Château des Faussesflammes (Castle Xyntillan) – Session 3

This session’s goal (as stated by Olivier), is to retrieve henchman Jean-Paul Jean’s corpse so that his cousin can bring him back to the family. Olivier has really taken this to heart to Marjorie’s utter befuddlement… I think it’s hilarious and awesome. Jason could not be with us so no healer this session but fortunately for the players my random encounter rolls were very light, no dangerous Malévol specter this time around.

Castle Xyntillan, by Gabor Lux. https://emdt.bigcartel.com/products

System: Worlds without Number, by Kevin Crawford

Adventurers – Player Characters (PCs)

  • Cordélia Lenoir (Marjorie), Necromancer lvl 2
  • Paul Neref (Olivier), Warrior lvl 2
  • Noah (Isaac), Expert lvl 1
  • Monmon (Edmond), Warrior lvl 2

Retainers:

  • Eudes le Bâtard (Marjorie), Man-at-Arms (lgt), Comte de La Frenaie’s young bastard son, Morale 9
  • Paul-Jean Paul (Olivier), in training to be a full-fledged Warrior, cousin of deceased Jean-Paul Jean, Morale 5
  • Hercules (Isaac), Caravan Hand (hvy), nervous, Morale 7
  • Alphonse (Edmond), Crusader (hvy), has a ring of false keys, Morale 9

Crypt

  • Zachary, Elementalist, strangled by Malvina Malévol and electrocuted in front of the Anteroom
  • Jean-Paul Jean, Man-at-Arms (hvy), lackwit, ripped apart by stuffed animals
  • Pierre-Jean Pierre, Man-at-Arms (hvy), clawed to death by a dark monk
  • Edgar, Man-at-Arms (hvy), throat slashed by a dark monk
  • Charles, Man-at-Arms (hvy), skewered by a drunken skeleton

Previous Infractions:

Eliminated Tristano Malévol the Love-Lost. Eliminated Merlerik the Ancient. Smoked the Ruined Quarters Angered a werewolf washwoman. Stole the Reliquary of Bygone Kings. Infractions rating: 2

Rumors:

  • You can get in through a cave mouth from the lake if you don’t care for a frontal approach.
  • Périgon’s monks had their faith shaken really bad recently, some of them aren’t devout christians anymore…

Retrieving Jean-Paul Jean

We start in Périgon. Loic the Healer is unavailable. Louis the Man-at-Arms promptly retired after seeing 3 companions die horribly in last foray. Bruno the Man-at-Arms didn’t show up, reasons unkown. There’s only a pair of recruits to hire but both have seen action before and are capable fighters. Paul Neref spent some time at Ste-Zénobie’s sanatorium trying to restore his sanity, wasn’t done with his treatment and still went back with the other into the cursed château.

