IX- Bestiary: Galeb Duhr

The Bestiary: where I take monsters from the manual and explain them my way…  A Galeb Duhr typically come into existence, however briefly, in the aftermath of a brutal street fight that saw a lot of brick/pavement throwing. It's supposed that the creature's existence - formed from the very stuff that litters the street - … Continue reading IX- Bestiary: Galeb Duhr

VIII- Bestiary: Freshwater Dragon Turtle

The freshwater dragon turtle is a lot smaller than its oceanic cousin. Many of these beasts have found their way in the canals of the City where they seem satisfied to operate as living rafts, transporting both people and merchandises, for a fee. Being as intelligent (int: 10) as their gargantuan relatives, these dragon turtles … Continue reading VIII- Bestiary: Freshwater Dragon Turtle

V-Bestiary: cosmopolitan dryad

Far from the primeval forest of its youth, amidst the housings and the bustling urban activity, lives a strange creature: a cosmopolitan dryad. The most surprising thing? It chose to be there... Of course, it could have had a better tree in the wild. But the crazyness of the crowd, the thousands of overheard tidbits … Continue reading V-Bestiary: cosmopolitan dryad

IV- Bestiary: Myconids

Myconids In SiT! They're street cleaners, removing offal, dejections, basically any organic waste. Sometimes they get a little less discriminatory about the unmoving quality of their sweepings. That's something I came with while reading Jeff Vandermeer's book: What I'm stealing for my setting is only the cruder idea of the Gray Caps of Vandermeer, whom … Continue reading IV- Bestiary: Myconids

III-Bestiary: Cockatrice

Cockatrice fighting Cockatrice insteads of cock. That's not incredibly imaginative perhaps, but I like to sprinkle some little fantasy elements here and there in SiT. Unlike the normal bird, the cockatrice (MM) doesn't attack with their talons but instead have a bite (+ 3 to hit, 1d4 + 1 dmg). Upon a hit, the target … Continue reading III-Bestiary: Cockatrice

District Invasion

As if the numerous troublesome gangs weren't enough, outside parties often invite themselves to the woe of the inhabitants. Gargoyles from the Folly There's many clutches of gargoyles living among the Folly's dizzying heights. They're very territorial and constantly at each other's throats. They mostly keep to their high above ground perches but recently, the … Continue reading District Invasion

II-Bestiary: Dao, Djinni, Efreeti, Marid

I'm expanding my concept of monsters having a somewhat "normal" part in the functioning of the City. Of course, there's always something going wrong with that kind of thing. Otherwise, where would be the fun! Servant Genies Gone Astray Dao, djinni, efreeti and marids are genies, servant spirits invoked long ago with powerful magic and bonded in the … Continue reading II-Bestiary: Dao, Djinni, Efreeti, Marid