Freshwater Dragon Turtle

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The freshwater dragon turtle is a lot smaller than its oceanic cousin. Many of these beasts have found their way in the canals of the City where they seem satisfied to operate as living rafts, transporting both people and merchandises, for a fee. Being as intelligent (int: 10) as their gargantuan relatives, these dragon turtles accept partnerships with a “pilot” (that don’t have any piloting to do) who will negociate fees and seek clients, for everyone’s convenience.

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Approaching their nesting sites, at the bottom of the Sacred Lake, is a sure way to be attacked by these otherwise peaceful creatures.

The freshwater dragon turtle is of huge size, is CR 6 (compared to 17) and  steam breath is very rarely exhibited amongst them.

Ogrenabol

The Bestiary: where I take monsters from the manual and explain them my way…

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A steroid user.

Ogres are anabolic steroids (ogrenabol) users, of course. Humanoids taking ( by ingestion) ogrenabol gain tremendous strength but it has a terrible side-effect: intense deformity.  Ogrenabol was synthetized by hobgoblin chemists almost a century ago. It’s not illegal but it’s costly.

Now, I like this concept… But I haven’t the faintest idea what I’m gonna do if a player wants to test ogrenabol for his PC… Oh well, let’s cross the bridge when we’ll come to it, I guess…

 

 

Cosmopolitan dryad

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Far from the primeval forest of its youth, amidst the housings and the bustling urban activity, lives a strange creature: a cosmopolitan dryad. The most surprising thing? It chose to be there…

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Of course, it could have had a better tree in the wild. But the crazyness of the crowd, the thousands of overheard tidbits of gossip, even the occasional surge of violence, this dryad loves it all!

Sometimes an unfolding event catch its fancies so much that it overcomes its usual shyness and asks a friendly-looking passerby about it. It rewards interesting information with some of its tree’s deliciously invigorating oranges.

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Unrelated, but cool!

Urban Myconids

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Myconids In SiT! They’re street cleaners, removing offal, dejections, basically any organic waste. Sometimes they get a little less discriminatory about the unmoving quality of their sweepings.

That’s something I came with while reading Jeff Vandermeer’s book:

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What I’m stealing for my setting is only the cruder idea of the Gray Caps of Vandermeer, whom aren’t even mushroom creatures as such, but are fuzzily described as smaller humanoids with a weird civilization based on advanced fungi technology.

The total creepiness and sinister threat of the Gray Caps I leave out, only because it won’t do thematically for my setting, but it was a very good read!

Cockatrice fighting

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That’s not incredibly imaginative perhaps, but I like to sprinkle some little fantasy elements here and there in SiT.

Unlike the normal bird, the cockatrice (MM) doesn’t attack with its talons but instead, it bites (+ 3 to hit, 1d4 + 1 dmg). Upon a hit, the target must a make a DC 11 constitution check or become restrained (and petrified on their turn if failing again).

Now, let’s assume that the cockatrices are, somehow, evolved(1) creatures and as such, likely to fight each other if left to their own devices, shouldn’t they be resistant  (at least) to each other’s petrifying bite? Let’s say, to keep it simple, that they have advantage vs petrification (2).

Also:

  • their owners have thick leather gloves
  • their wings are clipped so they don’t fly away
  • champion cockatrices may have a little bonus to their attack or save or both

  1. For better uses of this : http://themonstersknow.com/
  2. Just so the combat goes on a round or two more, for the sake of bloody spectacle and gambling fever.