  • The adventurers decide to enter at the Grand Entrance instead of the Gatehouse, a bit odd as it’s farther away from their chosen objective, the Ménagerie.
  • The two statues bordering the double doors react at their approach, one erupts in maniacal laughter, the other flicks its fingers. Nothing else happens.
  • They open the heavy doors and find themselves into the Vestibule. There’s a ghostly butler weeping softly in a corner. The PCs ask him why he cries but he simply denies and ask whose names he shall announce. Cordélia thinks on her feet and answers « Claudette Malévol ». The butler, Jean-Honoré, seems unsure but tell them to sit down and wait for his return.
  • The PCs bolt away as soon as he turns the corner, open the nearest door and get into another part of the Servants’ wing.
  • First room is a simple maid’s room but they do find a silver dagger under a pillow.
  • Next door opens into the Stables. Through their rummaging they manage to find a lucky horseshoe.
  • They then open the door to the kitchen where 5 horrible cooks (ghouls), are busy hacking henchman Charles’ corpse. The PCs react first and Cordélia do a powerful Smite the Dead and kill 4. Monmon finish the last one with a spear thrust but then he opens another door and a guillotine trap hurt him severely. Cordélia heals him with a balm.
  • Paul hears Jean-Honoré in a nearby room talk to others about the « visitors ». The PCs hurry up further away. They get into a corridor and then another and finally get to a place they already visited, the entrance passage leading to the garden area.
  • They find henchman Pierre-Jean’s corpse in a wheelbarrow with ravens pecking at his face. They leave him there for the moment.
  • From there they open the same side door they did in their first visit, hesitated at the propect of crossing the corridor of the phantom steeds and looking at their maps decided to go the long way.
  • Heard the werewolf washwoman singing and they hurried away.
  • They finally get to the Ménagerie, once again the Huntsman on the throne blows his horn and disappear along with his dogs. They see the stuffed animals on their pedestals, To their dismay they can see that Jean-Paul has been added to the display, dressed as a hunter!
  • Cordélia tries something, a Command the Dead spell on stuffed Jean-Paul and it works, he’s under her command! She wishes to use him to shoot the Huntsman if he gets back.
  • They wait.
  • And wait some more.
  • Still no Huntsman.
  • But 6 undead aristocrats, alerted earlier by the butler, found them: « you misérables mécréants, surrender! »
  • The adventurers attack. Cordélia use her wand of the marshland, points the moss tapestry, and vines immobilize one undead fop. Paul and Monmon charge side by side and kill 2 in no time.
  • The stuffed Lion chooses this very moment to come to life and jumps on Cordélia but he only graze her with a claw attack. Stuffed Jean-Paul shoots the lion but misses.
  • Eudes bravely attacks the stuffed Lion and slashes it with his sword. Monmon gets over there and pierce it with his magic spear.
  • Meanwhile, Noah and Hercules kill an undead aristocrat together and Paul Neref another one. The remaining one tries to flee but Paul is swifter and ignoring his pleas for his unlife, slays him.
  • Eudes finishes the stuffed Lion with another good slash. Alphonse cuts the head of the undead aristocrat bound by vines.
  • They get out of the castle, Jean-Paul Jean in tow, looking creepy with glass beads for eyes…

Wrap up:

  • XP: Participation: 1 Treasure: 0 Secrets: 0 Special Mission: 1 Total: 2
  • Treasures:
  • Crypt: None
  • Quote: Marjorie: « I’m Claudette Malévol, a, er distant relative… »
  • New Infractions: Failed to convince Jean-Honoré the butler of their lies.
  • Retrieved Jean-Paul Jean and Pierre-Jean but left Charles all hacked up on the kitchen’s table.
  • Paul Neref still mentally shaken after 2 visits at the sanatorium

Château des Faussesflammes (Castle Xyntillan): Session 2

Short session, 2 hours only and the players did some shopping and recruiting first so not a lot accomplished. Still, they went to a new section of the castle, found a few trinkets, had a dangerous fight and lost a few people…

Castle Xyntillan, by Gabor Lux. https://emdt.bigcartel.com/products

System: Worlds without Number, by Kevin Crawford

Adventurers – Player Characters (PCs):

  • Loic (Jason), Adventurer lvl 1 (partial expert/partial healer)
  • Cordélia Lenoir (Marjorie), Necromancer lvl 1
  • Paul Neref (Olivier), Warrior lvl 1
  • Noah (Isaac), Expert lvl 1
  • Monmon (Edmond), Warrior lvl 1

Retainers:

  • Eudes le Bâtard, Man-at-Arms (lgt), Comte de La Frenaie’s young bastard son, Morale 9
  • Bruno, Man-at-Arms (lgt), dreamy-eyed, Morale 9
  • Paul-Jean Paul, Man-at-Arms (hvy), cousin of deceased Jean-Paul Jean, Morale 5
  • Pierre-Jean Pierre, Man-at-Arms (hvy), escaped friar, Morale 9
  • Louis, Man-at-Arms (hvy), scrounger, Morale 7
  • Edgar, Man-at-Arms (hvy), have a pet hawk, Morale 8
  • Charles, Man-at-Arms (hvy), scrounger, Morale7

