Flaming Bat for Dragonbane

I’m converting a monster from Gunderholfen to Dragonbane that should be encountered next session most likely. I think I’ve emulated the design of monsters in DB closely enough.

Now, I’m not a fan of « Planar » stuff in rpgs. Flaming bats coming from the plane of fire doesn’t do it for me for some reason. Would there be a more « biological » explanation available? Does it eat coal or something as part of its diet? Or I dunno maybe we should go the magic did it route and let’s say it absorbs ambient mana, convert it to heat and that’s why they’re only found in dungeons…

Flaming Bat

This creature is a large orange and black bat with a 2 meters wingspan. It lairs in hot places within small colonies. When resting it emit only a dim flicker like dying embers but when actively hunting it’s wreathed in flames.

Ferocity: 1

Size: medium

Movement: 30

Armor: –

HP: 9

Resistance: Immune to fire.

Flying: The wings of the flaming bat allows it to move freely through the air.

Weakness: If doused in water, their flames can be quenced for a stretch. During this period a flaming bat will try to flee combat.

Monster Attacks

d6 Attack

1 Sharp Teeth! The agile flaming bat swoops down and takes a quick bite at a player character with its sharp teeth, for 2d6 piercing damage. The attack can be evaded or parried.

2 Smoke Screen! The flaming bat exhales a cloud of black smoke from its mouth, all player characters within 2 meters must evade or be blinded (must succeed in an awareness roll in order to attack). The smoke dissipates after 1 round.

3 Sweeping Claws! The flaming bat does an acrobatic figure midair and tries to rake a player character with its claws, for 2d6 slashing damage. The attack can be evaded or parried wth a shield.

4 Fire Belching! The flying creature opens its mouth and let go of a jet of flames, for 2d8 fire damage. The attack can be evaded or parried wth a shield.

5 Latching Attack! The flaming bat tries to latch itself onto a player character using its fangs and claws. The attack inflicts 1d8 piercing damage and subsequently 1d8 fire damage each round that the flaming bat stays latched on. The attack can be evaded or parried wth a shield.

6 Fiery Dive! The fire-emiting creature suddenly burns brighter and dives towards a player character, for 1d8 slashing damage and 1d8 fire damage. The attack can be evaded or parried with a shield.

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