 8), Elementalist (lvl 8), Soothsinger (lvl 9)
Set difficulty: 5

This is one of the coolest looking scenario (with Math’s 3D decor) hands down.
We’re not killing much monsters, the challenge is to jump over monsters and traps without getting too much damage.
Victory!
- we moved fast, mostly ignored (or immobilized) the monsters and got a secure win
Scenario 62
Goal: Kill the Hungry Soul
Team: Brute (lvl 8), Elementalist (lvl 8), Soothsinger (lvl 9)
Set difficulty: 5
A single, if somewhat large, room with living bones and living spirits. The elementalist wipe out the living spirits with a well-timed vengeance. We can then focus on the immediate goal of slaying 10 living bones (they keep popping up each round).
Once it’s done (not a big feat), the Hungry Soul manifests itself. Oddly, the Hungry Soul is no big deal as it’s just a slightly stronger elite living bones (with a strong shield that diminish the more living bones there is). So all in all, an anticlimactic end to the Fall of Man thread.
Victory!
- All three of us can now retire our characters, that’s pretty awesome!