Crypt

  • Zachary, Elementalist, strangled by Malvina Malévol and electrocuted in front of the Anteroom
  • Jean-Paul Jean, Man-at-Arms (hvy), lackwit, ripped apart by stuffed animals

Previous Infractions:

Eliminated Tristano Malévol the Love-Lost. Eliminated Merlerik the Ancient. Smoked the Ruined Quarters Angered a werewolf washwoman. Stole the Reliquary of Bygone Kings. Infractions rating: 2

Rumors:

  • Fausseflammes? I would rather go to Malinbois, a much better place!
  • Wearing red will keep away the Scarlet Specter… for a while.

We start in Vyônes. The adventurers have a buyer for the Reliquary of Bygone Kings. Fortunately they found its secret before selling it; a hidden compartment held an antique spear tip. They sought a capable artisan to assemble the spear tip into a potent weapon. The artisan, Noah, joined them thereafter. They also recruited a few other Men-at-arms, amongst them is the cousin of deceased Jean-Paul Jean who wants to retrieve his corpse. Cordélia decides to triple their hiring fees (she has now 4 retainers by herself).

Gatehouse:

  • Dozens of ravens perched on the gatehouse.
  • They go at the double doors, two skeleton sentries are quickly dispatched.
  • Past the double doors is an entrance passage with murder holes, door at their right is stuck, Monmon kick it in.
  • There’s loud singing coming from further away but first they stop by an ominous statue depicting a zombie or leper. Cordélia notice a hidden compartment in the pedestal. Inside is a brain in a jar, she breaks the jar and turn the brain into a pulp.
  • Next there’s a mess hall full of cobwebs with singing skeletons acting like they’re drunk. Cordélia destroy most of them with a Smite the Dead (necromancers can be potent undead hunters in WWN). But the remaining skeletons pick up their rusty swords and charge. New retainer Charles is slain in the ensuing melee.
  • The PCs search the mess hall but are interrupted by the sounds of rattling chains, a red specter appears, barely visible, demanding a blood sacrifice! Most weapons they have don’t seem to work against it. He inflicts a terrible wound which bleeds profusely on Monmon but Loic heals him with magic. Monmon counters with a stab of his powerful spear and hurt the specter. Paul hit it with his magical dagger. The PCs hears the chains fading away, they follow.
  • They’re now in a chapel with a strange procession of monks. The red specter already waiting for them goads the monks in taking a « blood toll ». One monk points the PCs with a clawed hand. Combat ensues. The adventurers managed to slay the dark monks but have lost Edgar and Pierre-Jean to their sharp claws. Fortunately the red specter did not join the fight.
  • On an altar, Paul finds a fossilised ammonite and as he takes it he gains primordial insights (xp) at the cost of his sanity…

Wrap up:

  • XP: Participation: 1 Treasures: 0 Secrets: 1 Total: 2
  • Treasures:
  • Crypt: Charles: skewered by a drunken skeleton, Edgar: throat slashed by a dark monk, Pierre-Jean Pierre: clawed to death by a dark monk
  • Quote:
  • Infractions:

Château des Faussesflammes (Castle Xyntillan)- Session 1

Introduction: The Beast of Averoigne has finally been slain. During its month-long rampage, many believed its lair and origins laid in the accursed Château des Faussesflammes. Armed townsfolk broke through its decayed gates but when they found themselves in the gloomy interior, their courage soon faltered. The Beast may be dead but the Château des Faussesflammes and its many horrors is still there…

Castle Xyntillan, by Gabor Lux. https://emdt.bigcartel.com/products

System: Worlds without Number, by Kevin Crawford

Adventurers – Player Characters (PCs):

  • Loic (Jason), Adventurer lvl 1 (partial expert/partial healer)
  • Cordélia Lenoir (Marjorie), Necromancer lvl 1
  • Paul Neref (Olivier), Warrior lvl 1
  • Zachary (Isaac), Elementalist lvl 1
  • Monmon (Edmond), Warrior lvl 1

