Some caves are truly awe inspiring and it’s no wonder people have so often associated them with the sacred. Needless to say, one can exploit such a rich domain to extract gameable/storytelling content…
Inspiring tidbits:
- Cave of the 4 Winds
- Caves of the Earth Lord/ Earth Owner
- associated with rain and thunder spirits
- Caves of the Inner Maze
- Lair of soul-stealing sorcerer
- the cave opens its mouth at midnight
- sacred stalagmites (guardians)
- stone idols
- Land of the Dead
- body preserved by fire and then mummified
- the Mazatec fear the Masters of the Earth who live underground
- it is said that thunders are controlled by little old men
- access to the cave-tunnel is difficult as it lies in a deep, steep canyon filled with enormous boulders; its size dwarfs the human visitor
- representation of a skeletonized figure whose heart is still in place
- shell trumpet, incense burner
- cenotes are sources of evil winds; plants and animals that inhabit them , especially tortoise, are sacred
On the matter of Ambivalent Entities
or how to say no to D&D alignment:
From the Nahua perspective, nature is not always beneficient, and absolute good or evil does not characterize the major entities. A benevolent manifestation of the earth mother, tonantsij, may kill if she feels neglected, while even the feared spirit of death, miquilistli, can be entreated to spare a patient’s life. In the Nahua view, nothing happens without a cause.
Extract from Chapter 2, Rites of Passage and Other Ceremonies in Caves, Doris Heyden.