Taking out the demons… Huh, can’t remember for the life of me what we did exactly in the first room. I know we took our time, like 4 rounds, but without spending “loss” cards and we rested before opening next room’s door, knowing what we’d find behind.
I used my ride the wind to go all the way up to the 3 ancient artillery. They happily fire in my face but, no worries, my frost armor deflects the cannon balls! The Cragheart has a moment of self-doubt as for once the Mindthief isn’t there to convince him that he too can move fast…
Time to boast!
Spellweaver: “It worked! I told you it would work, didn’t I!
Cragheart: “Yeah, yeah, shut up already.”
Did I mention that jumping over the stone golems was my idea? :p
I used the bottom of my 5th lvl chromatic explosion to help the Elementalist, but I was sad that I did not play the top (infuse all elements at once)
The Elementalist got exhausted first again, he needs to buy energy drinks!
I used the bottom of Frost Armor for the first time and I liked the feeling of not worrying if I’d get attacked.
After our failure to kill the commander of the guards, we needed to hide from justice some fresh air. We followed hints provided by a strange coin that we’d found earlier that led to the Temple of the Eclipse.
The Temple of the Eclipse’s main gimmick is its link to both light and dark. And it has a Boss: the Colorless, whom also follows this thematic. All other elements are weaker than usual and that is, of course, a major pain in the ass for our Elementalist…
In the temple’s parlour, we are greeted by two pairs of Night and Sun Demons. The Cragheart charges head on and in his recklessness, he gets many grievous wounds. I patch him up and he’s back in combat shape but the demons are very dangerous and are hard to outmaneuver. It’s not easy but we defeat them and get a special scenario item, something we can use against the Colorless.
We open the door and see 3 hulking Stone Golems blocking our way (no pic, wut?!). They have Shield 2, that’s a real pain. Me and the Cragheart try to set up shield/retaliate combo. That would have been very nice and efficient, if only the stone golems had fucking attacked! Total waste of a turn… At least, the Elementalist could demonstrate impressive damage-dealing with his level 3 Chain Lightning.
Jumping over the Stone Golems and simply ignore them would have been a viable plan, as they’re turtle-slow, but we feared the long-ranged Ancient Artillery‘s firepower in the back. So we finished the golems and also got a second scenario item nearby. Once we got close though, the artillery were easily dispatched. Unfortunately, by then it’s obvious that we don’t have very long before we’re all exhausted and we still have the Boss to slay…
The Cragheart has a very good plan, stop the Colorless from summoning by blocking all adjacent squares!
But time isn’t on our side and the Colorless makes it worse, he alternates between getting invisible and healing himself. We know that dumping the 2 special items on the altar will deal him good damage but it’s hard to do without getting eviscerated by the demons.
The Boss had 10 hp left but we failed to kill him. The Cragheart managed to take the treasure and got a very nice healing ring.
Win OR Learn
The elementalist was a lot more efficient this time (not his fault if the scenario played against his character) as he got the grasp of how is new character works
His chain-ligthning was suitably impressive against the stone golems
I regret not having picked Cold Fire at level 3, too late now
My mystic ally was totally useless both time I summoned it
We tried a retaliate combo, me and the cragheart, against the stone golems, and that totally backfired in our face when those flipped a retaliate card of their own
That’s probably the last time I bring Hardened Spikes to battle despite the prior amazing success we had with it (the one time)
Our tendency to get in harm’s way (the cragheart in particular) is something that we addressed after this scenario
From now on, we’ll play at default difficulty until we have better synergy