This session’s goal (as stated by Olivier), is to retrieve henchman Jean-Paul Jean’s corpse so that his cousin can bring him back to the family. Olivier has really taken this to heart to Marjorie’s utter befuddlement… I think it’s hilarious and awesome. Jason could not be with us so no healer this session but fortunately for the players my random encounter rolls were very light, no dangerous Malévol specter this time around.
Castle Xyntillan, by Gabor Lux. https://emdt.bigcartel.com/products
System: Worlds without Number, by Kevin Crawford

Adventurers – Player Characters (PCs)
- Cordélia Lenoir (Marjorie), Necromancer lvl 2
- Paul Neref (Olivier), Warrior lvl 2
- Noah (Isaac), Expert lvl 1
- Monmon (Edmond), Warrior lvl 2
Retainers:
- Eudes le Bâtard (Marjorie), Man-at-Arms (lgt), Comte de La Frenaie’s young bastard son, Morale 9
- Paul-Jean Paul (Olivier), in training to be a full-fledged Warrior, cousin of deceased Jean-Paul Jean, Morale 5
- Hercules (Isaac), Caravan Hand (hvy), nervous, Morale 7
- Alphonse (Edmond), Crusader (hvy), has a ring of false keys, Morale 9
Crypt
- Zachary, Elementalist, strangled by Malvina Malévol and electrocuted in front of the Anteroom
- Jean-Paul Jean, Man-at-Arms (hvy), lackwit, ripped apart by stuffed animals
- Pierre-Jean Pierre, Man-at-Arms (hvy), clawed to death by a dark monk
- Edgar, Man-at-Arms (hvy), throat slashed by a dark monk
- Charles, Man-at-Arms (hvy), skewered by a drunken skeleton
Previous Infractions:
Eliminated Tristano Malévol the Love-Lost. Eliminated Merlerik the Ancient. Smoked the Ruined Quarters Angered a werewolf washwoman. Stole the Reliquary of Bygone Kings. Infractions rating: 2
Rumors:
- You can get in through a cave mouth from the lake if you don’t care for a frontal approach.
- Périgon’s monks had their faith shaken really bad recently, some of them aren’t devout christians anymore…
Retrieving Jean-Paul Jean
We start in Périgon. Loic the Healer is unavailable. Louis the Man-at-Arms promptly retired after seeing 3 companions die horribly in last foray. Bruno the Man-at-Arms didn’t show up, reasons unkown. There’s only a pair of recruits to hire but both have seen action before and are capable fighters. Paul Neref spent some time at Ste-Zénobie’s sanatorium trying to restore his sanity, wasn’t done with his treatment and still went back with the other into the cursed château.
- The adventurers decide to enter at the Grand Entrance instead of the Gatehouse, a bit odd as it’s farther away from their chosen objective, the Ménagerie.
- The two statues bordering the double doors react at their approach, one erupts in maniacal laughter, the other flicks its fingers. Nothing else happens.
- They open the heavy doors and find themselves into the Vestibule. There’s a ghostly butler weeping softly in a corner. The PCs ask him why he cries but he simply denies and ask whose names he shall announce. Cordélia thinks on her feet and answers « Claudette Malévol ». The butler, Jean-Honoré, seems unsure but tell them to sit down and wait for his return.
- The PCs bolt away as soon as he turns the corner, open the nearest door and get into another part of the Servants’ wing.
- First room is a simple maid’s room but they do find a silver dagger under a pillow.
- Next door opens into the Stables. Through their rummaging they manage to find a lucky horseshoe.
- They then open the door to the kitchen where 5 horrible cooks (ghouls), are busy hacking henchman Charles’ corpse. The PCs react first and Cordélia do a powerful Smite the Dead and kill 4. Monmon finish the last one with a spear thrust but then he opens another door and a guillotine trap hurt him severely. Cordélia heals him with a balm.
- Paul hears Jean-Honoré in a nearby room talk to others about the « visitors ». The PCs hurry up further away. They get into a corridor and then another and finally get to a place they already visited, the entrance passage leading to the garden area.
- They find henchman Pierre-Jean’s corpse in a wheelbarrow with ravens pecking at his face. They leave him there for the moment.
- From there they open the same side door they did in their first visit, hesitated at the propect of crossing the corridor of the phantom steeds and looking at their maps decided to go the long way.
- Heard the werewolf washwoman singing and they hurried away.
- They finally get to the Ménagerie, once again the Huntsman on the throne blows his horn and disappear along with his dogs. They see the stuffed animals on their pedestals, To their dismay they can see that Jean-Paul has been added to the display, dressed as a hunter!
- Cordélia tries something, a Command the Dead spell on stuffed Jean-Paul and it works, he’s under her command! She wishes to use him to shoot the Huntsman if he gets back.
- They wait.
- And wait some more.
- Still no Huntsman.
- But 6 undead aristocrats, alerted earlier by the butler, found them: « you misérables mécréants, surrender! »
- The adventurers attack. Cordélia use her wand of the marshland, points the moss tapestry, and vines immobilize one undead fop. Paul and Monmon charge side by side and kill 2 in no time.
- The stuffed Lion chooses this very moment to come to life and jumps on Cordélia but he only graze her with a claw attack. Stuffed Jean-Paul shoots the lion but misses.
- Eudes bravely attacks the stuffed Lion and slashes it with his sword. Monmon gets over there and pierce it with his magic spear.
- Meanwhile, Noah and Hercules kill an undead aristocrat together and Paul Neref another one. The remaining one tries to flee but Paul is swifter and ignoring his pleas for his unlife, slays him.
- Eudes finishes the stuffed Lion with another good slash. Alphonse cuts the head of the undead aristocrat bound by vines.
- They get out of the castle, Jean-Paul Jean in tow, looking creepy with glass beads for eyes…
Wrap up:
- XP: Participation: 1 Treasure: 0 Secrets: 0 Special Mission: 1 Total: 2
- Treasures:
- Crypt: None
- Quote: Marjorie: « I’m Claudette Malévol, a, er distant relative… »
- New Infractions: Failed to convince Jean-Honoré the butler of their lies.
- Retrieved Jean-Paul Jean and Pierre-Jean but left Charles all hacked up on the kitchen’s table.
- Paul Neref still mentally shaken after 2 visits at the sanatorium
