The thing with dead people is that there’s so, soooo many of them. You just can’t take a wrong turn without stumbling upon a crypt. I mean, could they not just disappear or something? If at least they could stay dead dead but then, do they ever? They don’t! The stinking wretches just keep going on… Living Bones, Living Corpses, even Living Spirits. Living Spirit… What the hell does that even mean? Oh well, as long as I can hit them with my axe…
Scenario 6
Goal: Reveal M tile, Kill all revealed monsters
Team: Brute (lvl 4), Elementalist (lvl 5), Soothsinger (lvl 4)
Set difficulty: 3

The soothsinger’s immediate crippling chorus gives us time to prepare. I push the lone living corpse to get it in a perfect cluster for the elementalist’ next attack:

We mostly ignore the zombies living corpses that are oozing disgusting fluids everywhere since the elementalist’s ice-spiked them.
Three more living bones and three living spririts behind in the next room.
I jump in the middle of the living spirits to slash them with a devastating hack while the elementalist attacks the living bones with a (successful, yay!) chain-lightning.


As I open the next door, a living spirit, a particularly dreadful one, blasts me with a necrotic ray that stuns me. That’s bad. Every damn monster in the room wants a piece of me. When I regain my senses, bleeding from many wounds, I lift my axe one last time and slay a living corpse before falling down on my knees. At least, the Blood God is pleased.

With so many monsters left, the situation looks dire. But then the elementalist quickly kills 2 living spirits with a spell and then turns his attention to the stronger one:
And make it explode!



Frantic lute-playing Victory Tune!
- We did not reveal the other part of the crypt as there was no need
- I burned through my cards waaaay too fast this time
- the lvl 5 elementalist has been very, very efficient and saved the day
- the soothsinger swamped the monsters in curses, we felt almost invicible, no kidding