Retainers:

  • Eudes le Bâtard, Man-at-Arms (lgt), noble, Morale 9
  • Bruno, Man-at-Arms (lgt), dreamy-eyed, Morale 9
  • Jean-Paul Jean, Man-at-Arms (hvy), lackwit, Morale 4

Rumors:

  • Don’t believe everything you hear about the castle. There is nothing dangerous about the gazebos.
  • The ancient incantation « FOE GYG » will keep the lesser undead at bay… well, usually. For a while anyway.

First Foray:

Weather: mainly sunny

  • Gathered in the city of Vyones, the adventurers bought some supplies and then left for the town of Périgon in the South
  • They recruited 3 Men-at-Arms in Périgon.
  • A pair of brothers from Périgon guided them to the Château des Faussesflammes, a few hours away, at the fringe of Malinbois. Dreamy-eyed Bruno said it would be better to go inside the castle at night.
  • In front of the castle Cordélia said they should first go check the smaller structure they could see by the lake. The others overruled her and they all entered at the main gate into a garden area.
  • Entered a smithy, heard noises in the adjacent barracks. A hammer worked by itself, sparkles flying, the forge was lit. Cordelia tried to order the hammer to forge a weapon, the hammer tried instead to smack her head but missed. Zachary fetched water at the pond to cool down the forge, hammer attacked but Paul managed to snatch it mid air. Kept the hammer hoping it’s magical.
  • Went to barracks, skeletons training on dead adventurer. Jean-Paul Jean runs away. Cordélia blasted them all with a very efficient Smite Dead. Poster on the corpse, « Wanted: Claude Malévol, dead or alive. Preferably dead. »
  • Jean-Paul Jean came back convinced by Loic that all will go well (it won’t).
  • Paul and Zachary wanted to see the pavillon at the garden pond. Joined by Monmon, others waited. Opened the sarcophagus, four-armed skeleton sat straight up. PCs won initiative, all hits, and that was it for Tristano Malévol the Love-lost.
  • Paul took Tristano’s rose and put it inside the hand of the statue of the comely maiden, was rewarded with a wedding ring. He resisted the soporific flowers.
  • Cordélia still suspicious of what seemed to her as the main entrance so they chose to enter the castle at the rose garden’s side door. Before that they opened a gardener’s shed and found magical dancing beans.
  • Inside, in a corridor, fat monk Reynard Malévol sitting on floor drinking from a wine skin and singing lewd songs. He cheers when Zachary and Paul are trampled and almost killed by phantom steeds.
  • Z and P healed by Loic.
  • Paul, Zachary and Monmon ran and got across the corridor, nearly getting trampled again. The others chose to open another door to try to avoid the phantom steeds.
  • That right there effectively split the party for the rest of the session…

Paul, Zachary and Monmon

(It’s notable that the 3 kids got together, extricating themselves from the group at the first occasion. My 2 sons led by a reckless teenager Olivier. I did not try to dissuade them on their course of action, this is very much a push-your-luck game, and push they did… )

  • Inside a weird menagerie with ape statues and taxidermy stuff. Leper-face Huntsman on a throne with a dozen of hunting dogs around but just blew his horn and disappeared along with the dogs.
  • Went straight to next door (Storerooms aisle), opened another, heard thumping noises, followed by the appearance of the baleful specter Merlerik Malévol. The specter misses all his attacks and is soon eliminated, leaving a strange shadow on the wall. (wasn’t a +1 or better to hit, not sure what the incorporeal trait does)
  • Storage room, found a moldy corpse skewered by a sword beaneath a pile of rags, Monmon took the sword.
  • Another storage room, coffin in the middle, inside is a woman with a dagger through her heart. Paul remove the dagger, keep it for himself, a geyser of blood erupts from the woman’s body and screams from nowhere in particular. (nothing on encounters check)
  • Inside a nursery, hairy woman in nightgown teach young children how to eviscerate on a dummy. PCs leave discreetly.
  • A corridor, stairs going up. PCs go to second floor (Maze of the Occult) and arrive in great hall with red plush carpets. Eerie children singing, portraits along the wall. Magic runes on a door. Singing stop abruptly and ghost of Malvine Malévol the Strangler appears. This time the adventurers’ weapons don’t seem to hurt their opponent at all. Malvine strangles Zachary. As he sense his life leaving him, in a last desperate act, he touches the nearby door’s handle, activating the runes and a powerful lightning bolt strikes both Zachary and Malvine, dissipating the latter. (lightning supposed to be inside the room but heck!)
  • With Zachary dead, Paul and Monmon decide to call it a day. They left their companion’s corpse behind after looting him.

