I’ve mentionned last session that I thought that the boys relied a bit too much on their aunt when we play together so here’s a session with only the group’s two younger players, my sons, just to remind them how to be more active in the decision-making process.
short session, 1hr



Player Characters (PCs):
- Aracyne (Isaac), Elf Hunter, Guild Leader
- Forka (changed his name), (Edmond), Dogman Knight
- Alfred (Me), Hobgoblin Fighter
Last time we ended up with the party having explored a good chunk of Level 2 and standind beside another flooded area. Three adventurers (I’ll be playing Alfred the Hobgoblin to help them a little) will continue to explore while the two others are resting or something.
Level 2
- They can see another passage beyond the water but don’t have an easy mean to get across without getting wet. Whilst they think about it, two Walking Puffballs come on sight from the other side ot the water but Aracyne quickly dispatch them with two arrows.
- They decide to backtrack a little and explore more to the south.
- They get to the passage where they’ve fought a rats swarm, a Fire-Beetle is busy devouring a fireballed-crispy rat. The insect monster is kind of blocking their way so the PCs decide to attack it. Forka miss with his big hammer but Alfred plunges his dagger in a weak spot and kills the Fire-Beetle. Forka remoces its hard chitin carapace and takes it with him, not without some difficulty.
- They get past the glowing mushroom area and take the south-east passage. They’re in a small room with crystals on the walls reflecting purple light. There’s a sense of calm in the place but the adventurers are worried that they’ll fall asleep if they linger. Aracyne takes one crystal and they move on.
- They go further south in a large rooms with boulders here and there. Once they take a few steps in they’re suddenly ambushed by three Vilstraks.

- These bipedal insectoids are not very strong but they’re well-armored. Forka misses his first swing and bend his hammer on the hard rock floor. He’ll have to fight with a weird-angled weapon from now on. Alfred slays one foe with a well-placed dagger hit. Aracyne dodges on attack. Three more Vilstraks get out from behind the boulders and several others within the next rounds. Fortunately, Forka, despite his damaged weapon (or because of it we’re joking), is very efficent and smash one foe after the other. Alfred hits more often than not and kill his share of opponents. Aracyne has to focus more on dodging as he’s already wounded from earlier. The last two foes try to flee but are quickly cut down.
- « Hey boss » Alfred says, « we bleedin’ all over the place, might be a good idea t’make a strategic retreat? » Aracyne takes notice of their many wounds and gives the order to start their way back to safety.
- They get to the grand hallway’s door without incidents but they can hear the humming of the stirges behind the door. They open the door, shoots down a few flying stirges and then dash to the stairway and upstairs into Hobgoblin territory.
- The PCs made some dealings with the Hobgoblins. Aracyne paid a 10 gp fee to stay one more day in the territory (plus a room to rest). Forka paid a weaponsmith to unbend his hammer. They also learned that the hobgoblins don’t have food stocks for very long and are worried about that. The fact that they’re cut off from the outside (by the goblins) and don’t have easy food sources inside the dungeons is problematic.
Closing comments:
- Fun session. There was one dangerous fight against the Vilstraks. Armor in Dragonbane substract damage, something that I’ve always preferred to the usual making you harder to hit. Combat is very fun in Dragonbane, I’m happy with it.
- Edmond was very happy of his character’s martial prowess with his 2-h hammer. He kept hitting his target despite having a disadvantage with his damaged weapon.
- Having more than one weapon become a lot more important in a system when damaging one’s is possible.
- Isaac has thought of a clever plan to help the hobgoblins go through the goblin barricade. That’ll be interesting to see!
Armor negating damage and damage to weapons are both very interesting features. Is there any type of crafting system in Dragonbane? Always looking for something for PCs to spend money on.
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Hey Talaraska! No, unfortunately there’s no crafting system in dragonbane.
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