Gloomhaven: Abandonned Sewers

By now we have many adventuring threads open to us but the Mindthief have his own idea what we should do next.  Frowning, he whispers: « abandonned sewers« .

His « enthusiasm » is contagious:

-It sounds like a wonderful place!

-I heard it’s full of riches!

-Let’s skip breakfast and go at once!

Scenario 18

Goal: Kill everything

Cragheart (level 4), Elementalist (level 3), Mindthief (level 4), Spellweaver (level 4)

Difficulty: 2

Entry

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Indeed, a wonderful place…

Those aren’t big fat turds with fangs (sorry Math!), no! They’re Giant Vipers…

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There’s a whole lot of them and oozes in the back.

The vipers aren’t very threatening, they don’t do a lot of damage, but they poison as a basic feature. The oozes, surprisingly, are range attackers, very slow, and they sometimes summon more of their kind (they seem to have a few of those cards in their deck).

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Water and the Cragheart’s boulders stop the spreading of the oozes
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With an Elementalist, a Cragheart and a Spellweaver, numerous, low hp monsters, are easy to deal with…

I open the second door and flings fire orbs at yet more giant vipers, killing the nearest and damaging 2 others. The Mindthief then takes on him to protect me.

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Vipers, oozes and vermlings are all friendly roommates

The Cragheart moves fast (for a plodding rock-person) and throws a devastating boulder attack unstable upheaval, killing 2 vipers and an ooze and damaging some more.

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Cragheart: « Cleaning time! »
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tis’  a boulder attack!
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The Mindthief doesn’t care for his own safety when he has the opportunity to kill his own kind

The Mindthief badly misjudge the ability of his hated foes to deliver damage and pays in blood. I try to help the Mindthief without stealing his kills, with a low damage forked beam, but I picked 2 good attack cards and ended up killing 2 vermlings instead… (sorry Dubs!)

The Cragheart did a LOT in the second room but he’s now near exhaustion.

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The Elementalist is bolder than we thought, or… Elementalist: « cloak of invisibility! »

The third and final room features a cistern in the middle, more vermlings and a strategically-placed Wall of Oozes. The Elementalist begs for elements. When he does it, this can only means….

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Elementalist: « SUPER-CHARGED CHAIN-LIGHTNING! »

He zaps the hell out of the oozes, inflicting a whopping 19 damage (total) to 4 targets!

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Blocking the summons again.

I do an Icy Blast to further soften the oozes, They then try to split but only one have the space. The Mindthief and Cragheart are out but there’s not much left to do at this point, so no worries.

Except for the battle goals…. (Damn, this feature of the game can be annoying at times)

I need to be at 2 hp or less at the end of scenario to succeed. As for the Elementalist, he needs to kill 5 enemies (which I don’t know at this point). I want to be hit by the last remaining ooze. He wants to kill it so he has his last kill. Confusion ensued, bickering and… we both failed our battle goals…

Oh well…

Victory nonetheless!

  • this was an easy one, for a team like ours at least
  • the ooze’s deck was very well-timed for us all along
  • the Mindthief killed 4 vermlings (4/15) for his Life Goal
  • blocking the summoning oozes was super efficient
  • we left a ton of coins on the map
  • the treasure is a nice addition for the Elementalist

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