Meanwhile; Cordélia, Loic, Eudes, Bruno and Jean-Paul Jean

(The 2 adults wanted to find a way to get the group reunited but instead got confused and explored a bunch of rooms in the Ruined Quarters aisle.)

  • First door to the right was locked, next room was full of rotting banners. Next corridor with a mini-whirlwind going on, could see garden area through arrow slits to their right. They were getting farther from their companions, that was obvious.
  • Open a door, fat woman is doing laundry. Cordélia and Loic convince her that her masters asked for her. She leaves hurriedly. Nothing here but linen.
  • Next door is stuck, they backtrack.
  • Corridor full of leaves on the ground and fresh air. Room with mushrooms, they leave.
  • They enter a room with a broken beam leaning on a statue, more leaves, moss and vines. Vines shoot on the PCs, they escape and throw a torch on the dry leaves. Bonfire. Lots of smoke, beam and furnitures blackened. Painting of an automnal landscape damaged. No more vines.
  • Loic, with help, remove the beam from the statue and get rewarded with a wand of the marshlands. gave it to Cordélia. They got out of the room.
  • And then the fat washwoman was upon them: « You lied to me! Made a fool of meself to the Mistress! And what’s all that smoke?! » she shouted with a bloody handkerchief in one hand. Was she that hairy before? She proceeded to whip the hell out of them with her bloody handkerchief but when she got hit by Bruno’s sword (no silver, no damage) she fully shafeshifted into a Werewolf and almost bit his arm off. Loic healed him with magic. Jean-Paul Jean cried, useless. In panic mode Cordélia tried the wand of the marshlands and vines immobilized the Werewolf washwoman and they scrambled away as fast as they could. She let them go, fortunately.
  • They found themselves in the other side of the menagerie, the stuffed animals that were there started to attack! Jean-Paul Jean got hypnotized by a Giant Owl and then stabbed by a Killer Bambi’s poisonous antler, white foam frothed from his mouth. The others fled into the adjacent display room. Trapped into a room with no exit they snatched the copper bowl and precious silver reliquary they found and then dashed out while poor Jean-Paul Jean was savaged by the stuffed animals.
  • They traced back their steps and left the castle, Eudes covered their exit and managed to get out alive somehow.
  • The two separated groups assembled at the gatehouse and left le Château des Faussesflammes.

Wrap up:

  • XP: Participation: 1 Treasures: 3 Secrets: 1 Total: 5
  • Treasures: wedding ring, copper bowl, Reliquary of Bygone Kings: all sold in Vyones thereafter
  • Crypt: Zachary strangled by Malvine Malévol and struck by a lightning bolt from the Anteroom, Jean-Paul Jean ripped apart by stuffed animals.
  • Quote from Olivier: « The flaws, and there were many, of Jean-Paul Jean made him someone special and endearing, I’d say. He’ll be missed »
  • Infractions: Eliminated Tristano Malévol the Love-Lost. Eliminated Merlerik Malévol. Eliminated Malvine Malévol the Strangler (temporary). Smoked the Ruined Quarters and angered a werewolf washwoman. Stole the Reliquary of Bygone Kings. Infractions rating: 3